<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNode" inherits="Resource" version="3.4"> <brief_description> Base class for nodes in a visual shader graph. </brief_description> <description> </description> <tutorials> <link>https://docs.godotengine.org/en/3.3/tutorials/shading/visual_shaders.html</link> </tutorials> <methods> <method name="get_default_input_values" qualifiers="const"> <return type="Array"> </return> <description> Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code]. </description> </method> <method name="get_input_port_default_value" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="port" type="int"> </argument> <description> Returns the default value of the input [code]port[/code]. </description> </method> <method name="set_default_input_values"> <return type="void"> </return> <argument index="0" name="values" type="Array"> </argument> <description> Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]. </description> </method> <method name="set_input_port_default_value"> <return type="void"> </return> <argument index="0" name="port" type="int"> </argument> <argument index="1" name="value" type="Variant"> </argument> <description> Sets the default value for the selected input [code]port[/code]. </description> </method> </methods> <members> <member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1"> Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview. </member> </members> <signals> <signal name="editor_refresh_request"> <description> Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their derivatives). </description> </signal> </signals> <constants> <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType"> Floating-point scalar. Translated to [code]float[/code] type in shader code. </constant> <constant name="PORT_TYPE_VECTOR" value="1" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> <constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType"> Boolean type. Translated to [code]bool[/code] type in shader code. </constant> <constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType"> Transform type. Translated to [code]mat4[/code] type in shader code. </constant> <constant name="PORT_TYPE_SAMPLER" value="4" enum="PortType"> Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes. </constant> <constant name="PORT_TYPE_MAX" value="5" enum="PortType"> Represents the size of the [enum PortType] enum. </constant> </constants> </class>