/*************************************************************************/ /* btRayShape.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "btRayShape.h" #include "math/math_funcs.h" #include /** @author AndreaCatania */ btRayShape::btRayShape(btScalar length) : btConvexInternalShape(), m_shapeAxis(0, 0, 1) { m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE; setLength(length); } btRayShape::~btRayShape() { } void btRayShape::setLength(btScalar p_length) { m_length = p_length; reload_cache(); } btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const { return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin); } btVector3 btRayShape::localGetSupportingVertexWithoutMargin(const btVector3 &vec) const { if (vec.z() > 0) return m_shapeAxis * m_cacheScaledLength; else return btVector3(0, 0, 0); } void btRayShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const { for (int i = 0; i < numVectors; ++i) { supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]); } } void btRayShape::getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const { #define MARGIN_BROADPHASE 0.1 btVector3 localAabbMin(0, 0, 0); btVector3 localAabbMax(m_shapeAxis * m_length); btTransformAabb(localAabbMin, localAabbMax, MARGIN_BROADPHASE, t, aabbMin, aabbMax); } void btRayShape::calculateLocalInertia(btScalar mass, btVector3 &inertia) const { inertia.setZero(); } int btRayShape::getNumPreferredPenetrationDirections() const { return 0; } void btRayShape::getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const { penetrationVector.setZero(); } void btRayShape::reload_cache() { m_cacheScaledLength = m_length * m_localScaling[2] + m_collisionMargin; m_cacheSupportPoint.setIdentity(); m_cacheSupportPoint.setOrigin(m_shapeAxis * m_cacheScaledLength); }