Editor interface and main components. Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. Edits the given [Resource]. Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. Returns the edited scene's root [Node]. Returns the [EditorSettings]. Returns the editor [Viewport]. Returns an [Array] of the currently opened scenes. Returns the [EditorFileSystem]. Returns the [EditorResourcePreview]\ er. Returns the [ScriptEditor]. Returns the [EditorSelection]. Shows the given property on the given [code]object[/code] in the Editor's Inspector dock. Returns the enabled status of a plugin. The plugin name is the same as its directory name. Returns mesh previews rendered at the given size as an [Array] of [Texture]s. Opens the scene at the given path. Reloads the scene at the given path. Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@GlobalScope] constants. Saves the scene as a file at [code]path[/code]. Sets the enabled status of a plugin. The plugin name is the same as its directory name.