<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator"> </member> </members> <constants> <constant name="OP_AxB" value="0" enum="Operator"> </constant> <constant name="OP_BxA" value="1" enum="Operator"> </constant> <constant name="OP_3x3_AxB" value="2" enum="Operator"> </constant> <constant name="OP_3x3_BxA" value="3" enum="Operator"> </constant> </constants> </class>