/*************************************************************************/ /* visual_script_property_selector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H #define VISUALSCRIPT_PROPERTYSELECTOR_H #include "editor/editor_help.h" #include "editor/property_editor.h" #include "scene/gui/rich_text_label.h" class VisualScriptPropertySelector : public ConfirmationDialog { GDCLASS(VisualScriptPropertySelector, ConfirmationDialog); LineEdit *search_box; Tree *search_options; void _update_search(); void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text); void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box); void _sbox_input(const Ref<InputEvent> &p_ie); void _confirmed(); void _text_changed(const String &p_newtext); EditorHelpBit *help_bit; bool properties; bool visual_script_generic; bool connecting; String selected; Variant::Type type; String base_type; ObjectID script; Object *instance; bool virtuals_only; bool seq_connect; void _item_selected(); Vector<Variant::Type> type_filter; protected: void _notification(int p_what); static void _bind_methods(); public: void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true); void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true); void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true); void show_window(float p_screen_ratio); void set_type_filter(const Vector<Variant::Type> &p_type_filter); VisualScriptPropertySelector(); }; #endif // VISUALSCRIPT_PROPERTYSELECTOR_H