/*************************************************************************/ /* window.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WINDOW_H #define WINDOW_H #include "scene/main/viewport.h" #include "servers/display_server.h" class Window : public Viewport { GDCLASS(Window, Viewport) public: enum Mode { MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED, MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED, MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED, MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN }; enum Flags { FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED, FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS, FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT, FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX, }; enum ContentScaleMode { CONTENT_SCALE_MODE_DISABLED, CONTENT_SCALE_MODE_OBJECTS, CONTENT_SCALE_MODE_PIXELS, }; enum ContentScaleAspect { CONTENT_SCALE_ASPECT_IGNORE, CONTENT_SCALE_ASPECT_KEEP, CONTENT_SCALE_ASPECT_KEEP_WIDTH, CONTENT_SCALE_ASPECT_KEEP_HEIGHT, CONTENT_SCALE_ASPECT_EXPAND, }; enum { DEFAULT_WINDOW_SIZE = 100 }; private: DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID; String title; mutable int current_screen = 0; mutable Vector2i position; mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE); mutable Size2i min_size; mutable Size2i max_size; mutable Mode mode = MODE_WINDOWED; mutable bool flags[FLAG_MAX]; bool visible = true; bool use_font_oversampling = false; bool transient = false; Size2i content_scale_size; ContentScaleMode content_scale_mode; ContentScaleAspect content_scale_aspect; void _make_window(); void _clear_window(); void _update_from_window(); void _resize_callback(const Size2i &p_callback); void _event_callback(DisplayServer::WindowEvent p_event); void _update_size(); void _propagate_window_notification(Node *p_node, int p_notification); virtual DisplayServer::WindowID get_window_id() const; void _window_input(const Ref &p_ev); void _window_input_text(const String &p_text); void _window_drop_files(const Vector &p_files); void _window_unhandled_input(const Ref &p_ev); void _update_window_callbacks(); void _clear_transient(); void _make_transient(); Window *transient_parent = nullptr; Set transient_children; protected: static void _bind_methods(); void _notification(int p_what); public: void set_title(const String &p_title); String get_title() const; void set_current_screen(int p_screen); int get_current_screen() const; void set_position(const Point2i &p_position); Point2i get_position() const; void set_size(const Size2i &p_size); Size2i get_size() const; Size2i get_real_size() const; void set_max_size(const Size2i &p_max_size); Size2i get_max_size() const; void set_min_size(const Size2i &p_min_size); Size2i get_min_size() const; void set_mode(Mode p_mode); Mode get_mode() const; void set_flag(Flags p_flag, bool p_enabled); bool get_flag(Flags p_flag) const; bool is_maximize_allowed() const; void request_attention(); void move_to_foreground(); void set_visible(bool p_visible); bool is_visible() const; void set_transient(bool p_transient); bool is_transient() const; bool can_draw() const; void set_ime_active(bool p_active); void set_ime_position(const Point2i &p_pos); bool is_embedded() const; void set_content_scale_size(const Size2i &p_size); Size2i get_content_scale_size() const; void set_content_scale_mode(ContentScaleMode p_mode); ContentScaleMode get_content_scale_mode() const; void set_content_scale_aspect(ContentScaleAspect p_aspect); ContentScaleAspect get_content_scale_aspect() const; void set_use_font_oversampling(bool p_oversampling); bool is_using_font_oversampling() const; Window(); ~Window(); }; VARIANT_ENUM_CAST(Window::Window::Mode); VARIANT_ENUM_CAST(Window::Window::Flags); VARIANT_ENUM_CAST(Window::ContentScaleMode); VARIANT_ENUM_CAST(Window::ContentScaleAspect); #endif // WINDOW_H