<?xml version="1.0" encoding="UTF-8" ?> <class name="SubViewport" inherits="Viewport" version="4.0"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0"> The clear mode when the sub-viewport is used as a render target. </member> <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2"> The update mode when the sub-viewport is used as a render target. </member> <member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i( 0, 0 )"> The width and height of the sub-viewport. </member> <member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i( 0, 0 )"> The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled. </member> <member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false"> If [code]true[/code], the 2D size override affects stretch as well. </member> <member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false"> If [code]true[/code], the sub-viewport will be used in AR/VR process. </member> </members> <constants> <constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode"> Always clear the render target before drawing. </constant> <constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode"> Never clear the render target. </constant> <constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode"> Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER]. </constant> <constant name="UPDATE_DISABLED" value="0" enum="UpdateMode"> Do not update the render target. </constant> <constant name="UPDATE_ONCE" value="1" enum="UpdateMode"> Update the render target once, then switch to [constant UPDATE_DISABLED]. </constant> <constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode"> Update the render target only when it is visible. This is the default value. </constant> <constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode"> Update the render target only when the its parent is visible. </constant> <constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode"> Always update the render target. </constant> </constants> </class>