A node with the ability to send HTTP requests. A node with the ability to send HTTP requests. Uses [HTTPClient] internally. Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html Cancels the current request. Returns the response body length. Returns the amount of bytes this HTTPRequest downloaded. Returns the current status of the underlying [HTTPClient]. See [code]STATUS_*[/code] enum on [HTTPClient]. Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host. Maximum allowed size for response bodies. The file to download into. Will output any received file into it. Maximum number of allowed redirects. If [code]true[/code], multithreading is used to improve performance. This signal is emitted upon request completion. Request successful. Request failed while connecting. Request failed while resolving. Request failed due to connection (read/write) error. Request failed on SSL handshake. Request does not have a response (yet). Request exceeded its maximum size limit, see [member body_size_limit]. Request failed. (Unused) HTTPRequest couldn't open the download file. HTTPRequest couldn't write to the download file. Request reached its maximum redirect limit, see [member max_redirects].