<?xml version="1.0" encoding="UTF-8" ?> <class name="MeshTexture" inherits="Texture" version="3.4"> <brief_description> Simple texture that uses a mesh to draw itself. </brief_description> <description> Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture"> Sets the base texture that the Mesh will use to draw. </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )"> Sets the size of the image, needed for reference. </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> Sets the mesh used to draw. It must be a mesh using 2D vertices. </member> </members> <constants> </constants> </class>