/**************************************************************************/ /* camera_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "camera_2d.h" #include "core/config/project_settings.h" #include "scene/main/window.h" bool Camera2D::_is_editing_in_editor() const { #ifdef TOOLS_ENABLED return is_part_of_edited_scene(); #else return false; #endif // TOOLS_ENABLED } void Camera2D::_update_scroll() { if (!is_inside_tree() || !viewport) { return; } if (_is_editing_in_editor()) { queue_redraw(); return; } if (is_current()) { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); Transform2D xform; if (is_physics_interpolated_and_enabled()) { xform = _interpolation_data.xform_prev.interpolate_with(_interpolation_data.xform_curr, Engine::get_singleton()->get_physics_interpolation_fraction()); } else { xform = get_camera_transform(); } viewport->set_canvas_transform(xform); Size2 screen_size = _get_camera_screen_size(); Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); Point2 adj_screen_pos = camera_screen_center - (screen_size * 0.5); // TODO: Remove xform and screen_offset when ParallaxBackground/ParallaxLayer is removed. get_tree()->call_group(group_name, SNAME("_camera_moved"), xform, screen_offset, adj_screen_pos); } } void Camera2D::_update_process_callback() { if (is_physics_interpolated_and_enabled()) { set_process_internal(is_current()); set_physics_process_internal(is_current()); #ifdef TOOLS_ENABLED if (process_callback == CAMERA2D_PROCESS_IDLE) { WARN_PRINT_ONCE("Camera2D overridden to physics process mode due to use of physics interpolation."); } #endif } else if (_is_editing_in_editor()) { set_process_internal(false); set_physics_process_internal(false); } else { if (process_callback == CAMERA2D_PROCESS_IDLE) { set_process_internal(true); set_physics_process_internal(false); } else { set_process_internal(false); set_physics_process_internal(true); } } } void Camera2D::set_zoom(const Vector2 &p_zoom) { // Setting zoom to zero causes 'affine_invert' issues ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative)."); zoom = p_zoom; zoom_scale = Vector2(1, 1) / zoom; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; }; Vector2 Camera2D::get_zoom() const { return zoom; }; Transform2D Camera2D::get_camera_transform() { if (!get_tree()) { return Transform2D(); } ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D()); Size2 screen_size = _get_camera_screen_size(); Point2 new_camera_pos = get_global_position(); Point2 ret_camera_pos; if (!first) { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (drag_horizontal_enabled && !_is_editing_in_editor() && !drag_horizontal_offset_changed) { camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT])); camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT])); } else { if (drag_horizontal_offset < 0) { camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; } else { camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset; } drag_horizontal_offset_changed = false; } if (drag_vertical_enabled && !_is_editing_in_editor() && !drag_vertical_offset_changed) { camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP])); camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM])); } else { if (drag_vertical_offset < 0) { camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset; } else { camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset; } drag_vertical_offset_changed = false; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { camera_pos = new_camera_pos; } Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2()); Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale); if (limit_smoothing_enabled) { if (screen_rect.position.x < limit[SIDE_LEFT]) { camera_pos.x -= screen_rect.position.x - limit[SIDE_LEFT]; } if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) { camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[SIDE_RIGHT]; } if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) { camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[SIDE_BOTTOM]; } if (screen_rect.position.y < limit[SIDE_TOP]) { camera_pos.y -= screen_rect.position.y - limit[SIDE_TOP]; } } // FIXME: There is a bug here, introduced before physics interpolation. // Smoothing occurs rather confusingly during the call to get_camera_transform(). // It may be called MULTIPLE TIMES on certain frames, // therefore smoothing is not currently applied only once per frame / tick, // which will result in some haphazard results. if (position_smoothing_enabled && !_is_editing_in_editor()) { bool physics_process = (process_callback == CAMERA2D_PROCESS_PHYSICS) || is_physics_interpolated_and_enabled(); real_t delta = physics_process ? get_physics_process_delta_time() : get_process_delta_time(); real_t c = position_smoothing_speed * delta; smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos; //camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed; } else { ret_camera_pos = smoothed_camera_pos = camera_pos; } } else { ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos; first = false; } Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2()); if (!ignore_rotation) { if (rotation_smoothing_enabled && !_is_editing_in_editor()) { real_t step = rotation_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); camera_angle = Math::lerp_angle(camera_angle, get_global_rotation(), step); } else { camera_angle = get_global_rotation(); } screen_offset = screen_offset.rotated(camera_angle); } Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale); if (!position_smoothing_enabled || !limit_smoothing_enabled) { if (screen_rect.position.x < limit[SIDE_LEFT]) { screen_rect.position.x = limit[SIDE_LEFT]; } if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) { screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x; } if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) { screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y; } if (screen_rect.position.y < limit[SIDE_TOP]) { screen_rect.position.y = limit[SIDE_TOP]; } } if (offset != Vector2()) { screen_rect.position += offset; } Transform2D xform; xform.scale_basis(zoom_scale); if (!ignore_rotation) { xform.set_rotation(camera_angle); } xform.set_origin(screen_rect.position); camera_screen_center = xform.xform(0.5 * screen_size); return xform.affine_inverse(); } void Camera2D::_ensure_update_interpolation_data() { // The "curr -> previous" update can either occur // on NOTIFICATION_INTERNAL_PHYSICS_PROCESS, OR // on NOTIFICATION_TRANSFORM_CHANGED, // if NOTIFICATION_TRANSFORM_CHANGED takes place earlier than // NOTIFICATION_INTERNAL_PHYSICS_PROCESS on a tick. // This is to ensure that the data keeps flowing, but the new data // doesn't overwrite before prev has been set. // Keep the data flowing. uint64_t tick = Engine::get_singleton()->get_physics_frames(); if (_interpolation_data.last_update_physics_tick != tick) { _interpolation_data.xform_prev = _interpolation_data.xform_curr; _interpolation_data.last_update_physics_tick = tick; } } void Camera2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PROCESS: { _update_scroll(); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (is_physics_interpolated_and_enabled()) { _ensure_update_interpolation_data(); _interpolation_data.xform_curr = get_camera_transform(); } else { _update_scroll(); } } break; case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: { // Force the limits etc. to update. _interpolation_data.xform_curr = get_camera_transform(); _interpolation_data.xform_prev = _interpolation_data.xform_curr; } break; case NOTIFICATION_TRANSFORM_CHANGED: { if ((!position_smoothing_enabled && !is_physics_interpolated_and_enabled()) || _is_editing_in_editor()) { _update_scroll(); } if (is_physics_interpolated_and_enabled()) { _ensure_update_interpolation_data(); _interpolation_data.xform_curr = get_camera_transform(); } } break; case NOTIFICATION_ENTER_TREE: { ERR_FAIL_COND(!is_inside_tree()); if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) { viewport = custom_viewport; } else { viewport = get_viewport(); } canvas = get_canvas(); RID vp = viewport->get_viewport_rid(); group_name = "__cameras_" + itos(vp.get_id()); canvas_group_name = "__cameras_c" + itos(canvas.get_id()); add_to_group(group_name); add_to_group(canvas_group_name); if (!_is_editing_in_editor() && enabled && !viewport->get_camera_2d()) { make_current(); } _update_process_callback(); first = true; _update_scroll(); // Note that NOTIFICATION_RESET_PHYSICS_INTERPOLATION // is automatically called before this because Camera2D is inherited // from CanvasItem. However, the camera transform is not up to date // until this point, so we do an extra manual reset. if (is_physics_interpolated_and_enabled()) { _interpolation_data.xform_curr = get_camera_transform(); _interpolation_data.xform_prev = _interpolation_data.xform_curr; } } break; case NOTIFICATION_EXIT_TREE: { remove_from_group(group_name); remove_from_group(canvas_group_name); if (is_current()) { clear_current(); } viewport = nullptr; just_exited_tree = true; callable_mp(this, &Camera2D::_reset_just_exited).call_deferred(); } break; #ifdef TOOLS_ENABLED case NOTIFICATION_DRAW: { if (!is_inside_tree() || !_is_editing_in_editor()) { break; } if (screen_drawing_enabled) { Color area_axis_color(1, 0.4, 1, 0.63); real_t area_axis_width = -1; if (is_current()) { area_axis_width = 3; } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); Size2 screen_size = _get_camera_screen_size(); Vector2 screen_endpoints[4] = { inv_camera_transform.xform(Vector2(0, 0)), inv_camera_transform.xform(Vector2(screen_size.width, 0)), inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)), inv_camera_transform.xform(Vector2(0, screen_size.height)) }; Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space for (int i = 0; i < 4; i++) { draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width); } } if (limit_drawing_enabled) { Color limit_drawing_color(1, 1, 0.25, 0.63); real_t limit_drawing_width = -1; if (is_current()) { limit_drawing_width = 3; } Vector2 camera_origin = get_global_position(); Vector2 camera_scale = get_global_scale().abs(); Vector2 limit_points[4] = { (Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale, (Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale, (Vector2(limit[SIDE_RIGHT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale, (Vector2(limit[SIDE_LEFT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale }; for (int i = 0; i < 4; i++) { draw_line(limit_points[i], limit_points[(i + 1) % 4], limit_drawing_color, limit_drawing_width); } } if (margin_drawing_enabled) { Color margin_drawing_color(0.25, 1, 1, 0.63); real_t margin_drawing_width = -1; if (is_current()) { margin_drawing_width = 3; } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); Size2 screen_size = _get_camera_screen_size(); Vector2 margin_endpoints[4] = { inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))), inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))), inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM]))), inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM]))) }; Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space for (int i = 0; i < 4; i++) { draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width); } } } break; #endif } } void Camera2D::set_offset(const Vector2 &p_offset) { offset = p_offset; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } Vector2 Camera2D::get_offset() const { return offset; } void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) { anchor_mode = p_anchor_mode; _update_scroll(); } Camera2D::AnchorMode Camera2D::get_anchor_mode() const { return anchor_mode; } void Camera2D::set_ignore_rotation(bool p_ignore) { ignore_rotation = p_ignore; Point2 old_smoothed_camera_pos = smoothed_camera_pos; // Reset back to zero so it matches the camera rotation when ignore_rotation is enabled. if (ignore_rotation) { camera_angle = 0.0; } _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } bool Camera2D::is_ignoring_rotation() const { return ignore_rotation; } void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) { if (process_callback == p_mode) { return; } process_callback = p_mode; _update_process_callback(); } void Camera2D::set_enabled(bool p_enabled) { enabled = p_enabled; if (!is_inside_tree()) { return; } if (enabled && !viewport->get_camera_2d()) { make_current(); } else if (!enabled && is_current()) { clear_current(); } } bool Camera2D::is_enabled() const { return enabled; } Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const { return process_callback; } void Camera2D::_make_current(Object *p_which) { if (!is_inside_tree() || !viewport) { return; } if (custom_viewport && !ObjectDB::get_instance(custom_viewport_id)) { return; } queue_redraw(); bool was_current = viewport->get_camera_2d() == this; bool is_current = p_which == this; if (is_current) { viewport->_camera_2d_set(this); } else if (was_current) { viewport->_camera_2d_set(nullptr); } if (is_current != was_current) { _update_process_callback(); } } void Camera2D::_update_process_internal_for_smoothing() { bool is_not_in_scene_or_editor = !(is_inside_tree() && _is_editing_in_editor()); bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0; bool enable = is_any_smoothing_valid && is_not_in_scene_or_editor; set_process_internal(enable); } void Camera2D::make_current() { ERR_FAIL_COND(!enabled || !is_inside_tree()); get_tree()->call_group(group_name, "_make_current", this); if (just_exited_tree) { // If camera exited the scene tree in the same frame, group call will skip it, so this needs to be called manually. _make_current(this); } _update_scroll(); _update_process_callback(); } void Camera2D::clear_current() { ERR_FAIL_COND(!is_current()); if (!viewport || !viewport->is_inside_tree()) { return; } if (!custom_viewport || ObjectDB::get_instance(custom_viewport_id)) { viewport->assign_next_enabled_camera_2d(group_name); } _update_process_callback(); } bool Camera2D::is_current() const { if (!viewport) { return false; } if (!custom_viewport || ObjectDB::get_instance(custom_viewport_id)) { return viewport->get_camera_2d() == this; } return false; } void Camera2D::set_limit(Side p_side, int p_limit) { ERR_FAIL_INDEX((int)p_side, 4); limit[p_side] = p_limit; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } int Camera2D::get_limit(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0); return limit[p_side]; } void Camera2D::set_limit_smoothing_enabled(bool enable) { limit_smoothing_enabled = enable; _update_scroll(); } bool Camera2D::is_limit_smoothing_enabled() const { return limit_smoothing_enabled; } void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) { ERR_FAIL_INDEX((int)p_side, 4); drag_margin[p_side] = p_drag_margin; queue_redraw(); } real_t Camera2D::get_drag_margin(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0); return drag_margin[p_side]; } Vector2 Camera2D::get_camera_position() const { return camera_pos; } void Camera2D::force_update_scroll() { _update_scroll(); } void Camera2D::reset_smoothing() { _update_scroll(); smoothed_camera_pos = camera_pos; } void Camera2D::align() { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); Size2 screen_size = _get_camera_screen_size(); Point2 current_camera_pos = get_global_position(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (drag_horizontal_offset < 0) { camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; } else { camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset; } if (drag_vertical_offset < 0) { camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset; } else { camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { camera_pos = current_camera_pos; } _update_scroll(); } void Camera2D::set_position_smoothing_speed(real_t p_speed) { position_smoothing_speed = MAX(0, p_speed); _update_process_internal_for_smoothing(); } real_t Camera2D::get_position_smoothing_speed() const { return position_smoothing_speed; } void Camera2D::set_rotation_smoothing_speed(real_t p_speed) { rotation_smoothing_speed = MAX(0, p_speed); _update_process_internal_for_smoothing(); } real_t Camera2D::get_rotation_smoothing_speed() const { return rotation_smoothing_speed; } void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) { rotation_smoothing_enabled = p_enabled; notify_property_list_changed(); } bool Camera2D::is_rotation_smoothing_enabled() const { return rotation_smoothing_enabled; } Point2 Camera2D::get_camera_screen_center() const { return camera_screen_center; } Size2 Camera2D::_get_camera_screen_size() const { if (_is_editing_in_editor()) { return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); } return get_viewport_rect().size; } void Camera2D::set_drag_horizontal_enabled(bool p_enabled) { drag_horizontal_enabled = p_enabled; } bool Camera2D::is_drag_horizontal_enabled() const { return drag_horizontal_enabled; } void Camera2D::set_drag_vertical_enabled(bool p_enabled) { drag_vertical_enabled = p_enabled; } bool Camera2D::is_drag_vertical_enabled() const { return drag_vertical_enabled; } void Camera2D::set_drag_vertical_offset(real_t p_offset) { drag_vertical_offset = p_offset; drag_vertical_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } real_t Camera2D::get_drag_vertical_offset() const { return drag_vertical_offset; } void Camera2D::set_drag_horizontal_offset(real_t p_offset) { drag_horizontal_offset = p_offset; drag_horizontal_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } real_t Camera2D::get_drag_horizontal_offset() const { return drag_horizontal_offset; } void Camera2D::_set_old_smoothing(real_t p_enable) { //compatibility if (p_enable > 0) { position_smoothing_enabled = true; set_position_smoothing_speed(p_enable); } } void Camera2D::set_position_smoothing_enabled(bool p_enabled) { position_smoothing_enabled = p_enabled; notify_property_list_changed(); } bool Camera2D::is_position_smoothing_enabled() const { return position_smoothing_enabled; } void Camera2D::set_custom_viewport(Node *p_viewport) { ERR_FAIL_NULL(p_viewport); if (is_inside_tree()) { remove_from_group(group_name); remove_from_group(canvas_group_name); } custom_viewport = Object::cast_to(p_viewport); if (custom_viewport) { custom_viewport_id = custom_viewport->get_instance_id(); } else { custom_viewport_id = ObjectID(); } if (is_inside_tree()) { if (custom_viewport) { viewport = custom_viewport; } else { viewport = get_viewport(); } RID vp = viewport->get_viewport_rid(); group_name = "__cameras_" + itos(vp.get_id()); canvas_group_name = "__cameras_c" + itos(canvas.get_id()); add_to_group(group_name); add_to_group(canvas_group_name); } } Node *Camera2D::get_custom_viewport() const { return custom_viewport; } void Camera2D::set_screen_drawing_enabled(bool enable) { screen_drawing_enabled = enable; #ifdef TOOLS_ENABLED queue_redraw(); #endif } bool Camera2D::is_screen_drawing_enabled() const { return screen_drawing_enabled; } void Camera2D::set_limit_drawing_enabled(bool enable) { limit_drawing_enabled = enable; #ifdef TOOLS_ENABLED queue_redraw(); #endif } bool Camera2D::is_limit_drawing_enabled() const { return limit_drawing_enabled; } void Camera2D::set_margin_drawing_enabled(bool enable) { margin_drawing_enabled = enable; #ifdef TOOLS_ENABLED queue_redraw(); #endif } bool Camera2D::is_margin_drawing_enabled() const { return margin_drawing_enabled; } void Camera2D::_validate_property(PropertyInfo &p_property) const { if (!position_smoothing_enabled && p_property.name == "position_smoothing_speed") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset); ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode); ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode); ClassDB::bind_method(D_METHOD("set_ignore_rotation", "ignore"), &Camera2D::set_ignore_rotation); ClassDB::bind_method(D_METHOD("is_ignoring_rotation"), &Camera2D::is_ignoring_rotation); ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll); ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback); ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Camera2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &Camera2D::is_enabled); ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current); ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current); ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit); ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit); ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled); ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled); ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled); ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled); ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled); ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset); ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset); ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset); ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset); ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin); ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin); ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position); ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center); ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom); ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport); ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport); ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed); ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed); ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled); ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled); ClassDB::bind_method(D_METHOD("set_rotation_smoothing_speed", "speed"), &Camera2D::set_rotation_smoothing_speed); ClassDB::bind_method(D_METHOD("get_rotation_smoothing_speed"), &Camera2D::get_rotation_smoothing_speed); ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll); ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing); ClassDB::bind_method(D_METHOD("align"), &Camera2D::align); ClassDB::bind_method(D_METHOD("_set_old_smoothing", "follow_smoothing"), &Camera2D::_set_old_smoothing); ClassDB::bind_method(D_METHOD("set_screen_drawing_enabled", "screen_drawing_enabled"), &Camera2D::set_screen_drawing_enabled); ClassDB::bind_method(D_METHOD("is_screen_drawing_enabled"), &Camera2D::is_screen_drawing_enabled); ClassDB::bind_method(D_METHOD("set_limit_drawing_enabled", "limit_drawing_enabled"), &Camera2D::set_limit_drawing_enabled); ClassDB::bind_method(D_METHOD("is_limit_drawing_enabled"), &Camera2D::is_limit_drawing_enabled); ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled); ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed Top Left,Drag Center"), "set_anchor_mode", "get_anchor_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); ADD_GROUP("Limit", "limit_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); ADD_GROUP("Position Smoothing", "position_smoothing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed"); ADD_GROUP("Rotation Smoothing", "rotation_smoothing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed"); ADD_GROUP("Drag", "drag_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM); ADD_GROUP("Editor", "editor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled"); BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT); BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER); BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE); } Camera2D::Camera2D() { limit[SIDE_LEFT] = -10000000; limit[SIDE_TOP] = -10000000; limit[SIDE_RIGHT] = 10000000; limit[SIDE_BOTTOM] = 10000000; drag_margin[SIDE_LEFT] = 0.2; drag_margin[SIDE_TOP] = 0.2; drag_margin[SIDE_RIGHT] = 0.2; drag_margin[SIDE_BOTTOM] = 0.2; set_notify_transform(true); set_hide_clip_children(true); }