/*************************************************************************/ /* file_access_network.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FILE_ACCESS_NETWORK_H #define FILE_ACCESS_NETWORK_H #include "core/io/file_access.h" #include "core/io/stream_peer_tcp.h" #include "core/os/semaphore.h" #include "core/os/thread.h" class FileAccessNetwork; class FileAccessNetworkClient { struct BlockRequest { int32_t id; uint64_t offset; int32_t size; }; List block_requests; Semaphore sem; Thread thread; bool quit = false; Mutex mutex; Mutex blockrequest_mutex; Map accesses; Ref client; int32_t last_id = 0; int32_t lockcount = 0; Vector block; void _thread_func(); static void _thread_func(void *s); void put_32(int32_t p_32); void put_64(int64_t p_64); int32_t get_32(); int64_t get_64(); void lock_mutex(); void unlock_mutex(); friend class FileAccessNetwork; static FileAccessNetworkClient *singleton; public: static FileAccessNetworkClient *get_singleton() { return singleton; } Error connect(const String &p_host, int p_port, const String &p_password = ""); FileAccessNetworkClient(); ~FileAccessNetworkClient(); }; class FileAccessNetwork : public FileAccess { Semaphore sem; Semaphore page_sem; Mutex buffer_mutex; bool opened = false; uint64_t total_size = 0; mutable uint64_t pos = 0; int32_t id = -1; mutable bool eof_flag = false; mutable int32_t last_page = -1; mutable uint8_t *last_page_buff = nullptr; int32_t page_size = 0; int32_t read_ahead = 0; mutable int waiting_on_page = -1; struct Page { int activity = 0; bool queued = false; Vector buffer; }; mutable Vector pages; mutable Error response; uint64_t exists_modtime = 0; friend class FileAccessNetworkClient; void _queue_page(int32_t p_page) const; void _respond(uint64_t p_len, Error p_status); void _set_block(uint64_t p_offset, const Vector &p_block); void _close(); public: enum Command { COMMAND_OPEN_FILE, COMMAND_READ_BLOCK, COMMAND_CLOSE, COMMAND_FILE_EXISTS, COMMAND_GET_MODTIME, }; enum Response { RESPONSE_OPEN, RESPONSE_DATA, RESPONSE_FILE_EXISTS, RESPONSE_GET_MODTIME, }; virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file virtual bool is_open() const; ///< true when file is open virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file virtual uint64_t get_position() const; ///< get position in the file virtual uint64_t get_length() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual Error get_error() const; ///< get last error virtual void flush(); virtual void store_8(uint8_t p_dest); ///< store a byte virtual bool file_exists(const String &p_path); ///< return true if a file exists virtual uint64_t _get_modified_time(const String &p_file); virtual uint32_t _get_unix_permissions(const String &p_file); virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions); static void configure(); FileAccessNetwork(); ~FileAccessNetwork(); }; #endif // FILE_ACCESS_NETWORK_H