/*************************************************************************/ /* scene_create_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_create_dialog.h" #include "core/os/dir_access.h" #include "editor/create_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "scene/2d/node_2d.h" #include "scene/3d/spatial.h" #include "scene/gui/box_container.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" #include "scene/resources/packed_scene.h" void SceneCreateDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { select_node_button->set_icon(get_icon("ClassList", "EditorIcons")); node_type_2d->set_icon(get_icon("Node2D", "EditorIcons")); node_type_3d->set_icon(get_icon("Spatial", "EditorIcons")); node_type_gui->set_icon(get_icon("Control", "EditorIcons")); node_type_other->add_icon_override("icon", get_icon("Node", "EditorIcons")); status_panel->add_style_override("panel", get_stylebox("bg", "Tree")); } break; } } void SceneCreateDialog::config(const String &p_dir) { directory = p_dir; root_name_edit->set_text(""); scene_name_edit->set_text(""); scene_name_edit->call_deferred("grab_focus"); update_dialog(); } void SceneCreateDialog::accept_create(Variant p_discard) { if (!get_ok()->is_disabled()) { hide(); emit_signal("confirmed"); } } void SceneCreateDialog::browse_types() { select_node_dialog->popup_create(true); select_node_dialog->set_title(TTR("Pick Root Node Type")); select_node_dialog->get_ok()->set_text(TTR("Pick")); } void SceneCreateDialog::on_type_picked() { other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" ", 0)); if (node_type_other->is_pressed()) { update_dialog(); } else { node_type_other->set_pressed(true); // Calls update_dialog() via group. } } void SceneCreateDialog::update_dialog(Variant p_discard) { scene_name = scene_name_edit->get_text().strip_edges(); update_error(file_error_label, MSG_OK, TTR("Scene name is valid.")); bool is_valid = true; if (scene_name.empty()) { update_error(file_error_label, MSG_ERROR, TTR("Scene name is empty.")); is_valid = false; } if (is_valid) { if (!scene_name.ends_with(".")) { scene_name += "."; } scene_name += scene_extension_picker->get_selected_metadata().operator String(); } if (is_valid && !scene_name.is_valid_filename()) { update_error(file_error_label, MSG_ERROR, TTR("File name invalid.")); is_valid = false; } if (is_valid) { scene_name = directory.plus_file(scene_name); DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (da->file_exists(scene_name)) { update_error(file_error_label, MSG_ERROR, TTR("File already exists.")); is_valid = false; } } const StringName root_type_name = StringName(other_type_display->get_text()); if (has_icon(root_type_name, "EditorIcons")) { node_type_other->set_icon(get_icon(root_type_name, "EditorIcons")); } else { node_type_other->set_icon(nullptr); } update_error(node_error_label, MSG_OK, "Root node valid."); root_name = root_name_edit->get_text().strip_edges(); if (root_name.empty()) { root_name = scene_name.get_file().get_basename(); } if (!root_name.is_valid_identifier()) { update_error(node_error_label, MSG_ERROR, TTR("Invalid root node name.")); is_valid = false; } get_ok()->set_disabled(!is_valid); } void SceneCreateDialog::update_error(Label *p_label, MsgType p_type, const String &p_msg) { p_label->set_text(String::utf8("• ") + p_msg); switch (p_type) { case MSG_OK: p_label->add_color_override("font_color", get_color("success_color", "Editor")); break; case MSG_ERROR: p_label->add_color_override("font_color", get_color("error_color", "Editor")); break; } } String SceneCreateDialog::get_scene_path() const { return scene_name; } Node *SceneCreateDialog::create_scene_root() { ERR_FAIL_NULL_V(node_type_group->get_pressed_button(), nullptr); RootType type = (RootType)node_type_group->get_pressed_button()->get_meta(type_meta).operator int(); Node *root = nullptr; switch (type) { case ROOT_2D_SCENE: root = memnew(Node2D); break; case ROOT_3D_SCENE: root = memnew(Spatial); break; case ROOT_USER_INTERFACE: { Control *gui = memnew(Control); gui->set_anchors_and_margins_preset(Control::PRESET_WIDE); root = gui; } break; case ROOT_OTHER: root = Object::cast_to(select_node_dialog->instance_selected()); break; } ERR_FAIL_NULL_V(root, nullptr); root->set_name(root_name); return root; } void SceneCreateDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("on_type_picked"), &SceneCreateDialog::on_type_picked); ClassDB::bind_method(D_METHOD("browse_types"), &SceneCreateDialog::browse_types); ClassDB::bind_method(D_METHOD("update_dialog"), &SceneCreateDialog::update_dialog); ClassDB::bind_method(D_METHOD("accept_create"), &SceneCreateDialog::accept_create); } SceneCreateDialog::SceneCreateDialog() { select_node_dialog = memnew(CreateDialog); add_child(select_node_dialog); select_node_dialog->set_base_type("Node"); select_node_dialog->select_base(); select_node_dialog->connect("create", this, "on_type_picked"); VBoxContainer *main_vb = memnew(VBoxContainer); add_child(main_vb); GridContainer *gc = memnew(GridContainer); main_vb->add_child(gc); gc->set_columns(2); { Label *label = memnew(Label(TTR("Root Type:"))); gc->add_child(label); label->set_v_size_flags(0); VBoxContainer *vb = memnew(VBoxContainer); gc->add_child(vb); node_type_group.instance(); node_type_2d = memnew(CheckBox); vb->add_child(node_type_2d); node_type_2d->set_text(TTR("2D Scene")); node_type_2d->set_button_group(node_type_group); node_type_2d->set_meta(type_meta, ROOT_2D_SCENE); node_type_2d->set_pressed(true); node_type_3d = memnew(CheckBox); vb->add_child(node_type_3d); node_type_3d->set_text(TTR("3D Scene")); node_type_3d->set_button_group(node_type_group); node_type_3d->set_meta(type_meta, ROOT_3D_SCENE); node_type_gui = memnew(CheckBox); vb->add_child(node_type_gui); node_type_gui->set_text(TTR("User Interface")); node_type_gui->set_button_group(node_type_group); node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE); HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); node_type_other = memnew(CheckBox); hb->add_child(node_type_other); node_type_other->set_button_group(node_type_group); node_type_other->set_meta(type_meta, ROOT_OTHER); Control *spacing = memnew(Control); hb->add_child(spacing); spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0)); other_type_display = memnew(LineEdit); hb->add_child(other_type_display); other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL); other_type_display->set_editable(false); other_type_display->set_text("Node"); select_node_button = memnew(Button); hb->add_child(select_node_button); select_node_button->connect("pressed", this, "browse_types"); node_type_group->connect("pressed", this, "update_dialog"); } { Label *label = memnew(Label(TTR("Scene Name:"))); gc->add_child(label); HBoxContainer *hb = memnew(HBoxContainer); gc->add_child(hb); scene_name_edit = memnew(LineEdit); hb->add_child(scene_name_edit); scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); scene_name_edit->connect("text_changed", this, "update_dialog"); scene_name_edit->connect("text_submitted", this, "accept_create"); List extensions; Ref sd = memnew(PackedScene); ResourceSaver::get_recognized_extensions(sd, &extensions); scene_extension_picker = memnew(OptionButton); hb->add_child(scene_extension_picker); for (List::Element *E = extensions.front(); E; E = E->next()) { scene_extension_picker->add_item("." + E->get()); scene_extension_picker->set_item_metadata(scene_extension_picker->get_item_count() - 1, E->get()); } } { Label *label = memnew(Label(TTR("Root Name:"))); gc->add_child(label); root_name_edit = memnew(LineEdit); gc->add_child(root_name_edit); root_name_edit->set_placeholder(TTR("Leave empty to use scene name")); root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); root_name_edit->connect("text_changed", this, "update_dialog"); root_name_edit->connect("text_submitted", this, "accept_create"); } Control *spacing = memnew(Control); main_vb->add_child(spacing); spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); status_panel = memnew(PanelContainer); main_vb->add_child(status_panel); status_panel->set_h_size_flags(Control::SIZE_FILL); status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL); VBoxContainer *status_vb = memnew(VBoxContainer); status_panel->add_child(status_vb); file_error_label = memnew(Label); status_vb->add_child(file_error_label); node_error_label = memnew(Label); status_vb->add_child(node_error_label); set_title(TTR("Create New Scene")); set_custom_minimum_size(Size2i(400 * EDSCALE, 0)); }