#include "mesh_instance_editor_plugin.h" #include "scene/3d/physics_body.h" #include "scene/3d/body_shape.h" #include "scene/gui/box_container.h" #include "scene/3d/navigation_mesh.h" #include "spatial_editor_plugin.h" void MeshInstanceEditor::_node_removed(Node *p_node) { if(p_node==node) { node=NULL; options->hide(); } } void MeshInstanceEditor::edit(MeshInstance *p_mesh) { node=p_mesh; } void MeshInstanceEditor::_menu_option(int p_option) { Ref mesh = node->get_mesh(); if (mesh.is_null()) { err_dialog->set_text(TTR("Mesh is empty!")); err_dialog->popup_centered_minsize(); return; } switch(p_option) { case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: { bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection(); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); List selection = editor_selection->get_selected_node_list(); if (selection.empty()) { Ref shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape(); if (shape.is_null()) return; CollisionShape *cshape = memnew( CollisionShape ); cshape->set_shape(shape); StaticBody *body = memnew( StaticBody ); body->add_child(cshape); Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner(); if (trimesh_shape) ur->create_action(TTR("Create Static Trimesh Body")); else ur->create_action(TTR("Create Static Convex Body")); ur->add_do_method(node,"add_child",body); ur->add_do_method(body,"set_owner",owner); ur->add_do_method(cshape,"set_owner",owner); ur->add_do_reference(body); ur->add_undo_method(node,"remove_child",body); ur->commit_action(); return; } if (trimesh_shape) ur->create_action(TTR("Create Static Trimesh Body")); else ur->create_action(TTR("Create Static Convex Body")); for (List::Element *E=selection.front();E;E=E->next()) { MeshInstance *instance = E->get()->cast_to(); if (!instance) continue; Ref m = instance->get_mesh(); if (m.is_null()) continue; Ref shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape(); if (shape.is_null()) continue; CollisionShape *cshape = memnew( CollisionShape ); cshape->set_shape(shape); StaticBody *body = memnew( StaticBody ); body->add_child(cshape); Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner(); ur->add_do_method(instance,"add_child",body); ur->add_do_method(body,"set_owner",owner); ur->add_do_method(cshape,"set_owner",owner); ur->add_do_reference(body); ur->add_undo_method(instance,"remove_child",body); } ur->commit_action(); } break; case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: { if (node==get_tree()->get_edited_scene_root()) { err_dialog->set_text(TTR("This doesn't work on scene root!")); err_dialog->popup_centered_minsize(); return; } bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); Ref shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape(); if (shape.is_null()) return; CollisionShape *cshape = memnew( CollisionShape ); cshape->set_shape(shape); Node *owner = node->get_owner(); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); if (trimesh_shape) ur->create_action(TTR("Create Trimesh Shape")); else ur->create_action(TTR("Create Convex Shape")); ur->add_do_method(node->get_parent(),"add_child",cshape); ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1); ur->add_do_method(cshape,"set_owner",owner); ur->add_do_reference(cshape); ur->add_undo_method(node->get_parent(),"remove_child",cshape); ur->commit_action(); } break; case MENU_OPTION_CREATE_NAVMESH: { Ref nmesh = memnew( NavigationMesh ); if (nmesh.is_null()) return; nmesh->create_from_mesh(mesh); NavigationMeshInstance *nmi = memnew( NavigationMeshInstance ); nmi->set_navigation_mesh(nmesh); Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner(); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Create Navigation Mesh")); ur->add_do_method(node,"add_child",nmi); ur->add_do_method(nmi,"set_owner",owner); ur->add_do_reference(nmi); ur->add_undo_method(node,"remove_child",nmi); ur->commit_action(); } break; case MENU_OPTION_CREATE_OUTLINE_MESH: { outline_dialog->popup_centered(Vector2(200, 90)); } break; } } void MeshInstanceEditor::_create_outline_mesh() { Ref mesh = node->get_mesh(); if (mesh.is_null()) { err_dialog->set_text(TTR("MeshInstance lacks a Mesh!")); err_dialog->popup_centered_minsize(); return; } Ref mesho = mesh->create_outline(outline_size->get_val()); if (mesho.is_null()) { err_dialog->set_text(TTR("Could not create outline!")); err_dialog->popup_centered_minsize(); return; } MeshInstance *mi = memnew( MeshInstance ); mi->set_mesh(mesho); Node *owner=node->get_owner(); if (get_tree()->get_edited_scene_root()==node) { owner=node; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Create Outline")); ur->add_do_method(node,"add_child",mi); ur->add_do_method(mi,"set_owner",owner); ur->add_do_reference(mi); ur->add_undo_method(node,"remove_child",mi); ur->commit_action(); } void MeshInstanceEditor::_bind_methods() { ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option); ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh); } MeshInstanceEditor::MeshInstanceEditor() { options = memnew( MenuButton ); SpatialEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text("Mesh"); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons")); options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH); options->get_popup()->connect("item_pressed", this,"_menu_option"); outline_dialog = memnew( ConfirmationDialog ); outline_dialog->set_title(TTR("Create Outline Mesh")); outline_dialog->get_ok()->set_text(TTR("Create")); VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer ); outline_dialog->add_child(outline_dialog_vbc); outline_dialog->set_child_rect(outline_dialog_vbc); outline_size = memnew( SpinBox ); outline_size->set_min(0.001); outline_size->set_max(1024); outline_size->set_step(0.001); outline_size->set_val(0.05); outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size); add_child(outline_dialog); outline_dialog->connect("confirmed",this,"_create_outline_mesh"); err_dialog = memnew( AcceptDialog ); add_child(err_dialog); } void MeshInstanceEditorPlugin::edit(Object *p_object) { mesh_editor->edit(p_object->cast_to()); } bool MeshInstanceEditorPlugin::handles(Object *p_object) const { return p_object->is_type("MeshInstance"); } void MeshInstanceEditorPlugin::make_visible(bool p_visible) { if (p_visible) { mesh_editor->options->show(); } else { mesh_editor->options->hide(); mesh_editor->edit(NULL); } } MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) { editor=p_node; mesh_editor = memnew( MeshInstanceEditor ); editor->get_viewport()->add_child(mesh_editor); mesh_editor->options->hide(); } MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() { }