#!/usr/bin/env python from methods import print_error Import("env") # The HTTP server "targets". Run with "scons p=web serve", or "scons p=web run" if "serve" in COMMAND_LINE_TARGETS or "run" in COMMAND_LINE_TARGETS: import os from serve import serve port = os.environ.get("GODOT_WEB_TEST_PORT", 8060) try: port = int(port) except Exception: print_error("GODOT_WEB_TEST_PORT must be a valid integer") sys.exit(255) serve(env.Dir(env.GetTemplateZipPath()).abspath, port, "run" in COMMAND_LINE_TARGETS) sys.exit(0) web_files = [ "audio_driver_web.cpp", "display_server_web.cpp", "http_client_web.cpp", "javascript_bridge_singleton.cpp", "web_main.cpp", "os_web.cpp", "api/web_tools_editor_plugin.cpp", ] sys_env = env.Clone() sys_env.AddJSLibraries( [ "js/libs/library_godot_audio.js", "js/libs/library_godot_display.js", "js/libs/library_godot_fetch.js", "js/libs/library_godot_os.js", "js/libs/library_godot_runtime.js", "js/libs/library_godot_input.js", "js/libs/library_godot_webgl2.js", ] ) sys_env.AddJSExterns( [ "js/libs/library_godot_webgl2.externs.js", ] ) if env["javascript_eval"]: sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"]) for lib in sys_env["JS_LIBS"]: sys_env.Append(LINKFLAGS=["--js-library", lib.abspath]) for js in sys_env["JS_PRE"]: sys_env.Append(LINKFLAGS=["--pre-js", js.abspath]) for ext in sys_env["JS_EXTERNS"]: sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath build = [] build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"] if env["dlink_enabled"]: # Reset libraries. The main runtime will only link emscripten libraries, not godot ones. sys_env["LIBS"] = [] # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. sys_env.Append(LIBS=["idbfs.js"]) # Configure it as a main module (dynamic linking support). sys_env["CCFLAGS"].remove("SIDE_MODULE=2") sys_env["LINKFLAGS"].remove("SIDE_MODULE=2") sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"]) sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"]) sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"]) # Force exporting the standard library (printf, malloc, etc.) sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" sys_env["CCFLAGS"].remove("-fvisibility=hidden") sys_env["LINKFLAGS"].remove("-fvisibility=hidden") # The main emscripten runtime, with exported standard libraries. sys = sys_env.Program(build_targets, ["web_runtime.cpp"]) # The side library, containing all Godot code. wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files) build = sys + [wasm[0]] else: # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. sys_env.Append(LIBS=["idbfs.js"]) build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"]) sys_env.Depends(build[0], sys_env["JS_LIBS"]) sys_env.Depends(build[0], sys_env["JS_PRE"]) sys_env.Depends(build[0], sys_env["JS_EXTERNS"]) engine = [ "js/engine/features.js", "js/engine/preloader.js", "js/engine/config.js", "js/engine/engine.js", ] externs = [env.File("#platform/web/js/engine/engine.externs.js")] js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs, env["threads"]) env.Depends(js_engine, externs) wrap_list = [ build[0], js_engine, ] js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js") # 0 - unwrapped js file (use wrapped one instead) # 1 - wasm file # 2 - worker file # 3 - wasm side (when dlink is enabled). env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None)