/**************************************************************************/ /* occluder_instance_3d_gizmo_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "occluder_instance_3d_gizmo_plugin.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/occluder_instance_3d.h" OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() { create_material("line_material", EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1))); create_handle_material("handles"); } bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String OccluderInstance3DGizmoPlugin::get_gizmo_name() const { return "OccluderInstance3D"; } int OccluderInstance3DGizmoPlugin::get_priority() const { return -1; } String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { const OccluderInstance3D *cs = Object::cast_to(p_gizmo->get_node_3d()); Ref o = cs->get_occluder(); if (o.is_null()) { return ""; } if (Object::cast_to(*o)) { return "Radius"; } if (Object::cast_to(*o) || Object::cast_to(*o)) { return "Size"; } return ""; } Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { OccluderInstance3D *oi = Object::cast_to(p_gizmo->get_node_3d()); Ref o = oi->get_occluder(); if (o.is_null()) { return Variant(); } if (Object::cast_to(*o)) { Ref so = o; return so->get_radius(); } if (Object::cast_to(*o)) { Ref bo = o; return bo->get_size(); } if (Object::cast_to(*o)) { Ref qo = o; return qo->get_size(); } return Variant(); } void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { OccluderInstance3D *oi = Object::cast_to(p_gizmo->get_node_3d()); Ref o = oi->get_occluder(); if (o.is_null()) { return; } Transform3D gt = oi->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled(); float snap = Node3DEditor::get_singleton()->get_translate_snap(); if (Object::cast_to(*o)) { Ref so = o; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (snap_enabled) { d = Math::snapped(d, snap); } if (d < 0.001) { d = 0.001; } so->set_radius(d); } if (Object::cast_to(*o)) { Vector3 axis; axis[p_id] = 1.0; Ref bo = o; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id] * 2; if (snap_enabled) { d = Math::snapped(d, snap); } if (d < 0.001) { d = 0.001; } Vector3 he = bo->get_size(); he[p_id] = d; bo->set_size(he); } if (Object::cast_to(*o)) { Ref qo = o; Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f); Vector3 intersection; if (!p.intersects_segment(sg[0], sg[1], &intersection)) { return; } if (p_id == 2) { Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f; if (snap_enabled) { s = s.snappedf(snap); } s = s.maxf(0.001); qo->set_size(s); } else { float d = intersection[p_id]; if (snap_enabled) { d = Math::snapped(d, snap); } if (d < 0.001) { d = 0.001; } Vector2 he = qo->get_size(); he[p_id] = d * 2.0f; qo->set_size(he); } } } void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { OccluderInstance3D *oi = Object::cast_to(p_gizmo->get_node_3d()); Ref o = oi->get_occluder(); if (o.is_null()) { return; } if (Object::cast_to(*o)) { Ref so = o; if (p_cancel) { so->set_radius(p_restore); return; } EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Change Sphere Shape Radius")); ur->add_do_method(so.ptr(), "set_radius", so->get_radius()); ur->add_undo_method(so.ptr(), "set_radius", p_restore); ur->commit_action(); } if (Object::cast_to(*o)) { Ref bo = o; if (p_cancel) { bo->set_size(p_restore); return; } EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Change Box Shape Size")); ur->add_do_method(bo.ptr(), "set_size", bo->get_size()); ur->add_undo_method(bo.ptr(), "set_size", p_restore); ur->commit_action(); } if (Object::cast_to(*o)) { Ref qo = o; if (p_cancel) { qo->set_size(p_restore); return; } EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Change Box Shape Size")); ur->add_do_method(qo.ptr(), "set_size", qo->get_size()); ur->add_undo_method(qo.ptr(), "set_size", p_restore); ur->commit_action(); } } void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { OccluderInstance3D *occluder_instance = Object::cast_to(p_gizmo->get_node_3d()); p_gizmo->clear(); Ref o = occluder_instance->get_occluder(); if (!o.is_valid()) { return; } Vector lines = o->get_debug_lines(); if (!lines.is_empty()) { Ref material = get_material("line_material", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); } Ref handles_material = get_material("handles"); if (Object::cast_to(*o)) { Ref so = o; float r = so->get_radius(); Vector handles = { Vector3(r, 0, 0) }; p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(*o)) { Ref bo = o; Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = bo->get_size()[i] / 2; handles.push_back(ax); } p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(*o)) { Ref qo = o; Vector2 size = qo->get_size(); Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f; Vector handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) }; p_gizmo->add_handles(handles, handles_material); } }