/*************************************************************************/ /* canvas_item_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "canvas_item_editor_plugin.h" #include "editor/animation_editor.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/script_editor_debugger.h" #include "os/input.h" #include "os/keyboard.h" #include "print_string.h" #include "project_settings.h" #include "scene/2d/light_2d.h" #include "scene/2d/particles_2d.h" #include "scene/2d/polygon_2d.h" #include "scene/2d/screen_button.h" #include "scene/2d/sprite.h" #include "scene/gui/grid_container.h" #include "scene/gui/patch_9_rect.h" #include "scene/main/canvas_layer.h" #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" #define MIN_ZOOM 0.01 #define MAX_ZOOM 100 class SnapDialog : public ConfirmationDialog { GDCLASS(SnapDialog, ConfirmationDialog); friend class CanvasItemEditor; SpinBox *grid_offset_x; SpinBox *grid_offset_y; SpinBox *grid_step_x; SpinBox *grid_step_y; SpinBox *rotation_offset; SpinBox *rotation_step; public: SnapDialog() : ConfirmationDialog() { const int SPIN_BOX_GRID_RANGE = 256; const int SPIN_BOX_ROTATION_RANGE = 360; Label *label; VBoxContainer *container; GridContainer *child_container; set_title(TTR("Configure Snap")); get_ok()->set_text(TTR("Close")); container = memnew(VBoxContainer); add_child(container); //set_child_rect(container); child_container = memnew(GridContainer); child_container->set_columns(3); container->add_child(child_container); label = memnew(Label); label->set_text(TTR("Grid Offset:")); child_container->add_child(label); label->set_h_size_flags(SIZE_EXPAND_FILL); grid_offset_x = memnew(SpinBox); grid_offset_x->set_min(-SPIN_BOX_GRID_RANGE); grid_offset_x->set_max(SPIN_BOX_GRID_RANGE); grid_offset_x->set_suffix("px"); child_container->add_child(grid_offset_x); grid_offset_y = memnew(SpinBox); grid_offset_y->set_min(-SPIN_BOX_GRID_RANGE); grid_offset_y->set_max(SPIN_BOX_GRID_RANGE); grid_offset_y->set_suffix("px"); child_container->add_child(grid_offset_y); label = memnew(Label); label->set_text(TTR("Grid Step:")); child_container->add_child(label); label->set_h_size_flags(SIZE_EXPAND_FILL); grid_step_x = memnew(SpinBox); grid_step_x->set_min(-SPIN_BOX_GRID_RANGE); grid_step_x->set_max(SPIN_BOX_GRID_RANGE); grid_step_x->set_suffix("px"); child_container->add_child(grid_step_x); grid_step_y = memnew(SpinBox); grid_step_y->set_min(-SPIN_BOX_GRID_RANGE); grid_step_y->set_max(SPIN_BOX_GRID_RANGE); grid_step_y->set_suffix("px"); child_container->add_child(grid_step_y); container->add_child(memnew(HSeparator)); child_container = memnew(GridContainer); child_container->set_columns(2); container->add_child(child_container); label = memnew(Label); label->set_text(TTR("Rotation Offset:")); child_container->add_child(label); label->set_h_size_flags(SIZE_EXPAND_FILL); rotation_offset = memnew(SpinBox); rotation_offset->set_min(-SPIN_BOX_ROTATION_RANGE); rotation_offset->set_max(SPIN_BOX_ROTATION_RANGE); rotation_offset->set_suffix("deg"); child_container->add_child(rotation_offset); label = memnew(Label); label->set_text(TTR("Rotation Step:")); child_container->add_child(label); label->set_h_size_flags(SIZE_EXPAND_FILL); rotation_step = memnew(SpinBox); rotation_step->set_min(-SPIN_BOX_ROTATION_RANGE); rotation_step->set_max(SPIN_BOX_ROTATION_RANGE); rotation_step->set_suffix("deg"); child_container->add_child(rotation_step); } void set_fields(const Point2 p_grid_offset, const Size2 p_grid_step, const float p_rotation_offset, const float p_rotation_step) { grid_offset_x->set_value(p_grid_offset.x); grid_offset_y->set_value(p_grid_offset.y); grid_step_x->set_value(p_grid_step.x); grid_step_y->set_value(p_grid_step.y); rotation_offset->set_value(p_rotation_offset * (180 / Math_PI)); rotation_step->set_value(p_rotation_step * (180 / Math_PI)); } void get_fields(Point2 &p_grid_offset, Size2 &p_grid_step, float &p_rotation_offset, float &p_rotation_step) { p_grid_offset.x = grid_offset_x->get_value(); p_grid_offset.y = grid_offset_y->get_value(); p_grid_step.x = grid_step_x->get_value(); p_grid_step.y = grid_step_y->get_value(); p_rotation_offset = rotation_offset->get_value() / (180 / Math_PI); p_rotation_step = rotation_step->get_value() / (180 / Math_PI); } }; void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) { List &selection = editor_selection->get_selected_node_list(); undo_redo->create_action(TTR("Move Pivot")); for (List::Element *E = selection.front(); E; E = E->next()) { Node2D *n2d = E->get()->cast_to(); if (n2d && n2d->edit_has_pivot()) { Vector2 offset = n2d->edit_get_pivot(); Vector2 gpos = n2d->get_global_position(); Vector2 local_mouse_pos = n2d->get_canvas_transform().affine_inverse().xform(mouse_pos); Vector2 motion_ofs = gpos - local_mouse_pos; undo_redo->add_do_method(n2d, "set_global_position", local_mouse_pos); undo_redo->add_do_method(n2d, "edit_set_pivot", offset + n2d->get_global_transform().affine_inverse().basis_xform(motion_ofs)); undo_redo->add_undo_method(n2d, "set_global_position", gpos); undo_redo->add_undo_method(n2d, "edit_set_pivot", offset); for (int i = 0; i < n2d->get_child_count(); i++) { Node2D *n2dc = n2d->get_child(i)->cast_to(); if (!n2dc) continue; undo_redo->add_do_method(n2dc, "set_global_position", n2dc->get_global_position()); undo_redo->add_undo_method(n2dc, "set_global_position", n2dc->get_global_position()); } } Control *cnt = E->get()->cast_to(); if (cnt) { Vector2 old_pivot = cnt->get_pivot_offset(); Vector2 new_pivot = cnt->get_global_transform_with_canvas().affine_inverse().xform(mouse_pos); Vector2 old_pos = cnt->get_position(); Vector2 top_pos = cnt->get_transform().get_origin(); //remember where top pos was cnt->set_pivot_offset(new_pivot); Vector2 new_top_pos = cnt->get_transform().get_origin(); //check where it is now Vector2 new_pos = old_pos - (new_top_pos - top_pos); //offset it back undo_redo->add_do_method(cnt, "set_pivot_offset", new_pivot); undo_redo->add_do_method(cnt, "set_position", new_pos); undo_redo->add_undo_method(cnt, "set_pivot_offset", old_pivot); undo_redo->add_undo_method(cnt, "set_position", old_pos); } } undo_redo->commit_action(); } void CanvasItemEditor::_unhandled_key_input(const Ref &p_ev) { Ref k = p_ev; if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack()) return; if (k->get_control()) return; if (k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_V && drag == DRAG_NONE && can_move_pivot) { if (k->get_shift()) { //move drag pivot drag = DRAG_PIVOT; } else if (!Input::get_singleton()->is_mouse_button_pressed(0)) { List &selection = editor_selection->get_selected_node_list(); Vector2 mouse_pos = viewport->get_local_mouse_pos(); if (selection.size() && viewport->get_rect().has_point(mouse_pos)) { //just in case, make it work if over viewport mouse_pos = transform.affine_inverse().xform(mouse_pos); mouse_pos = snap_point(mouse_pos); _edit_set_pivot(mouse_pos); } } } } void CanvasItemEditor::_tool_select(int p_index) { ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, rotate_button, pivot_button, pan_button }; for (int i = 0; i < TOOL_MAX; i++) { tb[i]->set_pressed(i == p_index); } viewport->update(); tool = (Tool)p_index; } Object *CanvasItemEditor::_get_editor_data(Object *p_what) { CanvasItem *ci = p_what->cast_to(); if (!ci) return NULL; return memnew(CanvasItemEditorSelectedItem); } inline float _snap_scalar(float p_offset, float p_step, bool p_snap_relative, float p_target, float p_start) { float offset = p_snap_relative ? p_start : p_offset; return p_step != 0 ? Math::stepify(p_target - offset, p_step) + offset : p_target; } Vector2 CanvasItemEditor::snap_point(Vector2 p_target, Vector2 p_start) const { if (snap_grid) { p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_relative, p_target.x, p_start.x); p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_relative, p_target.y, p_start.y); } if (snap_pixel) p_target = p_target.snapped(Size2(1, 1)); return p_target; } float CanvasItemEditor::snap_angle(float p_target, float p_start) const { return snap_rotation ? _snap_scalar(snap_rotation_offset, snap_rotation_step, snap_relative, p_target, p_start) : p_target; } Dictionary CanvasItemEditor::get_state() const { Dictionary state; state["zoom"] = zoom; state["ofs"] = Point2(h_scroll->get_value(), v_scroll->get_value()); //state["ofs"]=-transform.get_origin(); state["snap_offset"] = snap_offset; state["snap_step"] = snap_step; state["snap_rotation_offset"] = snap_rotation_offset; state["snap_rotation_step"] = snap_rotation_step; state["snap_grid"] = snap_grid; state["snap_show_grid"] = snap_show_grid; state["snap_rotation"] = snap_rotation; state["snap_relative"] = snap_relative; state["snap_pixel"] = snap_pixel; state["skeleton_show_bones"] = skeleton_show_bones; return state; } void CanvasItemEditor::set_state(const Dictionary &p_state) { Dictionary state = p_state; if (state.has("zoom")) { zoom = p_state["zoom"]; } if (state.has("ofs")) { _update_scrollbars(); // i wonder how safe is calling this here.. Point2 ofs = p_state["ofs"]; h_scroll->set_value(ofs.x); v_scroll->set_value(ofs.y); } if (state.has("snap_step")) { snap_step = state["snap_step"]; } if (state.has("snap_offset")) { snap_offset = state["snap_offset"]; } if (state.has("snap_rotation_step")) { snap_rotation_step = state["snap_rotation_step"]; } if (state.has("snap_rotation_offset")) { snap_rotation_offset = state["snap_rotation_offset"]; } if (state.has("snap_grid")) { snap_grid = state["snap_grid"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE); edit_menu->get_popup()->set_item_checked(idx, snap_grid); } if (state.has("snap_show_grid")) { snap_show_grid = state["snap_show_grid"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_SHOW_GRID); edit_menu->get_popup()->set_item_checked(idx, snap_show_grid); } if (state.has("snap_rotation")) { snap_rotation = state["snap_rotation"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_ROTATION); edit_menu->get_popup()->set_item_checked(idx, snap_rotation); } if (state.has("snap_relative")) { snap_relative = state["snap_relative"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_RELATIVE); edit_menu->get_popup()->set_item_checked(idx, snap_relative); } if (state.has("snap_pixel")) { snap_pixel = state["snap_pixel"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL); edit_menu->get_popup()->set_item_checked(idx, snap_pixel); } if (state.has("skeleton_show_bones")) { skeleton_show_bones = state["skeleton_show_bones"]; int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES); skeleton_menu->set_item_checked(idx, skeleton_show_bones); } viewport->update(); } void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) { editor_selection->add_node(p_canvas_item); #if 0 if (canvas_items.has(p_canvas_item)) return; canvas_items.insert(p_canvas_item,p_info); p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_id()),CONNECT_ONESHOT); #endif } void CanvasItemEditor::_remove_canvas_item(CanvasItem *p_canvas_item) { editor_selection->remove_node(p_canvas_item); #if 0 p_canvas_item->disconnect("hide",this,"_visibility_changed"); canvas_items.erase(p_canvas_item); #endif } void CanvasItemEditor::_clear_canvas_items() { editor_selection->clear(); #if 0 while(canvas_items.size()) _remove_canvas_item(canvas_items.front()->key()); #endif } void CanvasItemEditor::_visibility_changed(ObjectID p_canvas_item) { #if 0 Object *c = ObjectDB::get_instance(p_canvas_item); if (!c) return; CanvasItem *ct = c->cast_to(); if (!ct) return; canvas_items.erase(ct); //_remove_canvas_item(ct); update(); #endif } void CanvasItemEditor::_node_removed(Node *p_node) { #if 0 CanvasItem *canvas_item = (CanvasItem*)p_node; //not a good cast, but safe if (canvas_items.has(canvas_item)) _remove_canvas_item(canvas_item); update(); #endif } void CanvasItemEditor::_keying_changed() { if (AnimationPlayerEditor::singleton->get_key_editor()->is_visible_in_tree()) animation_hb->show(); else animation_hb->hide(); } bool CanvasItemEditor::_is_part_of_subscene(CanvasItem *p_item) { Node *scene_node = get_tree()->get_edited_scene_root(); Node *item_owner = p_item->get_owner(); return item_owner && item_owner != scene_node && p_item != scene_node && item_owner->get_filename() != ""; } void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, unsigned int limit) { if (!p_node) return; if (p_node->cast_to()) return; CanvasItem *c = p_node->cast_to(); for (int i = p_node->get_child_count() - 1; i >= 0; i--) { if (c && !c->is_set_as_toplevel()) _find_canvas_items_at_pos(p_pos, p_node->get_child(i), p_parent_xform * c->get_transform(), p_canvas_xform, r_items); else { CanvasLayer *cl = p_node->cast_to(); _find_canvas_items_at_pos(p_pos, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform, r_items); //use base transform } if (limit != 0 && r_items.size() >= limit) return; } if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !c->cast_to()) { Rect2 rect = c->get_item_rect(); Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos); if (rect.has_point(local_pos)) { Node2D *node = c->cast_to(); _SelectResult res; res.item = c; res.z = node ? node->get_z() : 0; res.has_z = node; r_items.push_back(res); } } return; } void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List *r_items) { if (!p_node) return; if (p_node->cast_to()) return; CanvasItem *c = p_node->cast_to(); bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != ""; bool editable = false; if (inherited) { editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node); } bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_"); if (!lock_children && (!inherited || editable)) { for (int i = p_node->get_child_count() - 1; i >= 0; i--) { if (c && !c->is_set_as_toplevel()) _find_canvas_items_at_rect(p_rect, p_node->get_child(i), p_parent_xform * c->get_transform(), p_canvas_xform, r_items); else { CanvasLayer *cl = p_node->cast_to(); _find_canvas_items_at_rect(p_rect, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform, r_items); } } } if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !c->cast_to()) { Rect2 rect = c->get_item_rect(); Transform2D xform = p_parent_xform * p_canvas_xform * c->get_transform(); if (p_rect.has_point(xform.xform(rect.position)) && p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) && p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) && p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) { r_items->push_back(c); } } } void CanvasItemEditor::_select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection) { if (!p_append) { editor_selection->clear(); viewport->update(); }; if (p_box_selection) { // Start a box selection drag_from = transform.affine_inverse().xform(p_click_pos); box_selecting = true; box_selecting_to = drag_from; } } bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag) { bool still_selected = true; if (p_append) { if (editor_selection->is_selected(item)) { // Already in the selection, remove it from the selected nodes editor_selection->remove_node(item); still_selected = false; } else { // Add the item to the selection _append_canvas_item(item); } } else { if (!editor_selection->is_selected(item)) { // Select a new one and clear previous selection editor_selection->clear(); editor_selection->add_node(item); // Reselect if (get_tree()->is_editor_hint()) { editor->call("edit_node", item); } } } if (still_selected && p_drag) { // Drag the node(s) if requested _prepare_drag(p_click_pos); } viewport->update(); return still_selected; } void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode) { if (drag != DRAG_NONE) return; if (editor_selection->get_selected_node_list().empty()) return; undo_redo->create_action(TTR("Move Action"), UndoRedo::MERGE_ENDS); List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data(canvas_item); if (!se) continue; if (canvas_item->has_meta("_edit_lock_")) continue; Vector2 drag = p_dir; if (p_snap) drag *= snap_step; undo_redo->add_undo_method(canvas_item, "edit_set_state", canvas_item->edit_get_state()); if (p_move_mode == MOVE_VIEW_BASE) { // drag = transform.affine_inverse().basis_xform(p_dir); // zoom sensitive drag = canvas_item->get_global_transform_with_canvas().affine_inverse().basis_xform(drag); Rect2 local_rect = canvas_item->get_item_rect(); local_rect.position += drag; undo_redo->add_do_method(canvas_item, "edit_set_rect", local_rect); } else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT if (Node2D *node_2d = canvas_item->cast_to()) { if (p_move_mode == MOVE_LOCAL_WITH_ROT) { Transform2D m; m.rotate(node_2d->get_rotation()); drag = m.xform(drag); } node_2d->set_position(node_2d->get_position() + drag); } else if (Control *control = canvas_item->cast_to()) { control->set_position(control->get_position() + drag); } } } undo_redo->commit_action(); } Point2 CanvasItemEditor::_find_topleftmost_point() { Vector2 tl = Point2(1e10, 1e10); Rect2 r2; r2.position = tl; List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; Rect2 rect = canvas_item->get_item_rect(); Transform2D xform = canvas_item->get_global_transform_with_canvas(); r2.expand_to(xform.xform(rect.position)); r2.expand_to(xform.xform(rect.position + Vector2(rect.size.x, 0))); r2.expand_to(xform.xform(rect.position + rect.size)); r2.expand_to(xform.xform(rect.position + Vector2(0, rect.size.y))); } return r2.position; } int CanvasItemEditor::get_item_count() { List &selection = editor_selection->get_selected_node_list(); int ic = 0; for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; ic++; }; return ic; } CanvasItem *CanvasItemEditor::get_single_item() { Map &selection = editor_selection->get_selection(); CanvasItem *single_item = NULL; for (Map::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; if (single_item) return NULL; //morethan one single_item = canvas_item; }; return single_item; } CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point) { // Returns a drag type if a resize handle is clicked CanvasItem *canvas_item = get_single_item(); ERR_FAIL_COND_V(!canvas_item, DRAG_NONE); Rect2 rect = canvas_item->get_item_rect(); Transform2D xforml = canvas_item->get_global_transform_with_canvas(); Transform2D xform = transform * xforml; Vector2 endpoints[4] = { xform.xform(rect.position), xform.xform(rect.position + Vector2(rect.size.x, 0)), xform.xform(rect.position + rect.size), xform.xform(rect.position + Vector2(0, rect.size.y)) }; Vector2 endpointsl[4] = { xforml.xform(rect.position), xforml.xform(rect.position + Vector2(rect.size.x, 0)), xforml.xform(rect.position + rect.size), xforml.xform(rect.position + Vector2(0, rect.size.y)) }; DragType dragger[] = { DRAG_TOP_LEFT, DRAG_TOP, DRAG_TOP_RIGHT, DRAG_RIGHT, DRAG_BOTTOM_RIGHT, DRAG_BOTTOM, DRAG_BOTTOM_LEFT, DRAG_LEFT }; float radius = (select_handle->get_size().width / 2) * 1.5; for (int i = 0; i < 4; i++) { int prev = (i + 3) % 4; int next = (i + 1) % 4; r_point = endpointsl[i]; Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs *= 1.4144 * (select_handle->get_size().width / 2); ofs += endpoints[i]; if (ofs.distance_to(p_click) < radius) return dragger[i * 2]; ofs = (endpoints[i] + endpoints[next]) / 2; ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); r_point = (endpointsl[i] + endpointsl[next]) / 2; if (ofs.distance_to(p_click) < radius) return dragger[i * 2 + 1]; } return DRAG_NONE; } float CanvasItemEditor::_anchor_snap(float p_anchor, bool *p_snapped, float p_opposite_anchor) { bool snapped = false; float dist, dist_min = 0.0; float radius = 0.05 / zoom; float basic_anchors[3] = { ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_END }; for (int i = 0; i < 3; i++) { if ((dist = fabs(p_anchor - basic_anchors[i])) < radius) { if (!snapped || dist <= dist_min) { p_anchor = basic_anchors[i]; dist_min = dist; snapped = true; } } } if (p_opposite_anchor >= 0 && (dist = fabs(p_anchor - p_opposite_anchor)) < radius) { if (!snapped || dist <= dist_min) { p_anchor = p_opposite_anchor; dist_min = dist; snapped = true; } } if (p_snapped) *p_snapped = snapped; return p_anchor; } Vector2 CanvasItemEditor::_anchor_to_position(Control *p_control, Vector2 anchor) { ERR_FAIL_COND_V(!p_control, Vector2()); Transform2D parent_transform = p_control->get_transform().affine_inverse(); Size2 parent_size = p_control->get_parent_area_size(); return parent_transform.xform(Vector2(parent_size.x * anchor.x, parent_size.y * anchor.y)); } Vector2 CanvasItemEditor::_position_to_anchor(Control *p_control, Vector2 position) { ERR_FAIL_COND_V(!p_control, Vector2()); Size2 parent_size = p_control->get_parent_area_size(); return p_control->get_transform().xform(position) / parent_size; } CanvasItemEditor::DragType CanvasItemEditor::_get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point) { // Returns a drag type if an anchor handle is clicked CanvasItem *canvas_item = get_single_item(); ERR_FAIL_COND_V(!canvas_item, DRAG_NONE); Control *control = canvas_item->cast_to(); ERR_FAIL_COND_V(!control, DRAG_NONE); Vector2 anchor_pos[4]; anchor_pos[0] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_TOP)); anchor_pos[1] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_TOP)); anchor_pos[2] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_BOTTOM)); anchor_pos[3] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_BOTTOM)); Rect2 anchor_rects[4]; for (int i = 0; i < 4; i++) { anchor_pos[i] = (transform * control->get_global_transform_with_canvas()).xform(_anchor_to_position(control, anchor_pos[i])); anchor_rects[i] = Rect2(anchor_pos[i], anchor_handle->get_size()); anchor_rects[i].position -= anchor_handle->get_size() * Vector2(i == 0 || i == 3, i <= 1); } DragType dragger[] = { DRAG_ANCHOR_TOP_LEFT, DRAG_ANCHOR_TOP_RIGHT, DRAG_ANCHOR_BOTTOM_RIGHT, DRAG_ANCHOR_BOTTOM_LEFT, }; for (int i = 0; i < 4; i++) { if (anchor_rects[i].has_point(p_click)) { r_point = transform.affine_inverse().xform(anchor_pos[i]); return dragger[i]; } } return DRAG_NONE; } void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data(canvas_item); if (!se) continue; se->undo_state = canvas_item->edit_get_state(); if (canvas_item->cast_to()) se->undo_pivot = canvas_item->cast_to()->edit_get_pivot(); if (canvas_item->cast_to()) se->undo_pivot = canvas_item->cast_to()->get_pivot_offset(); } if (selection.size() == 1 && selection[0]->cast_to()) { drag = DRAG_NODE_2D; drag_point_from = selection[0]->cast_to()->get_global_position(); } else { drag = DRAG_ALL; drag_point_from = _find_topleftmost_point(); } drag_from = transform.affine_inverse().xform(p_click_pos); } void CanvasItemEditor::incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric) { if (minsize < 0) { beg += inc; if (p_symmetric) end -= inc; } else { if (p_symmetric) { beg += inc; end -= inc; if (end - beg < minsize) { float center = (beg + end) / 2.0; beg = center - minsize / 2.0; end = center + minsize / 2.0; } } else { if (end - (beg + inc) < minsize) beg = end - minsize; else beg += inc; } } } void CanvasItemEditor::incend(float &beg, float &end, float inc, float minsize, bool p_symmetric) { if (minsize < 0) { end += inc; if (p_symmetric) beg -= inc; } else { if (p_symmetric) { end += inc; beg -= inc; if (end - beg < minsize) { float center = (beg + end) / 2.0; beg = center - minsize / 2.0; end = center + minsize / 2.0; } } else { if ((end + inc) - beg < minsize) end = beg + minsize; else end += inc; } } } void CanvasItemEditor::_append_canvas_item(CanvasItem *c) { editor_selection->add_node(c); } void CanvasItemEditor::_snap_changed() { ((SnapDialog *)snap_dialog)->get_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step); viewport->update(); } void CanvasItemEditor::_dialog_value_changed(double) { if (updating_value_dialog) return; switch (last_option) { case ZOOM_SET: { zoom = dialog_val->get_value() / 100.0; _update_scroll(0); viewport->update(); } break; default: {} } } void CanvasItemEditor::_selection_result_pressed(int p_result) { if (selection_results.size() <= p_result) return; CanvasItem *item = selection_results[p_result].item; if (item) _select_click_on_item(item, Point2(), additive_selection, false); } void CanvasItemEditor::_selection_menu_hide() { selection_results.clear(); selection_menu->clear(); selection_menu->set_size(Vector2(0, 0)); } bool CanvasItemEditor::get_remove_list(List *p_list) { return false; //!p_list->empty(); } void CanvasItemEditor::_list_select(const Ref &b) { Point2 click = b->get_position(); Node *scene = editor->get_edited_scene(); if (!scene) return; _find_canvas_items_at_pos(click, scene, transform, Transform2D(), selection_results); for (int i = 0; i < selection_results.size(); i++) { CanvasItem *item = selection_results[i].item; if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) { //invalid result selection_results.remove(i); i--; } } if (selection_results.size() == 1) { CanvasItem *item = selection_results[0].item; selection_results.clear(); additive_selection = b->get_shift(); if (!_select_click_on_item(item, click, additive_selection, false)) return; } else if (!selection_results.empty()) { selection_results.sort(); NodePath root_path = get_tree()->get_edited_scene_root()->get_path(); StringName root_name = root_path.get_name(root_path.get_name_count() - 1); for (int i = 0; i < selection_results.size(); i++) { CanvasItem *item = selection_results[i].item; Ref icon; if (item->has_meta("_editor_icon")) icon = item->get_meta("_editor_icon"); else icon = get_icon(has_icon(item->get_class(), "EditorIcons") ? item->get_class() : String("Object"), "EditorIcons"); String node_path = "/" + root_name + "/" + root_path.rel_path_to(item->get_path()); selection_menu->add_item(item->get_name()); selection_menu->set_item_icon(i, icon); selection_menu->set_item_metadata(i, node_path); selection_menu->set_item_tooltip(i, String(item->get_name()) + "\nType: " + item->get_class() + "\nPath: " + node_path); } additive_selection = b->get_shift(); selection_menu->set_global_position(b->get_global_position()); selection_menu->popup(); selection_menu->call_deferred("grab_click_focus"); selection_menu->set_invalidate_click_until_motion(); return; } } void CanvasItemEditor::_viewport_gui_input(const Ref &p_event) { { EditorNode *en = editor; EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); if (!over_plugin_list->empty()) { bool discard = over_plugin_list->forward_gui_input(transform, p_event); if (discard) { accept_event(); return; } } } Ref b = p_event; if (b.is_valid()) { // Button event if (b->get_button_index() == BUTTON_WHEEL_DOWN) { // Scroll or pan down if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) { v_scroll->set_value(v_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor()); } else { if (zoom < MIN_ZOOM) return; float prev_zoom = zoom; zoom = zoom * (1 - (0.05 * b->get_factor())); { Point2 ofs = b->get_position(); ofs = ofs / prev_zoom - ofs / zoom; h_scroll->set_value(h_scroll->get_value() + ofs.x); v_scroll->set_value(v_scroll->get_value() + ofs.y); } } _update_scroll(0); viewport->update(); return; } if (b->get_button_index() == BUTTON_WHEEL_UP) { // Scroll or pan up if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) { v_scroll->set_value(v_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor()); } else { if (zoom > MAX_ZOOM) return; float prev_zoom = zoom; zoom = zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95); { Point2 ofs = b->get_position(); ofs = ofs / prev_zoom - ofs / zoom; h_scroll->set_value(h_scroll->get_value() + ofs.x); v_scroll->set_value(v_scroll->get_value() + ofs.y); } } _update_scroll(0); viewport->update(); return; } if (b->get_button_index() == BUTTON_WHEEL_LEFT) { // Pan left if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) { h_scroll->set_value(h_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor()); } } if (b->get_button_index() == BUTTON_WHEEL_RIGHT) { // Pan right if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) { h_scroll->set_value(h_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor()); } } if (b->get_button_index() == BUTTON_RIGHT) { if (b->is_pressed() && (tool == TOOL_SELECT && b->get_alt())) { // Open the selection list _list_select(b); return; } if (get_item_count() > 0 && drag != DRAG_NONE) { // Cancel a drag if (bone_ik_list.size()) { for (List::Element *E = bone_ik_list.back(); E; E = E->prev()) { E->get().node->edit_set_state(E->get().orig_state); } bone_ik_list.clear(); } else { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data(canvas_item); if (!se) continue; canvas_item->edit_set_state(se->undo_state); if (canvas_item->cast_to()) canvas_item->cast_to()->edit_set_pivot(se->undo_pivot); if (canvas_item->cast_to()) canvas_item->cast_to()->set_pivot_offset(se->undo_pivot); } } drag = DRAG_NONE; viewport->update(); can_move_pivot = false; } else if (box_selecting) { // Cancel box selection box_selecting = false; viewport->update(); } return; } if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT) { if (b->is_pressed()) // Open the selection list _list_select(b); return; } if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) { if (b->is_pressed()) { // Set the pivot point Point2 mouse_pos = b->get_position(); mouse_pos = transform.affine_inverse().xform(mouse_pos); mouse_pos = snap_point(mouse_pos); _edit_set_pivot(mouse_pos); } return; } if (tool == TOOL_PAN || b->get_button_index() != BUTTON_LEFT || Input::get_singleton()->is_key_pressed(KEY_SPACE)) // Pan the view return; // -- From now we consider that the button is BUTTON_LEFT -- if (!b->is_pressed()) { if (drag != DRAG_NONE) { // Stop dragging if (undo_redo) { if (bone_ik_list.size()) { undo_redo->create_action(TTR("Edit IK Chain")); for (List::Element *E = bone_ik_list.back(); E; E = E->prev()) { undo_redo->add_do_method(E->get().node, "edit_set_state", E->get().node->edit_get_state()); undo_redo->add_undo_method(E->get().node, "edit_set_state", E->get().orig_state); } undo_redo->add_do_method(viewport, "update"); undo_redo->add_undo_method(viewport, "update"); bone_ik_list.clear(); undo_redo->commit_action(); } else { undo_redo->create_action(TTR("Edit CanvasItem")); List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data(canvas_item); if (!se) continue; Variant state = canvas_item->edit_get_state(); undo_redo->add_do_method(canvas_item, "edit_set_state", state); undo_redo->add_undo_method(canvas_item, "edit_set_state", se->undo_state); { Node2D *pvt = canvas_item->cast_to(); if (pvt && pvt->edit_has_pivot()) { undo_redo->add_do_method(canvas_item, "edit_set_pivot", pvt->edit_get_pivot()); undo_redo->add_undo_method(canvas_item, "edit_set_pivot", se->undo_pivot); } Control *cnt = canvas_item->cast_to(); if (cnt) { undo_redo->add_do_method(canvas_item, "set_pivot_offset", cnt->get_pivot_offset()); undo_redo->add_undo_method(canvas_item, "set_pivot_offset", se->undo_pivot); } } } undo_redo->commit_action(); } } drag = DRAG_NONE; viewport->update(); can_move_pivot = false; } if (box_selecting) { // Stop box selection Node *scene = editor->get_edited_scene(); if (scene) { List selitems; Point2 bsfrom = transform.xform(drag_from); Point2 bsto = transform.xform(box_selecting_to); if (bsfrom.x > bsto.x) SWAP(bsfrom.x, bsto.x); if (bsfrom.y > bsto.y) SWAP(bsfrom.y, bsto.y); _find_canvas_items_at_rect(Rect2(bsfrom, bsto - bsfrom), scene, transform, Transform2D(), &selitems); for (List::Element *E = selitems.front(); E; E = E->next()) { _append_canvas_item(E->get()); } } box_selecting = false; viewport->update(); } return; } // -- From now we consider that the button is BUTTON_LEFT and that it is pressed -- Map::Element *Cbone = NULL; //closest { bone_ik_list.clear(); float closest_dist = 1e20; int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width"); for (Map::Element *E = bone_list.front(); E; E = E->next()) { if (E->get().from == E->get().to) continue; Vector2 s[2] = { E->get().from, E->get().to }; Vector2 p = Geometry::get_closest_point_to_segment_2d(b->get_position(), s); float d = p.distance_to(b->get_position()); if (d < bone_width && d < closest_dist) { Cbone = E; closest_dist = d; } } if (Cbone) { Node2D *b = NULL; Object *obj = ObjectDB::get_instance(Cbone->get().bone); if (obj) b = obj->cast_to(); if (b) { bool ik_found = false; bool first = true; while (b) { CanvasItem *pi = b->get_parent_item(); if (!pi) break; float len = pi->get_global_transform().get_origin().distance_to(b->get_global_position()); b = pi->cast_to(); if (!b) break; if (first) { bone_orig_xform = b->get_global_transform(); first = false; } BoneIK bik; bik.node = b; bik.len = len; bik.orig_state = b->edit_get_state(); bone_ik_list.push_back(bik); if (b->has_meta("_edit_ik_")) { ik_found = bone_ik_list.size() > 1; break; } if (!pi->has_meta("_edit_bone_")) break; } if (!ik_found) bone_ik_list.clear(); } } } // Single selected item CanvasItem *canvas_item = get_single_item(); if (canvas_item) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data(canvas_item); ERR_FAIL_COND(!se); Point2 click = b->get_position(); // Rotation if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) { drag = DRAG_ROTATE; drag_from = transform.affine_inverse().xform(click); se->undo_state = canvas_item->edit_get_state(); if (canvas_item->cast_to()) se->undo_pivot = canvas_item->cast_to()->edit_get_pivot(); if (canvas_item->cast_to()) se->undo_pivot = canvas_item->cast_to()->get_pivot_offset(); return; } if (tool == TOOL_SELECT) { // Open a sub-scene on double-click if (b->is_doubleclick()) { if (canvas_item->get_filename() != "" && canvas_item != editor->get_edited_scene()) { editor->open_request(canvas_item->get_filename()); return; } } // Drag resize handles drag = _get_resize_handle_drag_type(click, drag_point_from); if (drag != DRAG_NONE) { drag_from = transform.affine_inverse().xform(click); se->undo_state = canvas_item->edit_get_state(); if (canvas_item->cast_to()) se->undo_pivot = canvas_item->cast_to()->edit_get_pivot(); if (canvas_item->cast_to()) se->undo_pivot = canvas_item->cast_to()->get_pivot_offset(); return; } // Drag anchor handles if (canvas_item->cast_to()) { drag = _get_anchor_handle_drag_type(click, drag_point_from); if (drag != DRAG_NONE) { drag_from = transform.affine_inverse().xform(click); se->undo_state = canvas_item->edit_get_state(); return; } } } } // Multiple selected items Point2 click = b->get_position(); if ((b->get_alt() || tool == TOOL_MOVE) && get_item_count()) { // Drag the nodes _prepare_drag(click); viewport->update(); return; } CanvasItem *c = NULL; if (Cbone) { Object *obj = ObjectDB::get_instance(Cbone->get().bone); if (obj) c = obj->cast_to(); if (c) c = c->get_parent_item(); } Node *scene = editor->get_edited_scene(); if (!scene) return; // Find the item to select if (!c) { Vector<_SelectResult> selection; _find_canvas_items_at_pos(click, scene, transform, Transform2D(), selection, 1); if (!selection.empty()) c = selection[0].item; CanvasItem *cn = c; while (cn) { if (cn->has_meta("_edit_group_")) { c = cn; } cn = cn->get_parent_item(); } } Node *n = c; while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_class("CanvasItem"))) { n = n->get_parent(); }; if (n) { c = n->cast_to(); } else { c = NULL; } // Select the item additive_selection = b->get_shift(); if (!c) { _select_click_on_empty_area(click, additive_selection, true); } else if (!_select_click_on_item(c, click, additive_selection, true)) { return; } } Ref m = p_event; if (m.is_valid()) { // Mouse motion event if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) viewport->call_deferred("grab_focus"); if (box_selecting) { // Update box selection box_selecting_to = transform.affine_inverse().xform(m->get_position()); viewport->update(); return; } if (drag == DRAG_NONE) { if ((m->get_button_mask() & BUTTON_MASK_LEFT && tool == TOOL_PAN) || m->get_button_mask() & BUTTON_MASK_MIDDLE || (m->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) { // Pan the viewport Point2i relative; if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect()); } else { relative = m->get_relative(); } h_scroll->set_value(h_scroll->get_value() - relative.x / zoom); v_scroll->set_value(v_scroll->get_value() - relative.y / zoom); } return; } List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data(canvas_item); if (!se) continue; bool dragging_bone = drag == DRAG_ALL && selection.size() == 1 && bone_ik_list.size(); if (!dragging_bone) { canvas_item->edit_set_state(se->undo_state); //reset state and reapply if (canvas_item->cast_to()) canvas_item->cast_to()->edit_set_pivot(se->undo_pivot); if (canvas_item->cast_to()) canvas_item->cast_to()->set_pivot_offset(se->undo_pivot); } Vector2 dfrom = drag_from; Vector2 dto = transform.affine_inverse().xform(m->get_position()); if (canvas_item->has_meta("_edit_lock_")) continue; if (drag == DRAG_ROTATE) { // Rotate the node Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin(); { Node2D *node = canvas_item->cast_to(); if (node) { real_t angle = node->get_rotation(); node->set_rotation(snap_angle(angle + (dfrom - center).angle_to(dto - center), angle)); display_rotate_to = dto; display_rotate_from = center; viewport->update(); } } { Control *node = canvas_item->cast_to(); if (node) { real_t angle = node->get_rotation(); node->set_rotation(snap_angle(angle + (dfrom - center).angle_to(dto - center), angle)); display_rotate_to = dto; display_rotate_from = center; viewport->update(); } } continue; } Control *control = canvas_item->cast_to(); if (control) { // Drag and snap the anchor Vector2 anchor = _position_to_anchor(control, canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto - drag_from + drag_point_from)); switch (drag) { case DRAG_ANCHOR_TOP_LEFT: control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT))); control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM))); continue; break; case DRAG_ANCHOR_TOP_RIGHT: control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT))); control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM))); continue; break; case DRAG_ANCHOR_BOTTOM_RIGHT: control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT))); control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP))); continue; break; case DRAG_ANCHOR_BOTTOM_LEFT: control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT))); control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP))); continue; break; } } bool uniform = m->get_shift(); bool symmetric = m->get_alt(); if (drag == DRAG_ALL || drag == DRAG_NODE_2D) dto -= drag_from - drag_point_from; if (uniform && (drag == DRAG_ALL || drag == DRAG_NODE_2D)) { if (ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) { dto.y = drag_point_from.y; } else { dto.x = drag_point_from.x; } } dfrom = drag_point_from; dto = snap_point(dto, drag_point_from); Vector2 drag_vector = canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) - canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom); Rect2 local_rect = canvas_item->get_item_rect(); Vector2 begin = local_rect.position; Vector2 end = local_rect.position + local_rect.size; Vector2 minsize = canvas_item->edit_get_minimum_size(); if (uniform) { // Keep the height/width ratio of the item float aspect = local_rect.size.aspect(); switch (drag) { case DRAG_LEFT: drag_vector.y = -drag_vector.x / aspect; break; case DRAG_RIGHT: drag_vector.y = drag_vector.x / aspect; break; case DRAG_TOP: drag_vector.x = -drag_vector.y * aspect; break; case DRAG_BOTTOM: drag_vector.x = drag_vector.y * aspect; break; case DRAG_BOTTOM_LEFT: case DRAG_TOP_RIGHT: if (aspect > 1.0) { // width > height, take x as reference drag_vector.y = -drag_vector.x / aspect; } else { // height > width, take y as reference drag_vector.x = -drag_vector.y * aspect; } break; case DRAG_BOTTOM_RIGHT: case DRAG_TOP_LEFT: if (aspect > 1.0) { // width > height, take x as reference drag_vector.y = drag_vector.x / aspect; } else { // height > width, take y as reference drag_vector.x = drag_vector.y * aspect; } break; } } else { switch (drag) { case DRAG_RIGHT: case DRAG_LEFT: drag_vector.y = 0; break; case DRAG_TOP: case DRAG_BOTTOM: drag_vector.x = 0; break; } } switch (drag) { case DRAG_ALL: begin += drag_vector; end += drag_vector; break; case DRAG_RIGHT: case DRAG_BOTTOM: case DRAG_BOTTOM_RIGHT: incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric); break; case DRAG_TOP_LEFT: incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric); break; case DRAG_TOP: case DRAG_TOP_RIGHT: incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric); incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric); break; case DRAG_LEFT: case DRAG_BOTTOM_LEFT: incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric); break; case DRAG_PIVOT: if (canvas_item->cast_to()) { Node2D *n2d = canvas_item->cast_to(); n2d->edit_set_pivot(se->undo_pivot + drag_vector); } if (canvas_item->cast_to()) { canvas_item->cast_to()->set_pivot_offset(se->undo_pivot + drag_vector); } continue; break; case DRAG_NODE_2D: ERR_FAIL_COND(!canvas_item->cast_to()); canvas_item->cast_to()->set_global_position(dto); continue; break; } if (!dragging_bone) { local_rect.position = begin; local_rect.size = end - begin; canvas_item->edit_set_rect(local_rect); } else { //ok, all that had to be done was done, now solve IK Node2D *n2d = canvas_item->cast_to(); Transform2D final_xform = bone_orig_xform; if (n2d) { float total_len = 0; for (List::Element *E = bone_ik_list.front(); E; E = E->next()) { if (E->prev()) total_len += E->get().len; E->get().pos = E->get().node->get_global_transform().get_origin(); } { final_xform.elements[2] += dto - dfrom; //final_xform.affine_inverse().basis_xform_inv(drag_vector); //n2d->set_global_transform(final_xform); } CanvasItem *last = bone_ik_list.back()->get().node; if (!last) break; Vector2 root_pos = last->get_global_transform().get_origin(); Vector2 leaf_pos = final_xform.get_origin(); if ((leaf_pos.distance_to(root_pos)) > total_len) { //oops dude you went too far //print_line("TOO FAR!"); Vector2 rel = leaf_pos - root_pos; rel = rel.normalized() * total_len; leaf_pos = root_pos + rel; } bone_ik_list.front()->get().pos = leaf_pos; //print_line("BONE IK LIST "+itos(bone_ik_list.size())); if (bone_ik_list.size() > 2) { int solver_iterations = 64; float solver_k = 0.3; for (int i = 0; i < solver_iterations; i++) { for (List::Element *E = bone_ik_list.front(); E; E = E->next()) { if (E == bone_ik_list.back()) { break; } float len = E->next()->get().len; if (E->next() == bone_ik_list.back()) { //print_line("back"); Vector2 rel = E->get().pos - E->next()->get().pos; //print_line("PREV "+E->get().pos); Vector2 desired = E->next()->get().pos + rel.normalized() * len; //print_line("DESIRED "+desired); E->get().pos = E->get().pos.linear_interpolate(desired, solver_k); //print_line("POST "+E->get().pos); } else if (E == bone_ik_list.front()) { //only adjust parent //print_line("front"); Vector2 rel = E->next()->get().pos - E->get().pos; //print_line("PREV "+E->next()->get().pos); Vector2 desired = E->get().pos + rel.normalized() * len; //print_line("DESIRED "+desired); E->next()->get().pos = E->next()->get().pos.linear_interpolate(desired, solver_k); //print_line("POST "+E->next()->get().pos); } else { Vector2 rel = E->next()->get().pos - E->get().pos; Vector2 cen = (E->next()->get().pos + E->get().pos) * 0.5; rel = rel.linear_interpolate(rel.normalized() * len, solver_k); rel *= 0.5; E->next()->get().pos = cen + rel; E->get().pos = cen - rel; //print_line("mid"); } } } } } for (List::Element *E = bone_ik_list.back(); E; E = E->prev()) { Node2D *n = E->get().node; if (!E->prev()) { //last goes to what it was final_xform.set_origin(n->get_global_position()); n->set_global_transform(final_xform); } else { Vector2 rel = (E->prev()->get().node->get_global_position() - n->get_global_position()).normalized(); Vector2 rel2 = (E->prev()->get().pos - E->get().pos).normalized(); float rot = rel.angle_to(rel2); if (n->get_global_transform().basis_determinant() < 0) { //mirrored, rotate the other way rot = -rot; } n->rotate(rot); } } break; } } } Ref k = p_event; if (k.is_valid()) { if (k->is_pressed() && drag == DRAG_NONE) { // Move the object with the arrow keys KeyMoveMODE move_mode = MOVE_VIEW_BASE; if (k->get_alt()) move_mode = MOVE_LOCAL_BASE; if (k->get_control() || k->get_metakey()) move_mode = MOVE_LOCAL_WITH_ROT; if (k->get_scancode() == KEY_UP) _key_move(Vector2(0, -1), k->get_shift(), move_mode); else if (k->get_scancode() == KEY_DOWN) _key_move(Vector2(0, 1), k->get_shift(), move_mode); else if (k->get_scancode() == KEY_LEFT) _key_move(Vector2(-1, 0), k->get_shift(), move_mode); else if (k->get_scancode() == KEY_RIGHT) _key_move(Vector2(1, 0), k->get_shift(), move_mode); else if (k->get_scancode() == KEY_ESCAPE) { editor_selection->clear(); viewport->update(); } else return; accept_event(); } } } void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side) { if (p_value != 0) { Color color = Color(0.8, 0.8, 0.8, 0.5); Ref font = get_font("font", "Label"); String str = vformat("%.1f %%", p_value * 100.0); Size2 text_size = font->get_string_size(str); switch (p_side) { case MARGIN_LEFT: p_position += Vector2(-text_size.x - 5, text_size.y / 2); break; case MARGIN_TOP: p_position += Vector2(-text_size.x / 2, -5); break; case MARGIN_RIGHT: p_position += Vector2(5, text_size.y / 2); break; case MARGIN_BOTTOM: p_position += Vector2(-text_size.x / 2, text_size.y + 5); break; } viewport->draw_string(font, p_position, str, color); } } void CanvasItemEditor::_viewport_draw() { // TODO fetch the viewport? Ref pivot = get_icon("EditorPivot", "EditorIcons"); _update_scrollbars(); RID ci = viewport->get_canvas_item(); if (snap_show_grid) { //Draw the grid Size2 s = viewport->get_size(); int last_cell; Transform2D xform = transform.affine_inverse(); Vector2 grid_offset; if (snap_relative && snap_grid && get_item_count() > 0) { Vector2 topleft = _find_topleftmost_point(); grid_offset.x = fmod(topleft.x, snap_step.x); grid_offset.y = fmod(topleft.y, snap_step.y); } else { grid_offset = snap_offset; } if (snap_step.x != 0) { for (int i = 0; i < s.width; i++) { int cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(i, 0)).x - grid_offset.x) / snap_step.x)); if (i == 0) last_cell = cell; if (last_cell != cell) viewport->draw_line(Point2(i, 0), Point2(i, s.height), Color(0.3, 0.7, 1, 0.3)); last_cell = cell; } } if (snap_step.y != 0) { for (int i = 0; i < s.height; i++) { int cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(0, i)).y - grid_offset.y) / snap_step.y)); if (i == 0) last_cell = cell; if (last_cell != cell) viewport->draw_line(Point2(0, i), Point2(s.width, i), Color(0.3, 0.7, 1, 0.3)); last_cell = cell; } } } if (viewport->has_focus()) { Size2 size = viewport->get_size(); get_stylebox("Focus", "EditorStyles")->draw(ci, Rect2(Point2(), size)); } Ref lock = get_icon("Lock", "EditorIcons"); Ref group = get_icon("Group", "EditorIcons"); bool single = get_single_item() != NULL; Map &selection = editor_selection->get_selection(); bool pivot_found = false; for (Map::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data(canvas_item); if (!se) continue; Rect2 rect = canvas_item->get_item_rect(); Transform2D xform = transform * canvas_item->get_global_transform_with_canvas(); VisualServer::get_singleton()->canvas_item_add_set_transform(ci, xform); Vector2 endpoints[4] = { xform.xform(rect.position), xform.xform(rect.position + Vector2(rect.size.x, 0)), xform.xform(rect.position + rect.size), xform.xform(rect.position + Vector2(0, rect.size.y)) }; Color c = Color(1, 0.6, 0.4, 0.7); VisualServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D()); for (int i = 0; i < 4; i++) { viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, 2); } if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks if (canvas_item->cast_to()) { if (canvas_item->cast_to()->edit_has_pivot()) { viewport->draw_texture(pivot, xform.get_origin() + (-pivot->get_size() / 2).floor()); can_move_pivot = true; pivot_found = true; } } Control *control = canvas_item->cast_to(); if (control) { Vector2 pivot_ofs = control->get_pivot_offset(); if (pivot_ofs != Vector2()) { viewport->draw_texture(pivot, xform.xform(pivot_ofs) + (-pivot->get_size() / 2).floor()); } can_move_pivot = true; pivot_found = true; if (tool == TOOL_SELECT) { float anchors_values[4]; anchors_values[0] = control->get_anchor(MARGIN_LEFT); anchors_values[1] = control->get_anchor(MARGIN_TOP); anchors_values[2] = control->get_anchor(MARGIN_RIGHT); anchors_values[3] = control->get_anchor(MARGIN_BOTTOM); // Draw the anchors Vector2 anchors[4]; Vector2 anchors_pos[4]; for (int i = 0; i < 4; i++) { anchors[i] = Vector2((i % 2 == 0) ? anchors_values[i] : anchors_values[(i + 1) % 4], (i % 2 == 1) ? anchors_values[i] : anchors_values[(i + 1) % 4]); anchors_pos[i] = xform.xform(_anchor_to_position(control, anchors[i])); } // Get which anchor is dragged int dragged_anchor = -1; switch (drag) { case DRAG_ANCHOR_TOP_LEFT: dragged_anchor = 0; break; case DRAG_ANCHOR_TOP_RIGHT: dragged_anchor = 1; break; case DRAG_ANCHOR_BOTTOM_RIGHT: dragged_anchor = 2; break; case DRAG_ANCHOR_BOTTOM_LEFT: dragged_anchor = 3; break; } if (dragged_anchor >= 0) { // Draw the 4 lines when dragged bool snapped; Color color_snapped = Color(0.64, 0.93, 0.67, 0.5); Color color_base = Color(0.8, 0.8, 0.8, 0.5); Vector2 corners_pos[4]; for (int i = 0; i < 4; i++) { corners_pos[i] = xform.xform(_anchor_to_position(control, Vector2((i == 0 || i == 3) ? ANCHOR_BEGIN : ANCHOR_END, (i <= 1) ? ANCHOR_BEGIN : ANCHOR_END))); } Vector2 line_starts[4]; Vector2 line_ends[4]; for (int i = 0; i < 4; i++) { float anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i]; line_starts[i] = Vector2::linear_interpolate(corners_pos[i], corners_pos[(i + 1) % 4], anchor_val); line_ends[i] = Vector2::linear_interpolate(corners_pos[(i + 3) % 4], corners_pos[(i + 2) % 4], anchor_val); _anchor_snap(anchors_values[i], &snapped); viewport->draw_line(line_starts[i], line_ends[i], snapped ? color_snapped : color_base, (i == dragged_anchor || (i + 3) % 4 == dragged_anchor) ? 2 : 1); } // Display the percentages next to the lines float percent_val; percent_val = anchors_values[(dragged_anchor + 2) % 4] - anchors_values[dragged_anchor]; percent_val = (dragged_anchor >= 2) ? -percent_val : percent_val; _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 1) % 4]) / 2, (Margin)((dragged_anchor + 1) % 4)); percent_val = anchors_values[(dragged_anchor + 3) % 4] - anchors_values[(dragged_anchor + 1) % 4]; percent_val = ((dragged_anchor + 1) % 4 >= 2) ? -percent_val : percent_val; _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 3) % 4]) / 2, (Margin)(dragged_anchor)); percent_val = anchors_values[(dragged_anchor + 1) % 4]; percent_val = ((dragged_anchor + 1) % 4 >= 2) ? ANCHOR_END - percent_val : percent_val; _draw_percentage_at_position(percent_val, (line_starts[dragged_anchor] + anchors_pos[dragged_anchor]) / 2, (Margin)(dragged_anchor)); percent_val = anchors_values[dragged_anchor]; percent_val = (dragged_anchor >= 2) ? ANCHOR_END - percent_val : percent_val; _draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Margin)((dragged_anchor + 1) % 4)); } Rect2 anchor_rects[4]; anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size()); anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y)); anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size()); anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y)); for (int i = 0; i < 4; i++) { anchor_handle->draw_rect(ci, anchor_rects[i]); } } } if (tool == TOOL_SELECT) { for (int i = 0; i < 4; i++) { int prev = (i + 3) % 4; int next = (i + 1) % 4; Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs *= 1.4144 * (select_handle->get_size().width / 2); select_handle->draw(ci, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor()); ofs = (endpoints[i] + endpoints[next]) / 2; ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); select_handle->draw(ci, (ofs - (select_handle->get_size() / 2)).floor()); } } } //DRAW_EMPTY_RECT( Rect2( current_window->get_scroll()-Point2(1,1), get_size()+Size2(2,2)), Color(0.8,0.8,1.0,0.8) ); //E->get().last_rect = rect; } pivot_button->set_disabled(!pivot_found); VisualServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D()); Color x_axis_color(1.0, 0.4, 0.4, 0.6); Color y_axis_color(0.4, 1.0, 0.4, 0.6); Color area_axis_color(0.4, 0.4, 1.0, 0.4); Color rotate_color(0.4, 0.7, 1.0, 0.8); VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(h_scroll->get_min(), 0) + transform.get_origin(), Point2(h_scroll->get_max(), 0) + transform.get_origin(), x_axis_color); VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(0, v_scroll->get_min()) + transform.get_origin(), Point2(0, v_scroll->get_max()) + transform.get_origin(), y_axis_color); if (box_selecting) { Point2 bsfrom = transform.xform(drag_from); Point2 bsto = transform.xform(box_selecting_to); VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(bsfrom, bsto - bsfrom), Color(0.7, 0.7, 1.0, 0.3)); } if (drag == DRAG_ROTATE) { VisualServer::get_singleton()->canvas_item_add_line(ci, transform.xform(display_rotate_from), transform.xform(display_rotate_to), rotate_color); } Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); Vector2 screen_endpoints[4] = { transform.xform(Vector2(0, 0)), transform.xform(Vector2(screen_size.width, 0)), transform.xform(Vector2(screen_size.width, screen_size.height)), transform.xform(Vector2(0, screen_size.height)) }; for (int i = 0; i < 4; i++) { VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color); } for (List::Element *E = lock_list.front(); E; E = E->next()) { Vector2 ofs = transform.xform(E->get().pos); if (E->get().lock) { lock->draw(ci, ofs); ofs.x += lock->get_width(); } if (E->get().group) { group->draw(ci, ofs); } } { EditorNode *en = editor; EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); if (!over_plugin_list->empty()) { over_plugin_list->forward_draw_over_canvas(transform, viewport); } } if (skeleton_show_bones) { int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width"); Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1"); Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2"); Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color"); for (Map::Element *E = bone_list.front(); E; E = E->next()) { E->get().from = Vector2(); E->get().to = Vector2(); Object *obj = ObjectDB::get_instance(E->get().bone); if (!obj) continue; Node2D *n2d = obj->cast_to(); if (!n2d) continue; if (!n2d->get_parent()) continue; CanvasItem *pi = n2d->get_parent_item(); Node2D *pn2d = n2d->get_parent()->cast_to(); if (!pn2d) continue; Vector2 from = transform.xform(pn2d->get_global_position()); Vector2 to = transform.xform(n2d->get_global_position()); E->get().from = from; E->get().to = to; Vector2 rel = to - from; Vector2 relt = rel.tangent().normalized() * bone_width; Vector bone_shape; bone_shape.push_back(from); bone_shape.push_back(from + rel * 0.2 + relt); bone_shape.push_back(to); bone_shape.push_back(from + rel * 0.2 - relt); Vector colors; if (pi->has_meta("_edit_ik_")) { colors.push_back(bone_ik_color); colors.push_back(bone_ik_color); colors.push_back(bone_ik_color); colors.push_back(bone_ik_color); } else { colors.push_back(bone_color1); colors.push_back(bone_color2); colors.push_back(bone_color1); colors.push_back(bone_color2); } VisualServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector(), RID()); if (editor_selection->is_selected(pi)) { for (int i = 0; i < bone_shape.size(); i++) { VisualServer::get_singleton()->canvas_item_add_line(ci, bone_shape[i], bone_shape[(i + 1) % bone_shape.size()], bone_selected_color, 2); } } } } } void CanvasItemEditor::_notification(int p_what) { if (p_what == NOTIFICATION_FIXED_PROCESS) { List &selection = editor_selection->get_selected_node_list(); bool all_control = true; bool has_control = false; for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; if (canvas_item->cast_to()) has_control = true; else all_control = false; CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data(canvas_item); if (!se) continue; Rect2 r = canvas_item->get_item_rect(); Transform2D xform = canvas_item->get_transform(); float anchors[4]; Vector2 pivot; if (canvas_item->cast_to()) { pivot = canvas_item->cast_to()->get_pivot_offset(); anchors[MARGIN_LEFT] = canvas_item->cast_to()->get_anchor(MARGIN_LEFT); anchors[MARGIN_RIGHT] = canvas_item->cast_to()->get_anchor(MARGIN_RIGHT); anchors[MARGIN_TOP] = canvas_item->cast_to()->get_anchor(MARGIN_TOP); anchors[MARGIN_BOTTOM] = canvas_item->cast_to()->get_anchor(MARGIN_BOTTOM); } if (r != se->prev_rect || xform != se->prev_xform || pivot != se->prev_pivot || anchors[MARGIN_LEFT] != se->prev_anchors[MARGIN_LEFT] || anchors[MARGIN_RIGHT] != se->prev_anchors[MARGIN_RIGHT] || anchors[MARGIN_TOP] != se->prev_anchors[MARGIN_TOP] || anchors[MARGIN_BOTTOM] != se->prev_anchors[MARGIN_BOTTOM]) { viewport->update(); se->prev_rect = r; se->prev_xform = xform; se->prev_pivot = pivot; se->prev_anchors[MARGIN_LEFT] = anchors[MARGIN_LEFT]; se->prev_anchors[MARGIN_RIGHT] = anchors[MARGIN_RIGHT]; se->prev_anchors[MARGIN_TOP] = anchors[MARGIN_TOP]; se->prev_anchors[MARGIN_BOTTOM] = anchors[MARGIN_BOTTOM]; } } bool show_anchor = all_control && has_control; if (show_anchor != anchor_menu->is_visible()) { if (show_anchor) anchor_menu->show(); else anchor_menu->hide(); } for (Map::Element *E = bone_list.front(); E; E = E->next()) { Object *b = ObjectDB::get_instance(E->get().bone); if (!b) { viewport->update(); break; } Node2D *b2 = b->cast_to(); if (!b2) { continue; } if (b2->get_global_transform() != E->get().xform) { E->get().xform = b2->get_global_transform(); viewport->update(); } } } if (p_what == NOTIFICATION_ENTER_TREE) { select_sb->set_texture(get_icon("EditorRect2D", "EditorIcons")); for (int i = 0; i < 4; i++) { select_sb->set_margin_size(Margin(i), 4); select_sb->set_default_margin(Margin(i), 4); } select_button->set_icon(get_icon("ToolSelect", "EditorIcons")); list_select_button->set_icon(get_icon("ListSelect", "EditorIcons")); move_button->set_icon(get_icon("ToolMove", "EditorIcons")); rotate_button->set_icon(get_icon("ToolRotate", "EditorIcons")); pan_button->set_icon(get_icon("ToolPan", "EditorIcons")); pivot_button->set_icon(get_icon("EditPivot", "EditorIcons")); select_handle = get_icon("EditorHandle", "EditorIcons"); anchor_handle = get_icon("EditorControlAnchor", "EditorIcons"); lock_button->set_icon(get_icon("Lock", "EditorIcons")); unlock_button->set_icon(get_icon("Unlock", "EditorIcons")); group_button->set_icon(get_icon("Group", "EditorIcons")); ungroup_button->set_icon(get_icon("Ungroup", "EditorIcons")); key_insert_button->set_icon(get_icon("Key", "EditorIcons")); //anchor_menu->add_icon_override("Align Top Left"); anchor_menu->set_icon(get_icon("Anchor", "EditorIcons")); PopupMenu *p = anchor_menu->get_popup(); p->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHOR_ALIGN_TOP_LEFT); p->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHOR_ALIGN_TOP_RIGHT); p->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHOR_ALIGN_BOTTOM_RIGHT); p->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHOR_ALIGN_BOTTOM_LEFT); p->add_separator(); p->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHOR_ALIGN_CENTER_LEFT); p->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHOR_ALIGN_CENTER_TOP); p->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHOR_ALIGN_CENTER_RIGHT); p->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHOR_ALIGN_CENTER_BOTTOM); p->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHOR_ALIGN_CENTER); p->add_separator(); p->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHOR_ALIGN_LEFT_WIDE); p->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHOR_ALIGN_TOP_WIDE); p->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHOR_ALIGN_RIGHT_WIDE); p->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHOR_ALIGN_BOTTOM_WIDE); p->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHOR_ALIGN_VCENTER_WIDE); p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHOR_ALIGN_HCENTER_WIDE); p->add_separator(); p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHOR_ALIGN_WIDE); p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect and Fit Parent", ANCHOR_ALIGN_WIDE_FIT); AnimationPlayerEditor::singleton->get_key_editor()->connect("visibility_changed", this, "_keying_changed"); _keying_changed(); } if (p_what == NOTIFICATION_READY) { get_tree()->connect("node_removed", this, "_node_removed"); } if (p_what == NOTIFICATION_DRAW) { } } void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { drag = DRAG_NONE; editor_selection->clear(); //_clear_canvas_items(); editor_selection->add_node(p_canvas_item); //_add_canvas_item(p_canvas_item); viewport->update(); } void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2 &r_rect, const Transform2D &p_xform) { if (!p_node) return; CanvasItem *c = p_node->cast_to(); for (int i = p_node->get_child_count() - 1; i >= 0; i--) { //CanvasItem *r=NULL; if (c && !c->is_set_as_toplevel()) _find_canvas_items_span(p_node->get_child(i), r_rect, p_xform * c->get_transform()); else _find_canvas_items_span(p_node->get_child(i), r_rect, Transform2D()); } if (c && c->is_visible_in_tree()) { Rect2 rect = c->get_item_rect(); Transform2D xform = p_xform * c->get_transform(); LockList lock; lock.lock = c->has_meta("_edit_lock_"); lock.group = c->has_meta("_edit_group_"); if (lock.group || lock.lock) { lock.pos = xform.xform(rect.position); lock_list.push_back(lock); } if (c->has_meta("_edit_bone_")) { ObjectID id = c->get_instance_id(); if (!bone_list.has(id)) { BoneList bone; bone.bone = id; bone_list[id] = bone; } bone_list[id].last_pass = bone_last_frame; } r_rect.expand_to(xform.xform(rect.position)); r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0))); r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y))); r_rect.expand_to(xform.xform(rect.position + rect.size)); } } void CanvasItemEditor::_update_scrollbars() { updating_scroll = true; Size2 size = viewport->get_size(); Size2 hmin = h_scroll->get_minimum_size(); Size2 vmin = v_scroll->get_minimum_size(); v_scroll->set_begin(Point2(size.width - vmin.width, 0)); v_scroll->set_end(Point2(size.width, size.height)); h_scroll->set_begin(Point2(0, size.height - hmin.height)); h_scroll->set_end(Point2(size.width - vmin.width, size.height)); Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height)); Rect2 canvas_item_rect = Rect2(Point2(), screen_rect); lock_list.clear(); bone_last_frame++; if (editor->get_edited_scene()) _find_canvas_items_span(editor->get_edited_scene(), canvas_item_rect, Transform2D()); List::Element *> bone_to_erase; for (Map::Element *E = bone_list.front(); E; E = E->next()) { if (E->get().last_pass != bone_last_frame) { bone_to_erase.push_back(E); } } while (bone_to_erase.size()) { bone_list.erase(bone_to_erase.front()->get()); bone_to_erase.pop_front(); } //expand area so it's easier to do animations and stuff at 0,0 canvas_item_rect.size += screen_rect * 2; canvas_item_rect.position -= screen_rect; Point2 ofs; if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) { v_scroll->hide(); ofs.y = canvas_item_rect.position.y; } else { v_scroll->show(); v_scroll->set_min(canvas_item_rect.position.y); v_scroll->set_max(canvas_item_rect.position.y + canvas_item_rect.size.y); v_scroll->set_page(local_rect.size.y / zoom); if (first_update) { //so 0,0 is visible v_scroll->set_value(-10); h_scroll->set_value(-10); first_update = false; } ofs.y = v_scroll->get_value(); } if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) { h_scroll->hide(); ofs.x = canvas_item_rect.position.x; } else { h_scroll->show(); h_scroll->set_min(canvas_item_rect.position.x); h_scroll->set_max(canvas_item_rect.position.x + canvas_item_rect.size.x); h_scroll->set_page(local_rect.size.x / zoom); ofs.x = h_scroll->get_value(); } //transform=Matrix32(); transform.elements[2] = -ofs * zoom; editor->get_scene_root()->set_global_canvas_transform(transform); updating_scroll = false; //transform.scale_basis(Vector2(zoom,zoom)); } void CanvasItemEditor::_update_scroll(float) { if (updating_scroll) return; Point2 ofs; ofs.x = h_scroll->get_value(); ofs.y = v_scroll->get_value(); //current_window->set_scroll(-ofs); transform = Transform2D(); transform.scale_basis(Size2(zoom, zoom)); transform.elements[2] = -ofs; editor->get_scene_root()->set_global_canvas_transform(transform); viewport->update(); } void CanvasItemEditor::_set_anchor(float p_left, float p_top, float p_right, float p_bottom) { List &selection = editor_selection->get_selected_node_list(); undo_redo->create_action(TTR("Change Anchors")); for (List::Element *E = selection.front(); E; E = E->next()) { Control *c = E->get()->cast_to(); undo_redo->add_do_method(c, "set_anchor", MARGIN_LEFT, p_left); undo_redo->add_do_method(c, "set_anchor", MARGIN_TOP, p_top); undo_redo->add_do_method(c, "set_anchor", MARGIN_RIGHT, p_right); undo_redo->add_do_method(c, "set_anchor", MARGIN_BOTTOM, p_bottom); undo_redo->add_undo_method(c, "set_anchor", MARGIN_LEFT, c->get_anchor(MARGIN_LEFT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_TOP, c->get_anchor(MARGIN_TOP)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_RIGHT, c->get_anchor(MARGIN_RIGHT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_BOTTOM, c->get_anchor(MARGIN_BOTTOM)); } undo_redo->commit_action(); } void CanvasItemEditor::_set_full_rect() { List &selection = editor_selection->get_selected_node_list(); undo_redo->create_action(TTR("Change Anchors")); for (List::Element *E = selection.front(); E; E = E->next()) { Control *c = E->get()->cast_to(); undo_redo->add_do_method(c, "set_anchor", MARGIN_LEFT, ANCHOR_BEGIN); undo_redo->add_do_method(c, "set_anchor", MARGIN_TOP, ANCHOR_BEGIN); undo_redo->add_do_method(c, "set_anchor", MARGIN_RIGHT, ANCHOR_END); undo_redo->add_do_method(c, "set_anchor", MARGIN_BOTTOM, ANCHOR_END); undo_redo->add_do_method(c, "set_margin", MARGIN_LEFT, 0); undo_redo->add_do_method(c, "set_margin", MARGIN_TOP, 0); undo_redo->add_do_method(c, "set_margin", MARGIN_RIGHT, 0); undo_redo->add_do_method(c, "set_margin", MARGIN_BOTTOM, 0); undo_redo->add_undo_method(c, "set_anchor", MARGIN_LEFT, c->get_anchor(MARGIN_LEFT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_TOP, c->get_anchor(MARGIN_TOP)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_RIGHT, c->get_anchor(MARGIN_RIGHT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_BOTTOM, c->get_anchor(MARGIN_BOTTOM)); undo_redo->add_undo_method(c, "set_margin", MARGIN_LEFT, c->get_margin(MARGIN_LEFT)); undo_redo->add_undo_method(c, "set_margin", MARGIN_TOP, c->get_margin(MARGIN_TOP)); undo_redo->add_undo_method(c, "set_margin", MARGIN_RIGHT, c->get_margin(MARGIN_RIGHT)); undo_redo->add_undo_method(c, "set_margin", MARGIN_BOTTOM, c->get_margin(MARGIN_BOTTOM)); } undo_redo->commit_action(); } void CanvasItemEditor::_popup_callback(int p_op) { last_option = MenuOption(p_op); switch (p_op) { case SNAP_USE: { snap_grid = !snap_grid; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE); edit_menu->get_popup()->set_item_checked(idx, snap_grid); viewport->update(); } break; case SNAP_SHOW_GRID: { snap_show_grid = !snap_show_grid; int idx = edit_menu->get_popup()->get_item_index(SNAP_SHOW_GRID); edit_menu->get_popup()->set_item_checked(idx, snap_show_grid); viewport->update(); } break; case SNAP_USE_ROTATION: { snap_rotation = !snap_rotation; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_ROTATION); edit_menu->get_popup()->set_item_checked(idx, snap_rotation); } break; case SNAP_RELATIVE: { snap_relative = !snap_relative; int idx = edit_menu->get_popup()->get_item_index(SNAP_RELATIVE); edit_menu->get_popup()->set_item_checked(idx, snap_relative); viewport->update(); } break; case SNAP_USE_PIXEL: { snap_pixel = !snap_pixel; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL); edit_menu->get_popup()->set_item_checked(idx, snap_pixel); } break; case SNAP_CONFIGURE: { ((SnapDialog *)snap_dialog)->set_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step); snap_dialog->popup_centered(Size2(220, 160)); } break; case SKELETON_SHOW_BONES: { skeleton_show_bones = !skeleton_show_bones; int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES); skeleton_menu->set_item_checked(idx, skeleton_show_bones); viewport->update(); } break; case ZOOM_IN: { if (zoom > MAX_ZOOM) return; zoom = zoom * (1.0 / 0.5); _update_scroll(0); viewport->update(); return; } break; case ZOOM_OUT: { if (zoom < MIN_ZOOM) return; zoom = zoom * 0.5; _update_scroll(0); viewport->update(); return; } break; case ZOOM_RESET: { zoom = 1; _update_scroll(0); viewport->update(); return; } break; case ZOOM_SET: { updating_value_dialog = true; dialog_label->set_text(TTR("Zoom (%):")); dialog_val->set_min(0.1); dialog_val->set_step(0.1); dialog_val->set_max(800); dialog_val->set_value(zoom * 100); value_dialog->popup_centered(Size2(200, 85)); updating_value_dialog = false; } break; case LOCK_SELECTED: { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_lock_", true); emit_signal("item_lock_status_changed"); } viewport->update(); } break; case UNLOCK_SELECTED: { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_lock_", Variant()); emit_signal("item_lock_status_changed"); } viewport->update(); } break; case GROUP_SELECTED: { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_group_", true); emit_signal("item_group_status_changed"); } viewport->update(); } break; case UNGROUP_SELECTED: { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_group_", Variant()); emit_signal("item_group_status_changed"); } viewport->update(); } break; case ALIGN_VERTICAL: { #if 0 if ( ref_item && canvas_items.size() > 1 ) { Vector2 ref_pos = ref_item->get_global_transform().elements[2]; Rect2 ref_r = ref_item->get_item_rect(); for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { CanvasItem *it_curr = E->key(); if ( it_curr == ref_item ) continue; Vector2 v = it_curr->get_global_transform().elements[2]; Rect2 r = it_curr->get_item_rect(); r.pos.x = ( ref_pos.x + ref_r.size.x / 2 ) - ( v.x + r.size.x / 2 ); it_curr->edit_set_rect( r ); } viewport->update(); } #endif } break; case ALIGN_HORIZONTAL: { #if 0 if ( ref_item && canvas_items.size() > 1 ) { Vector2 ref_pos = ref_item->get_global_transform().elements[2]; Rect2 ref_r = ref_item->get_item_rect(); for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { CanvasItem *it_curr = E->key(); if ( it_curr == ref_item ) continue; Vector2 v = it_curr->get_global_transform().elements[2]; Rect2 r = it_curr->get_item_rect(); r.pos.y = ( ref_pos.y + ref_r.size.y / 2 ) - ( v.y + r.size.y / 2 ); it_curr->edit_set_rect( r ); } viewport->update(); } #endif } break; case SPACE_HORIZONTAL: { //space_selected_items< proj_vector2_x, compare_items_x >(); } break; case SPACE_VERTICAL: { //space_selected_items< proj_vector2_y, compare_items_y >(); } break; case ANCHOR_ALIGN_TOP_LEFT: { _set_anchor(ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN); } break; case ANCHOR_ALIGN_TOP_RIGHT: { _set_anchor(ANCHOR_END, ANCHOR_BEGIN, ANCHOR_END, ANCHOR_BEGIN); } break; case ANCHOR_ALIGN_BOTTOM_LEFT: { _set_anchor(ANCHOR_BEGIN, ANCHOR_END, ANCHOR_BEGIN, ANCHOR_END); } break; case ANCHOR_ALIGN_BOTTOM_RIGHT: { _set_anchor(ANCHOR_END, ANCHOR_END, ANCHOR_END, ANCHOR_END); } break; case ANCHOR_ALIGN_CENTER_LEFT: { _set_anchor(ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_BEGIN, ANCHOR_CENTER); } break; case ANCHOR_ALIGN_CENTER_RIGHT: { _set_anchor(ANCHOR_END, ANCHOR_CENTER, ANCHOR_END, ANCHOR_CENTER); } break; case ANCHOR_ALIGN_CENTER_TOP: { _set_anchor(ANCHOR_CENTER, ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_BEGIN); } break; case ANCHOR_ALIGN_CENTER_BOTTOM: { _set_anchor(ANCHOR_CENTER, ANCHOR_END, ANCHOR_CENTER, ANCHOR_END); } break; case ANCHOR_ALIGN_CENTER: { _set_anchor(ANCHOR_CENTER, ANCHOR_CENTER, ANCHOR_CENTER, ANCHOR_CENTER); } break; case ANCHOR_ALIGN_TOP_WIDE: { _set_anchor(ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_END, ANCHOR_BEGIN); } break; case ANCHOR_ALIGN_LEFT_WIDE: { _set_anchor(ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_END); } break; case ANCHOR_ALIGN_RIGHT_WIDE: { _set_anchor(ANCHOR_END, ANCHOR_BEGIN, ANCHOR_END, ANCHOR_END); } break; case ANCHOR_ALIGN_BOTTOM_WIDE: { _set_anchor(ANCHOR_BEGIN, ANCHOR_END, ANCHOR_END, ANCHOR_END); } break; case ANCHOR_ALIGN_VCENTER_WIDE: { _set_anchor(ANCHOR_CENTER, ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_END); } break; case ANCHOR_ALIGN_HCENTER_WIDE: { _set_anchor(ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_END, ANCHOR_CENTER); } break; case ANCHOR_ALIGN_WIDE: { _set_anchor(ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_END, ANCHOR_END); } break; case ANCHOR_ALIGN_WIDE_FIT: { _set_full_rect(); } break; case ANIM_INSERT_KEY: case ANIM_INSERT_KEY_EXISTING: { bool existing = p_op == ANIM_INSERT_KEY_EXISTING; Map &selection = editor_selection->get_selection(); for (Map::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; if (canvas_item->cast_to()) { Node2D *n2d = canvas_item->cast_to(); if (key_pos) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), existing); if (key_rot) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "rotation_deg", Math::rad2deg(n2d->get_rotation()), existing); if (key_scale) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), existing); if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) { //look for an IK chain List ik_chain; Node2D *n = n2d->get_parent_item()->cast_to(); bool has_chain = false; while (n) { ik_chain.push_back(n); if (n->has_meta("_edit_ik_")) { has_chain = true; break; } if (!n->get_parent_item()) break; n = n->get_parent_item()->cast_to(); } if (has_chain && ik_chain.size()) { for (List::Element *F = ik_chain.front(); F; F = F->next()) { if (key_pos) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), existing); if (key_rot) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "rotation_deg", Math::rad2deg(F->get()->get_rotation()), existing); if (key_scale) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), existing); } } } } else if (canvas_item->cast_to()) { Control *ctrl = canvas_item->cast_to(); if (key_pos) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), existing); if (key_rot) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_deg(), existing); if (key_scale) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), existing); } } } break; case ANIM_INSERT_POS: { key_pos = key_loc_button->is_pressed(); } break; case ANIM_INSERT_ROT: { key_rot = key_rot_button->is_pressed(); } break; case ANIM_INSERT_SCALE: { key_scale = key_scale_button->is_pressed(); } break; /* case ANIM_INSERT_POS_ROT case ANIM_INSERT_POS_SCALE: case ANIM_INSERT_ROT_SCALE: case ANIM_INSERT_POS_ROT_SCALE: { static const bool key_toggles[7][3]={ {true,false,false}, {false,true,false}, {false,false,true}, {true,true,false}, {true,false,true}, {false,true,true}, {true,true,true} }; key_pos=key_toggles[p_op-ANIM_INSERT_POS][0]; key_rot=key_toggles[p_op-ANIM_INSERT_POS][1]; key_scale=key_toggles[p_op-ANIM_INSERT_POS][2]; for(int i=ANIM_INSERT_POS;i<=ANIM_INSERT_POS_ROT_SCALE;i++) { int idx = animation_menu->get_popup()->get_item_index(i); animation_menu->get_popup()->set_item_checked(idx,i==p_op); } } break;*/ case ANIM_COPY_POSE: { pose_clipboard.clear(); Map &selection = editor_selection->get_selection(); for (Map::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; if (canvas_item->cast_to()) { Node2D *n2d = canvas_item->cast_to(); PoseClipboard pc; pc.pos = n2d->get_position(); pc.rot = n2d->get_rotation(); pc.scale = n2d->get_scale(); pc.id = n2d->get_instance_id(); pose_clipboard.push_back(pc); } } } break; case ANIM_PASTE_POSE: { if (!pose_clipboard.size()) break; undo_redo->create_action(TTR("Paste Pose")); for (List::Element *E = pose_clipboard.front(); E; E = E->next()) { Object *o = ObjectDB::get_instance(E->get().id); if (!o) continue; Node2D *n2d = o->cast_to(); if (!n2d) continue; undo_redo->add_do_method(n2d, "set_position", E->get().pos); undo_redo->add_do_method(n2d, "set_rotation", E->get().rot); undo_redo->add_do_method(n2d, "set_scale", E->get().scale); undo_redo->add_undo_method(n2d, "set_position", n2d->get_position()); undo_redo->add_undo_method(n2d, "set_rotation", n2d->get_rotation()); undo_redo->add_undo_method(n2d, "set_scale", n2d->get_scale()); } undo_redo->commit_action(); } break; case ANIM_CLEAR_POSE: { Map &selection = editor_selection->get_selection(); for (Map::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; if (canvas_item->cast_to()) { Node2D *n2d = canvas_item->cast_to(); if (key_pos) n2d->set_position(Vector2()); if (key_rot) n2d->set_rotation(0); if (key_scale) n2d->set_scale(Vector2(1, 1)); } else if (canvas_item->cast_to()) { Control *ctrl = canvas_item->cast_to(); if (key_pos) ctrl->set_position(Point2()); /* if (key_scale) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size()); */ } } } break; case VIEW_CENTER_TO_SELECTION: case VIEW_FRAME_TO_SELECTION: { _focus_selection(p_op); } break; case SKELETON_MAKE_BONES: { Map &selection = editor_selection->get_selection(); for (Map::Element *E = selection.front(); E; E = E->next()) { Node2D *n2d = E->key()->cast_to(); if (!n2d) continue; if (!n2d->is_visible_in_tree()) continue; if (!n2d->get_parent_item()) continue; n2d->set_meta("_edit_bone_", true); if (!skeleton_show_bones) skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); } break; case SKELETON_CLEAR_BONES: { Map &selection = editor_selection->get_selection(); for (Map::Element *E = selection.front(); E; E = E->next()) { Node2D *n2d = E->key()->cast_to(); if (!n2d) continue; if (!n2d->is_visible_in_tree()) continue; n2d->set_meta("_edit_bone_", Variant()); if (!skeleton_show_bones) skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); } break; case SKELETON_SET_IK_CHAIN: { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_ik_", true); if (!skeleton_show_bones) skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); } break; case SKELETON_CLEAR_IK_CHAIN: { Map &selection = editor_selection->get_selection(); for (Map::Element *E = selection.front(); E; E = E->next()) { CanvasItem *n2d = E->key()->cast_to(); if (!n2d) continue; if (!n2d->is_visible_in_tree()) continue; n2d->set_meta("_edit_ik_", Variant()); if (!skeleton_show_bones) skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); } break; } } #if 0 template< class P, class C > void CanvasItemEditor::space_selected_items() { P p; if ( canvas_items.size() > 2 ) { Vector< CanvasItem * > items; for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { CanvasItem *it_curr = E->key(); items.push_back( it_curr ); } items.sort_custom< C >(); float width_s = p.get( items[0]->get_item_rect().size ); float width_e = p.get( items[ items.size() - 1 ]->get_item_rect().size ); float start_x = p.get( items[0]->get_global_transform().elements[2] ) + ( width_s / 2 ); float end_x = p.get( items[ items.size() - 1 ]->get_global_transform().elements[2] ) + ( width_e / 2 ); float sp = ( end_x - start_x ) / ( items.size() - 1 ); for ( int i = 0; i < items.size(); i++ ) { CanvasItem *it_curr = items[i]; Vector2 v = it_curr->get_global_transform().elements[2]; Rect2 r = it_curr->get_item_rect(); p.set( r.pos, ( start_x + sp * i ) - ( p.get( v ) + p.get( r.size ) / 2 ) ); it_curr->edit_set_rect( r ); } viewport->update(); } } #endif void CanvasItemEditor::_focus_selection(int p_op) { Vector2 center(0.f, 0.f); Rect2 rect; int count = 0; Map &selection = editor_selection->get_selection(); for (Map::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; // counting invisible items, for now //if (!canvas_item->is_visible_in_tree()) continue; ++count; Rect2 item_rect = canvas_item->get_item_rect(); Vector2 pos = canvas_item->get_global_transform().get_origin(); Vector2 scale = canvas_item->get_global_transform().get_scale(); real_t angle = canvas_item->get_global_transform().get_rotation(); Transform2D t(angle, Vector2(0.f, 0.f)); item_rect = t.xform(item_rect); Rect2 canvas_item_rect(pos + scale * item_rect.position, scale * item_rect.size); if (count == 1) { rect = canvas_item_rect; } else { rect = rect.merge(canvas_item_rect); } }; if (count == 0) return; if (p_op == VIEW_CENTER_TO_SELECTION) { center = rect.position + rect.size / 2; Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center); h_scroll->set_value(h_scroll->get_value() - offset.x / zoom); v_scroll->set_value(v_scroll->get_value() - offset.y / zoom); } else { // VIEW_FRAME_TO_SELECTION if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) { float scale_x = viewport->get_size().x / rect.size.x; float scale_y = viewport->get_size().y / rect.size.y; zoom = scale_x < scale_y ? scale_x : scale_y; zoom *= 0.90; _update_scroll(0); call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION); } } } void CanvasItemEditor::_bind_methods() { ClassDB::bind_method("_node_removed", &CanvasItemEditor::_node_removed); ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll); ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback); ClassDB::bind_method("_visibility_changed", &CanvasItemEditor::_visibility_changed); ClassDB::bind_method("_dialog_value_changed", &CanvasItemEditor::_dialog_value_changed); ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data); ClassDB::bind_method("_tool_select", &CanvasItemEditor::_tool_select); ClassDB::bind_method("_keying_changed", &CanvasItemEditor::_keying_changed); ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input); ClassDB::bind_method("_viewport_draw", &CanvasItemEditor::_viewport_draw); ClassDB::bind_method("_viewport_gui_input", &CanvasItemEditor::_viewport_gui_input); ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed); ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed); ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide); ADD_SIGNAL(MethodInfo("item_lock_status_changed")); ADD_SIGNAL(MethodInfo("item_group_status_changed")); } #if 0 void CanvasItemEditor::end_drag() { print_line( "end drag" ); if (undo_redo) { undo_redo->create_action("Edit CanvasItem"); for(CanvasItemMap::Element *E=canvas_items.front();E;E=E->next()) { CanvasItem *canvas_item = E->key(); Variant state=canvas_item->edit_get_state(); undo_redo->add_do_method(canvas_item,"edit_set_state",state); undo_redo->add_undo_method(canvas_item,"edit_set_state",E->get().undo_state); } undo_redo->commit_action(); } drag=DRAG_NONE; viewport->update(); } void CanvasItemEditor::box_selection_start( Point2 &click ) { print_line( "box selection start" ); drag_from=transform.affine_inverse().xform(click); box_selecting=true; box_selecting_to=drag_from; viewport->update(); } bool CanvasItemEditor::box_selection_end() { print_line( "box selection end" ); Node* scene = get_scene()->get_root_node()->cast_to()->get_edited_scene(); if (scene) { List selitems; Point2 bsfrom = transform.xform(drag_from); Point2 bsto= transform.xform(box_selecting_to); if (bsfrom.x>bsto.x) SWAP(bsfrom.x,bsto.x); if (bsfrom.y>bsto.y) SWAP(bsfrom.y,bsto.y); if ( bsfrom.distance_to( bsto ) < 3 ) { print_line( "box selection too small" ); box_selecting=false; viewport->update(); return false; } _find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,&selitems); for(List::Element *E=selitems.front();E;E=E->next()) { _append_canvas_item(E->get()); } } box_selecting=false; viewport->update(); return true; } #endif void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) { hb->add_child(p_control); } HSplitContainer *CanvasItemEditor::get_palette_split() { return palette_split; } VSplitContainer *CanvasItemEditor::get_bottom_split() { return bottom_split; } void CanvasItemEditor::focus_selection() { _focus_selection(VIEW_CENTER_TO_SELECTION); } CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { tool = TOOL_SELECT; undo_redo = p_editor->get_undo_redo(); editor = p_editor; editor_selection = p_editor->get_editor_selection(); editor_selection->add_editor_plugin(this); editor_selection->connect("selection_changed", this, "update"); hb = memnew(HBoxContainer); add_child(hb); hb->set_area_as_parent_rect(); bottom_split = memnew(VSplitContainer); bottom_split->set_v_size_flags(SIZE_EXPAND_FILL); add_child(bottom_split); palette_split = memnew(HSplitContainer); palette_split->set_v_size_flags(SIZE_EXPAND_FILL); bottom_split->add_child(palette_split); Control *vp_base = memnew(Control); vp_base->set_v_size_flags(SIZE_EXPAND_FILL); palette_split->add_child(vp_base); ViewportContainer *vp = memnew(ViewportContainer); vp->set_stretch(true); vp_base->add_child(vp); vp->set_area_as_parent_rect(); vp->add_child(p_editor->get_scene_root()); viewport = memnew(CanvasItemEditorViewport(p_editor, this)); vp_base->add_child(viewport); viewport->set_area_as_parent_rect(); viewport->set_clip_contents(true); h_scroll = memnew(HScrollBar); v_scroll = memnew(VScrollBar); viewport->add_child(h_scroll); viewport->add_child(v_scroll); viewport->connect("draw", this, "_viewport_draw"); viewport->connect("gui_input", this, "_viewport_gui_input"); h_scroll->connect("value_changed", this, "_update_scroll", Vector(), Object::CONNECT_DEFERRED); v_scroll->connect("value_changed", this, "_update_scroll", Vector(), Object::CONNECT_DEFERRED); h_scroll->hide(); v_scroll->hide(); updating_scroll = false; viewport->set_focus_mode(FOCUS_ALL); handle_len = 10; first_update = true; select_button = memnew(ToolButton); select_button->set_toggle_mode(true); hb->add_child(select_button); select_button->connect("pressed", this, "_tool_select", make_binds(TOOL_SELECT)); select_button->set_pressed(true); select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q)); select_button->set_tooltip(TTR("Select Mode") + " $sc\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Depth list selection")); move_button = memnew(ToolButton); move_button->set_toggle_mode(true); hb->add_child(move_button); move_button->connect("pressed", this, "_tool_select", make_binds(TOOL_MOVE)); move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W)); move_button->set_tooltip(TTR("Move Mode")); rotate_button = memnew(ToolButton); rotate_button->set_toggle_mode(true); hb->add_child(rotate_button); rotate_button->connect("pressed", this, "_tool_select", make_binds(TOOL_ROTATE)); rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E)); rotate_button->set_tooltip(TTR("Rotate Mode")); hb->add_child(memnew(VSeparator)); list_select_button = memnew(ToolButton); list_select_button->set_toggle_mode(true); hb->add_child(list_select_button); list_select_button->connect("pressed", this, "_tool_select", make_binds(TOOL_LIST_SELECT)); list_select_button->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode).")); pivot_button = memnew(ToolButton); pivot_button->set_toggle_mode(true); hb->add_child(pivot_button); pivot_button->connect("pressed", this, "_tool_select", make_binds(TOOL_EDIT_PIVOT)); pivot_button->set_tooltip(TTR("Click to change object's rotation pivot.")); pan_button = memnew(ToolButton); pan_button->set_toggle_mode(true); hb->add_child(pan_button); pan_button->connect("pressed", this, "_tool_select", make_binds(TOOL_PAN)); pan_button->set_tooltip(TTR("Pan Mode")); hb->add_child(memnew(VSeparator)); lock_button = memnew(ToolButton); hb->add_child(lock_button); lock_button->connect("pressed", this, "_popup_callback", varray(LOCK_SELECTED)); lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved).")); unlock_button = memnew(ToolButton); hb->add_child(unlock_button); unlock_button->connect("pressed", this, "_popup_callback", varray(UNLOCK_SELECTED)); unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved).")); group_button = memnew(ToolButton); hb->add_child(group_button); group_button->connect("pressed", this, "_popup_callback", varray(GROUP_SELECTED)); group_button->set_tooltip(TTR("Makes sure the object's children are not selectable.")); ungroup_button = memnew(ToolButton); hb->add_child(ungroup_button); ungroup_button->connect("pressed", this, "_popup_callback", varray(UNGROUP_SELECTED)); ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected.")); hb->add_child(memnew(VSeparator)); edit_menu = memnew(MenuButton); edit_menu->set_text(TTR("Edit")); hb->add_child(edit_menu); edit_menu->get_popup()->connect("id_pressed", this, "_popup_callback"); PopupMenu *p; p = edit_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_snap", TTR("Use Snap")), SNAP_USE); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Show Grid")), SNAP_SHOW_GRID); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_rotation_snap", TTR("Use Rotation Snap")), SNAP_USE_ROTATION); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_relative", TTR("Snap Relative")), SNAP_RELATIVE); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/configure_snap", TTR("Configure Snap..")), SNAP_CONFIGURE); p->add_separator(); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_pixel_snap", TTR("Use Pixel Snap")), SNAP_USE_PIXEL); p->add_separator(); p->add_submenu_item(TTR("Skeleton.."), "skeleton"); skeleton_menu = memnew(PopupMenu); p->add_child(skeleton_menu); skeleton_menu->set_name("skeleton"); skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bones"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES); skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Bones")), SKELETON_CLEAR_BONES); skeleton_menu->add_separator(); skeleton_menu->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES); skeleton_menu->add_separator(); skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN); skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN); skeleton_menu->set_hide_on_checkable_item_selection(false); skeleton_menu->connect("id_pressed", this, "_popup_callback"); /* p->add_item("Align Horizontal",ALIGN_HORIZONTAL); p->add_item("Align Vertical",ALIGN_VERTICAL); p->add_item("Space Horizontal",SPACE_HORIZONTAL); p->add_item("Space Vertical",SPACE_VERTICAL);*/ view_menu = memnew(MenuButton); view_menu->set_text(TTR("View")); hb->add_child(view_menu); view_menu->get_popup()->connect("id_pressed", this, "_popup_callback"); p = view_menu->get_popup(); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_in", TTR("Zoom In")), ZOOM_IN); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_out", TTR("Zoom Out")), ZOOM_OUT); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset")), ZOOM_RESET); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_set", TTR("Zoom Set..")), ZOOM_SET); p->add_separator(); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION); anchor_menu = memnew(MenuButton); anchor_menu->set_text(TTR("Anchor")); hb->add_child(anchor_menu); anchor_menu->get_popup()->connect("id_pressed", this, "_popup_callback"); anchor_menu->hide(); //p = anchor_menu->get_popup(); animation_hb = memnew(HBoxContainer); hb->add_child(animation_hb); animation_hb->add_child(memnew(VSeparator)); animation_hb->hide(); key_loc_button = memnew(Button("loc")); key_loc_button->set_toggle_mode(true); key_loc_button->set_flat(true); key_loc_button->set_pressed(true); key_loc_button->set_focus_mode(FOCUS_NONE); key_loc_button->add_color_override("font_color", Color(1, 0.6, 0.6)); key_loc_button->add_color_override("font_color_pressed", Color(0.6, 1, 0.6)); key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS)); animation_hb->add_child(key_loc_button); key_rot_button = memnew(Button("rot")); key_rot_button->set_toggle_mode(true); key_rot_button->set_flat(true); key_rot_button->set_pressed(true); key_rot_button->set_focus_mode(FOCUS_NONE); key_rot_button->add_color_override("font_color", Color(1, 0.6, 0.6)); key_rot_button->add_color_override("font_color_pressed", Color(0.6, 1, 0.6)); key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT)); animation_hb->add_child(key_rot_button); key_scale_button = memnew(Button("scl")); key_scale_button->set_toggle_mode(true); key_scale_button->set_flat(true); key_scale_button->set_focus_mode(FOCUS_NONE); key_scale_button->add_color_override("font_color", Color(1, 0.6, 0.6)); key_scale_button->add_color_override("font_color_pressed", Color(0.6, 1, 0.6)); key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE)); animation_hb->add_child(key_scale_button); key_insert_button = memnew(Button); key_insert_button->set_flat(true); key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY)); key_insert_button->set_tooltip(TTR("Insert Keys")); key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT)); animation_hb->add_child(key_insert_button); animation_menu = memnew(MenuButton); animation_menu->set_text(TTR("Animation")); animation_hb->add_child(animation_menu); animation_menu->get_popup()->connect("id_pressed", this, "_popup_callback"); p = animation_menu->get_popup(); p->add_shortcut(ED_GET_SHORTCUT("canvas_item_editor/anim_insert_key"), ANIM_INSERT_KEY); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_MASK_CMD + KEY_INSERT), ANIM_INSERT_KEY_EXISTING); p->add_separator(); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_copy_pose", TTR("Copy Pose")), ANIM_COPY_POSE); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_paste_pose", TTR("Paste Pose")), ANIM_PASTE_POSE); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KEY_MASK_SHIFT | KEY_K), ANIM_CLEAR_POSE); snap_dialog = memnew(SnapDialog); snap_dialog->connect("confirmed", this, "_snap_changed"); add_child(snap_dialog); value_dialog = memnew(AcceptDialog); value_dialog->set_title(TTR("Set a Value")); value_dialog->get_ok()->set_text(TTR("Close")); add_child(value_dialog); Label *l = memnew(Label); l->set_text(TTR("Snap (Pixels):")); l->set_position(Point2(5, 5)); value_dialog->add_child(l); dialog_label = l; dialog_val = memnew(SpinBox); dialog_val->set_anchor(MARGIN_RIGHT, ANCHOR_END); dialog_val->set_begin(Point2(15, 25)); dialog_val->set_end(Point2(-10, 25)); value_dialog->add_child(dialog_val); dialog_val->connect("value_changed", this, "_dialog_value_changed"); select_sb = Ref(memnew(StyleBoxTexture)); selection_menu = memnew(PopupMenu); add_child(selection_menu); selection_menu->set_custom_minimum_size(Vector2(100, 0)); selection_menu->connect("id_pressed", this, "_selection_result_pressed"); selection_menu->connect("popup_hide", this, "_selection_menu_hide"); key_pos = true; key_rot = true; key_scale = false; zoom = 1; snap_offset = Vector2(0, 0); snap_step = Vector2(10, 10); snap_rotation_offset = 0; snap_rotation_step = 15 / (180 / Math_PI); snap_grid = false; snap_show_grid = false; snap_rotation = false; snap_pixel = false; skeleton_show_bones = true; skeleton_menu->set_item_checked(skeleton_menu->get_item_index(SKELETON_SHOW_BONES), true); updating_value_dialog = false; box_selecting = false; //zoom=0.5; singleton = this; set_process_unhandled_key_input(true); can_move_pivot = false; drag = DRAG_NONE; bone_last_frame = 0; additive_selection = false; } CanvasItemEditor *CanvasItemEditor::singleton = NULL; void CanvasItemEditorPlugin::edit(Object *p_object) { canvas_item_editor->set_undo_redo(&get_undo_redo()); canvas_item_editor->edit(p_object->cast_to()); } bool CanvasItemEditorPlugin::handles(Object *p_object) const { return p_object->is_class("CanvasItem"); } void CanvasItemEditorPlugin::make_visible(bool p_visible) { if (p_visible) { canvas_item_editor->show(); canvas_item_editor->set_fixed_process(true); VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false); canvas_item_editor->viewport->grab_focus(); } else { canvas_item_editor->hide(); canvas_item_editor->set_fixed_process(false); VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), true); } } Dictionary CanvasItemEditorPlugin::get_state() const { return canvas_item_editor->get_state(); } void CanvasItemEditorPlugin::set_state(const Dictionary &p_state) { canvas_item_editor->set_state(p_state); } CanvasItemEditorPlugin::CanvasItemEditorPlugin(EditorNode *p_node) { editor = p_node; canvas_item_editor = memnew(CanvasItemEditor(editor)); canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); editor->get_viewport()->add_child(canvas_item_editor); canvas_item_editor->set_area_as_parent_rect(); canvas_item_editor->hide(); } CanvasItemEditorPlugin::~CanvasItemEditorPlugin() { } void CanvasItemEditorViewport::_on_mouse_exit() { if (!selector->is_visible()) { _remove_preview(); } } void CanvasItemEditorViewport::_on_select_type(Object *selected) { CheckBox *check = selected->cast_to(); String type = check->get_text(); selector_label->set_text(vformat(TTR("Add %s"), type)); label->set_text(vformat(TTR("Adding %s..."), type)); } void CanvasItemEditorViewport::_on_change_type() { if (!button_group->get_pressed_button()) return; CheckBox *check = button_group->get_pressed_button()->cast_to(); default_type = check->get_text(); _perform_drop_data(); selector->hide(); } void CanvasItemEditorViewport::_create_preview(const Vector &files) const { label->set_position(get_global_position() + Point2(14, 14) * EDSCALE); label_desc->set_position(label->get_position() + Point2(0, label->get_size().height)); for (int i = 0; i < files.size(); i++) { String path = files[i]; RES res = ResourceLoader::load(path); Ref texture = Ref(res->cast_to()); Ref scene = Ref(res->cast_to()); if (texture != NULL || scene != NULL) { if (texture != NULL) { Sprite *sprite = memnew(Sprite); sprite->set_texture(texture); sprite->set_modulate(Color(1, 1, 1, 0.7f)); preview->add_child(sprite); label->show(); label_desc->show(); } else { if (scene.is_valid()) { Node *instance = scene->instance(); if (instance) { preview->add_child(instance); } } } editor->get_scene_root()->add_child(preview); } } } void CanvasItemEditorViewport::_remove_preview() { if (preview->get_parent()) { editor->get_scene_root()->remove_child(preview); for (int i = preview->get_child_count() - 1; i >= 0; i--) { Node *node = preview->get_child(i); memdelete(node); } label->hide(); label_desc->hide(); } } bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { if (p_desired_node->get_filename() == p_target_scene_path) { return true; } int childCount = p_desired_node->get_child_count(); for (int i = 0; i < childCount; i++) { Node *child = p_desired_node->get_child(i); if (_cyclical_dependency_exists(p_target_scene_path, child)) { return true; } } return false; } void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) { child->set_name(path.get_file().get_basename()); Ref texture = Ref(ResourceCache::get(path)->cast_to()); Size2 texture_size = texture->get_size(); editor_data->get_undo_redo().add_do_method(parent, "add_child", child); editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene()); editor_data->get_undo_redo().add_do_reference(child); editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child); String new_name = parent->validate_child_name(child); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", editor->get_edited_scene()->get_path_to(parent), child->get_class(), new_name); editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); // handle with different property for texture String property = "texture"; List props; child->get_property_list(&props); for (const List::Element *E = props.front(); E; E = E->next()) { if (E->get().name == "config/texture") { // Particles2D property = "config/texture"; break; } else if (E->get().name == "texture/texture") { // Polygon2D property = "texture/texture"; break; } else if (E->get().name == "normal") { // TouchScreenButton property = "normal"; break; } } editor_data->get_undo_redo().add_do_property(child, property, texture); // make visible for certain node type if (default_type == "Patch9Rect") { editor_data->get_undo_redo().add_do_property(child, "rect/size", texture_size); } else if (default_type == "Polygon2D") { PoolVector list; list.push_back(Vector2(0, 0)); list.push_back(Vector2(texture_size.width, 0)); list.push_back(Vector2(texture_size.width, texture_size.height)); list.push_back(Vector2(0, texture_size.height)); editor_data->get_undo_redo().add_do_property(child, "polygon", list); } // locate at preview position Point2 pos; if (parent->has_method("get_global_position")) { pos = parent->call("get_global_position"); } Transform2D trans = canvas->get_canvas_transform(); Point2 target_pos = (p_point - trans.get_origin()) / trans.get_scale().x - pos; if (default_type == "Polygon2D" || default_type == "TouchScreenButton" || default_type == "TextureRect" || default_type == "Patch9Rect") { target_pos -= texture_size / 2; } // there's nothing to be used as source position so snapping will work as absolute if enabled target_pos = canvas->snap_point(target_pos, Vector2()); editor_data->get_undo_redo().add_do_method(child, "set_position", target_pos); } bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) { Ref sdata = ResourceLoader::load(path); if (!sdata.is_valid()) { // invalid scene return false; } Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instanced_scene) { // error on instancing return false; } if (editor->get_edited_scene()->get_filename() != "") { // cyclical instancing if (_cyclical_dependency_exists(editor->get_edited_scene()->get_filename(), instanced_scene)) { memdelete(instanced_scene); return false; } } instanced_scene->set_filename(ProjectSettings::get_singleton()->localize_path(path)); editor_data->get_undo_redo().add_do_method(parent, "add_child", instanced_scene); editor_data->get_undo_redo().add_do_method(instanced_scene, "set_owner", editor->get_edited_scene()); editor_data->get_undo_redo().add_do_reference(instanced_scene); editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene); String new_name = parent->validate_child_name(instanced_scene); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name); editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); Point2 pos; Node2D *parent_node2d = parent->cast_to(); if (parent_node2d) { pos = parent_node2d->get_global_position(); } else { Control *parent_control = parent->cast_to(); if (parent_control) { pos = parent_control->get_global_position(); } } Transform2D trans = canvas->get_canvas_transform(); Vector2 target_pos = (p_point - trans.get_origin()) / trans.get_scale().x - pos; // in relative snapping it may be useful for the user to take the original node position into account Vector2 start_pos = instanced_scene->cast_to() ? instanced_scene->cast_to()->get_position() : target_pos; target_pos = canvas->snap_point(target_pos, start_pos); editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos); return true; } void CanvasItemEditorViewport::_perform_drop_data() { _remove_preview(); Vector error_files; editor_data->get_undo_redo().create_action(TTR("Create Node")); for (int i = 0; i < selected_files.size(); i++) { String path = selected_files[i]; RES res = ResourceLoader::load(path); if (res.is_null()) { continue; } Ref texture = Ref(res->cast_to()); Ref scene = Ref(res->cast_to()); if (texture != NULL) { Node *child; if (default_type == "Light2D") child = memnew(Light2D); else if (default_type == "Particles2D") child = memnew(Particles2D); else if (default_type == "Polygon2D") child = memnew(Polygon2D); else if (default_type == "TouchScreenButton") child = memnew(TouchScreenButton); else if (default_type == "TextureRect") child = memnew(TextureRect); else if (default_type == "Patch9Rect") child = memnew(NinePatchRect); else child = memnew(Sprite); // default _create_nodes(target_node, child, path, drop_pos); } else if (scene != NULL) { bool success = _create_instance(target_node, path, drop_pos); if (!success) { error_files.push_back(path); } } } editor_data->get_undo_redo().commit_action(); if (error_files.size() > 0) { String files_str; for (int i = 0; i < error_files.size(); i++) { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); accept->get_ok()->set_text(TTR("Ugh")); accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); accept->popup_centered_minsize(); } } bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Variant &p_data) const { Dictionary d = p_data; if (d.has("type")) { if (String(d["type"]) == "files") { Vector files = d["files"]; bool can_instance = false; for (int i = 0; i < files.size(); i++) { // check if dragged files contain resource or scene can be created at least one RES res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; } String type = res->get_class(); if (type == "PackedScene") { Ref sdata = ResourceLoader::load(files[i]); Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instanced_scene) { continue; } memdelete(instanced_scene); } can_instance = true; break; } if (can_instance) { if (!preview->get_parent()) { // create preview only once _create_preview(files); } Transform2D trans = canvas->get_canvas_transform(); preview->set_position((p_point - trans.get_origin()) / trans.get_scale().x); label->set_text(vformat(TTR("Adding %s..."), default_type)); } return can_instance; } } label->hide(); return false; } void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) { bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT); bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT); selected_files.clear(); Dictionary d = p_data; if (d.has("type") && String(d["type"]) == "files") { selected_files = d["files"]; } List list = editor->get_editor_selection()->get_selected_node_list(); if (list.size() == 0) { accept->get_ok()->set_text(TTR("OK :(")); accept->set_text(TTR("No parent to instance a child at.")); accept->popup_centered_minsize(); _remove_preview(); return; } if (list.size() != 1) { accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); _remove_preview(); return; } target_node = list[0]; if (is_shift && target_node != editor->get_edited_scene()) { target_node = target_node->get_parent(); } drop_pos = p_point; if (is_alt) { List btn_list; button_group->get_buttons(&btn_list); for (int i = 0; i < btn_list.size(); i++) { CheckBox *check = btn_list[i]->cast_to(); check->set_pressed(check->get_text() == default_type); } selector_label->set_text(vformat(TTR("Add %s"), default_type)); selector->popup_centered_minsize(); } else { _perform_drop_data(); } } void CanvasItemEditorViewport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { connect("mouse_exited", this, "_on_mouse_exit"); label->add_color_override("font_color", get_color("warning_color", "Editor")); } break; case NOTIFICATION_EXIT_TREE: { disconnect("mouse_exited", this, "_on_mouse_exit"); } break; default: break; } } void CanvasItemEditorViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("_on_select_type"), &CanvasItemEditorViewport::_on_select_type); ClassDB::bind_method(D_METHOD("_on_change_type"), &CanvasItemEditorViewport::_on_change_type); ClassDB::bind_method(D_METHOD("_on_mouse_exit"), &CanvasItemEditorViewport::_on_mouse_exit); } CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas) { default_type = "Sprite"; // Node2D types.push_back("Sprite"); types.push_back("Light2D"); types.push_back("Particles2D"); types.push_back("Polygon2D"); types.push_back("TouchScreenButton"); // Control types.push_back("TextureRect"); types.push_back("Patch9Rect"); target_node = NULL; editor = p_node; editor_data = editor->get_scene_tree_dock()->get_editor_data(); canvas = p_canvas; preview = memnew(Node2D); accept = memnew(AcceptDialog); editor->get_gui_base()->add_child(accept); selector = memnew(AcceptDialog); selector->set_title(TTR("Change default type")); VBoxContainer *vbc = memnew(VBoxContainer); vbc->set_h_size_flags(SIZE_EXPAND_FILL); vbc->set_v_size_flags(SIZE_EXPAND_FILL); vbc->set_custom_minimum_size(Size2(200, 260) * EDSCALE); selector_label = memnew(Label); selector_label->set_align(Label::ALIGN_CENTER); selector_label->set_valign(Label::VALIGN_BOTTOM); selector_label->set_custom_minimum_size(Size2(0, 30) * EDSCALE); vbc->add_child(selector_label); button_group.instance(); btn_group = memnew(VBoxContainer); btn_group->set_h_size_flags(0); for (int i = 0; i < types.size(); i++) { CheckBox *check = memnew(CheckBox); check->set_text(types[i]); check->connect("button_down", this, "_on_select_type", varray(check)); btn_group->add_child(check); check->set_button_group(button_group); } vbc->add_child(btn_group); selector->connect("confirmed", this, "_on_change_type"); selector->add_child(vbc); editor->get_gui_base()->add_child(selector); label = memnew(Label); label->add_color_override("font_color_shadow", Color(0, 0, 0, 1)); label->add_constant_override("shadow_as_outline", 1 * EDSCALE); label->hide(); editor->get_gui_base()->add_child(label); label_desc = memnew(Label); label_desc->set_text(TTR("Drag & drop + Shift : Add node as sibling\nDrag & drop + Alt : Change node type")); label_desc->add_color_override("font_color", Color(0.6f, 0.6f, 0.6f, 1)); label_desc->add_color_override("font_color_shadow", Color(0.2f, 0.2f, 0.2f, 1)); label_desc->add_constant_override("shadow_as_outline", 1 * EDSCALE); label_desc->add_constant_override("line_spacing", 0); label_desc->hide(); editor->get_gui_base()->add_child(label_desc); }