/*************************************************************************/
/*  plane_shape.h                                                        */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#ifndef PLANE_SHAPE_H
#define PLANE_SHAPE_H

#include "scene/resources/shape.h"

class PlaneShape : public Shape {
	GDCLASS(PlaneShape, Shape);
	Plane plane;

protected:
	static void _bind_methods();
	virtual void _update_shape();

public:
	void set_plane(Plane p_plane);
	Plane get_plane() const;

	virtual Vector<Vector3> get_debug_mesh_lines();
	virtual real_t get_enclosing_radius() const {
		// Should be infinite?
		return 0;
	};

	PlaneShape();
};

#endif // PLANE_SHAPE_H