/*************************************************************************/ /* test_io.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "test_io.h" #ifdef MINIZIP_ENABLED #include "core/project_settings.h" #include "io/resource_loader.h" #include "io/resource_saver.h" #include "os/dir_access.h" #include "os/main_loop.h" #include "os/os.h" #include "print_string.h" #include "scene/resources/texture.h" #include "io/file_access_memory.h" namespace TestIO { class TestMainLoop : public MainLoop { bool quit; public: virtual void input_event(const InputEvent &p_event) { } virtual bool idle(float p_time) { return false; } virtual void request_quit() { quit = true; } virtual void init() { quit = true; } virtual bool iteration(float p_time) { return quit; } virtual void finish() { } }; MainLoop *test() { print_line("this is test io"); DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); da->change_dir("."); print_line("Opening current dir " + da->get_current_dir()); String entry; da->list_dir_begin(); while ((entry = da->get_next()) != "") { print_line("entry " + entry + " is dir: " + Variant(da->current_is_dir())); }; da->list_dir_end(); RES texture = ResourceLoader::load("test_data/rock.png"); ERR_FAIL_COND_V(texture.is_null(), NULL); ResourceSaver::save("test_data/rock.xml", texture); print_line("localize paths"); print_line(ProjectSettings::get_singleton()->localize_path("algo.xml")); print_line(ProjectSettings::get_singleton()->localize_path("c:\\windows\\algo.xml")); print_line(ProjectSettings::get_singleton()->localize_path(ProjectSettings::get_singleton()->get_resource_path() + "/something/something.xml")); print_line(ProjectSettings::get_singleton()->localize_path("somedir/algo.xml")); { FileAccess *z = FileAccess::open("test_data/archive.zip", FileAccess::READ); int len = z->get_len(); Vector<uint8_t> zip; zip.resize(len); z->get_buffer(&zip[0], len); z->close(); memdelete(z); FileAccessMemory::register_file("a_package", zip); FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES); FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM); FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA); print_line("archive test"); }; print_line("test done"); return memnew(TestMainLoop); } } // namespace TestIO #else namespace TestIO { MainLoop *test() { return NULL; } } // namespace TestIO #endif