/*************************************************************************/ /* input.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef INPUT_H #define INPUT_H #include "object.h" #include "os/thread_safe.h" #include "os/main_loop.h" class Input : public Object { OBJ_TYPE( Input, Object ); static Input *singleton; protected: static void _bind_methods(); public: enum MouseMode { MOUSE_MODE_VISIBLE, MOUSE_MODE_HIDDEN, MOUSE_MODE_CAPTURED }; void set_mouse_mode(MouseMode p_mode); MouseMode get_mouse_mode() const; static Input *get_singleton(); virtual bool is_key_pressed(int p_scancode)=0; virtual bool is_mouse_button_pressed(int p_button)=0; virtual bool is_joy_button_pressed(int p_device, int p_button)=0; virtual bool is_action_pressed(const StringName& p_action)=0; virtual float get_joy_axis(int p_device,int p_axis)=0; virtual String get_joy_name(int p_idx)=0; virtual Array get_connected_joysticks()=0; virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid)=0; virtual void add_joy_mapping(String p_mapping, bool p_update_existing=false)=0; virtual void remove_joy_mapping(String p_guid)=0; virtual bool is_joy_known(int p_device)=0; virtual String get_joy_guid(int p_device) const=0; virtual Vector2 get_joy_vibration_strength(int p_device)=0; virtual float get_joy_vibration_duration(int p_device)=0; virtual uint64_t get_joy_vibration_timestamp(int p_device)=0; virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration=0)=0; virtual void stop_joy_vibration(int p_device)=0; virtual Point2 get_mouse_pos() const=0; virtual Point2 get_mouse_speed() const=0; virtual int get_mouse_button_mask() const=0; virtual void warp_mouse_pos(const Vector2& p_to)=0; virtual Vector3 get_accelerometer()=0; virtual Vector3 get_magnetometer()=0; virtual Vector3 get_gyroscope()=0; virtual void action_press(const StringName& p_action)=0; virtual void action_release(const StringName& p_action)=0; void get_argument_options(const StringName& p_function,int p_idx,List*r_options) const; virtual bool is_emulating_touchscreen() const=0; virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2())=0; virtual void set_mouse_in_window(bool p_in_window)=0; virtual String get_joy_button_string(int p_button)=0; virtual String get_joy_axis_string(int p_axis)=0; virtual int get_joy_button_index_from_string(String p_button)=0; virtual int get_joy_axis_index_from_string(String p_axis)=0; Input(); }; VARIANT_ENUM_CAST(Input::MouseMode); #endif // INPUT_H