/*************************************************************************/ /* gradle_export_util.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_GRADLE_EXPORT_UTIL_H #define GODOT_GRADLE_EXPORT_UTIL_H #include "core/io/zip_io.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" #include "editor/editor_export.h" const String godot_project_name_xml_string = R"( %s )"; // Utility method used to create a directory. Error create_directory(const String &p_dir) { if (!DirAccess::exists(p_dir)) { DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); Error err = filesystem_da->make_dir_recursive(p_dir); ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); memdelete(filesystem_da); } return OK; } // Implementation of EditorExportSaveSharedObject. // This method will only be called as an input to export_project_files. // This method lets the .so files for all ABIs to be copied // into the gradle project from the .AAR file Error ignore_so_file(void *p_userdata, const SharedObject &p_so) { return OK; } // Writes p_data into a file at p_path, creating directories if necessary. // Note: this will overwrite the file at p_path if it already exists. Error store_file_at_path(const String &p_path, const Vector &p_data) { String dir = p_path.get_base_dir(); Error err = create_directory(dir); if (err != OK) { return err; } FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); fa->store_buffer(p_data.ptr(), p_data.size()); memdelete(fa); return OK; } // Writes string p_data into a file at p_path, creating directories if necessary. // Note: this will overwrite the file at p_path if it already exists. Error store_string_at_path(const String &p_path, const String &p_data) { String dir = p_path.get_base_dir(); Error err = create_directory(dir); if (err != OK) { return err; } FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); fa->store_string(p_data); memdelete(fa); return OK; } // Implementation of EditorExportSaveFunction. // This method will only be called as an input to export_project_files. // It is used by the export_project_files method to save all the asset files into the gradle project. // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when custom build is enabled. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector &p_data, int p_file, int p_total) { String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); Error err = store_file_at_path(dst_path, p_data); return err; } // Creates strings.xml files inside the gradle project for different locales. Error _create_project_name_strings_files(const Ref &p_preset, const String &project_name) { // Stores the string into the default values directory. String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true)); store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); // Searches the Gradle project res/ directory to find all supported locales DirAccessRef da = DirAccess::open("res://android/build/res"); if (!da) { return ERR_CANT_OPEN; } da->list_dir_begin(); while (true) { String file = da->get_next(); if (file == "") { break; } if (!file.begins_with("values-")) { // NOTE: This assumes all directories that start with "values-" are for localization. continue; } String locale = file.replace("values-", "").replace("-r", "_"); String property_name = "application/config/name_" + locale; String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; if (ProjectSettings::get_singleton()->has_setting(property_name)) { String locale_project_name = ProjectSettings::get_singleton()->get(property_name); String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true)); store_string_at_path(locale_directory, processed_xml_string); } else { // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch store_string_at_path(locale_directory, processed_default_xml_string); } } da->list_dir_end(); return OK; } #endif //GODOT_GRADLE_EXPORT_UTIL_H