/*************************************************************************/ /* resource_importer_texture_atlas.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RESOURCE_IMPORTER_TEXTURE_ATLAS_H #define RESOURCE_IMPORTER_TEXTURE_ATLAS_H #include "core/io/image.h" #include "core/io/resource_importer.h" class ResourceImporterTextureAtlas : public ResourceImporter { GDCLASS(ResourceImporterTextureAtlas, ResourceImporter); struct PackData { Rect2 region; bool is_cropped = false; bool is_mesh = false; Vector chart_pieces; //one for region, many for mesh Vector> chart_vertices; //for mesh Ref image; }; public: enum ImportMode { IMPORT_MODE_REGION, IMPORT_MODE_2D_MESH }; virtual String get_importer_name() const override; virtual String get_visible_name() const override; virtual void get_recognized_extensions(List *p_extensions) const override; virtual String get_save_extension() const override; virtual String get_resource_type() const override; virtual int get_preset_count() const override; virtual String get_preset_name(int p_idx) const override; virtual void get_import_options(List *r_options, int p_preset = 0) const override; virtual bool get_option_visibility(const String &p_option, const Map &p_options) const override; virtual String get_option_group_file() const override; virtual Error import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; virtual Error import_group_file(const String &p_group_file, const Map> &p_source_file_options, const Map &p_base_paths) override; ResourceImporterTextureAtlas(); }; #endif // RESOURCE_IMPORTER_TEXTURE_ATLAS_H