/*************************************************************************/ /* font_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FONT_EDITOR_PLUGIN_H #define FONT_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "scene/resources/font.h" #include "scene/resources/text_line.h" class EditorNode; class FontDataPreview : public Control { GDCLASS(FontDataPreview, Control); protected: void _notification(int p_what); static void _bind_methods(); Ref line; public: virtual Size2 get_minimum_size() const override; void set_data(const Ref &p_data); FontDataPreview(); }; /*************************************************************************/ class EditorInspectorPluginFont : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginFont, EditorInspectorPlugin); public: virtual bool can_handle(Object *p_object) override; virtual void parse_begin(Object *p_object) override; virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override; }; /*************************************************************************/ class FontEditorPlugin : public EditorPlugin { GDCLASS(FontEditorPlugin, EditorPlugin); public: FontEditorPlugin(EditorNode *p_node); virtual String get_name() const override { return "Font"; } }; #endif // FONT_EDITOR_PLUGIN_H