/*************************************************************************/ /* gdnative.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdnative.h" #include "global_constants.h" #include "io/file_access_encrypted.h" #include "os/file_access.h" #include "os/os.h" #include "project_settings.h" #include "scene/main/scene_tree.h" static const String init_symbol = "gdnative_init"; static const String terminate_symbol = "gdnative_terminate"; static const String default_symbol_prefix = "godot_"; static const bool default_singleton = false; static const bool default_load_once = true; static const bool default_reloadable = true; // Defined in gdnative_api_struct.gen.cpp extern const godot_gdnative_core_api_struct api_struct; Map > > *GDNativeLibrary::loaded_libraries = NULL; GDNativeLibrary::GDNativeLibrary() { config_file.instance(); symbol_prefix = default_symbol_prefix; load_once = default_load_once; singleton = default_singleton; reloadable = default_reloadable; if (GDNativeLibrary::loaded_libraries == NULL) { GDNativeLibrary::loaded_libraries = memnew((Map > >)); } } GDNativeLibrary::~GDNativeLibrary() { } void GDNativeLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file); ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path); ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies); ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once); ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton); ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix); ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable); ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once); ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton); ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix); ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton"); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable"); } GDNative::GDNative() { native_handle = NULL; initialized = false; } GDNative::~GDNative() { } void GDNative::_bind_methods() { ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library); ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library); ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize); ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate); ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); } void GDNative::set_library(Ref p_library) { ERR_EXPLAIN("Tried to change library of GDNative when it is already set"); ERR_FAIL_COND(library.is_valid()); library = p_library; } Ref GDNative::get_library() { return library; } extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have); extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what); bool GDNative::initialize() { if (library.is_null()) { ERR_PRINT("No library set, can't initialize GDNative object"); return false; } String lib_path = library->get_current_library_path(); if (lib_path.empty()) { ERR_PRINT("No library set for this platform"); return false; } #ifdef IPHONE_ENABLED // on iOS we use static linking String path = ""; #elif defined(ANDROID_ENABLED) // On Android dynamic libraries are located separately from resource assets, // we should pass library name to dlopen(). The library name is flattened // during export. String path = lib_path.get_file(); #elif defined(UWP_ENABLED) // On UWP we use a relative path from the app String path = lib_path.replace("res://", ""); #else String path = ProjectSettings::get_singleton()->globalize_path(lib_path); #endif if (library->should_load_once()) { if (GDNativeLibrary::loaded_libraries->has(lib_path)) { // already loaded. Don't load again. // copy some of the stuff instead this->native_handle = (*GDNativeLibrary::loaded_libraries)[lib_path][0]->native_handle; initialized = true; return true; } } Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true); if (err != OK) { return false; } void *library_init; // we cheat here a little bit. you saw nothing initialized = true; err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false); initialized = false; if (err || !library_init) { OS::get_singleton()->close_dynamic_library(native_handle); native_handle = NULL; ERR_PRINT("Failed to obtain godot_gdnative_init symbol"); return false; } godot_gdnative_init_fn library_init_fpointer; library_init_fpointer = (godot_gdnative_init_fn)library_init; static uint64_t core_api_hash = 0; static uint64_t editor_api_hash = 0; static uint64_t no_api_hash = 0; if (!(core_api_hash || editor_api_hash || no_api_hash)) { core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); } godot_gdnative_init_options options; options.api_struct = &api_struct; options.in_editor = Engine::get_singleton()->is_editor_hint(); options.core_api_hash = core_api_hash; options.editor_api_hash = editor_api_hash; options.no_api_hash = no_api_hash; options.report_version_mismatch = &_gdnative_report_version_mismatch; options.report_loading_error = &_gdnative_report_loading_error; options.gd_native_library = (godot_object *)(get_library().ptr()); options.active_library_path = (godot_string *)&path; library_init_fpointer(&options); initialized = true; if (library->should_load_once() && !GDNativeLibrary::loaded_libraries->has(lib_path)) { Vector > gdnatives; gdnatives.resize(1); gdnatives[0] = Ref(this); GDNativeLibrary::loaded_libraries->insert(lib_path, gdnatives); } return true; } bool GDNative::terminate() { if (!initialized) { ERR_PRINT("No valid library handle, can't terminate GDNative object"); return false; } if (library->should_load_once()) { Vector > *gdnatives = &(*GDNativeLibrary::loaded_libraries)[library->get_current_library_path()]; if (gdnatives->size() > 1) { // there are other GDNative's still using this library, so we actually don't terminte gdnatives->erase(Ref(this)); initialized = false; return true; } else if (gdnatives->size() == 1) { // we're the last one, terminate! gdnatives->clear(); // wew this looks scary, but all it does is remove the entry completely GDNativeLibrary::loaded_libraries->erase(GDNativeLibrary::loaded_libraries->find(library->get_current_library_path())); } } void *library_terminate; Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate); if (error || !library_terminate) { OS::get_singleton()->close_dynamic_library(native_handle); native_handle = NULL; return true; } godot_gdnative_terminate_fn library_terminate_pointer; library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate; godot_gdnative_terminate_options options; options.in_editor = Engine::get_singleton()->is_editor_hint(); library_terminate_pointer(&options); initialized = false; // GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); OS::get_singleton()->close_dynamic_library(native_handle); native_handle = NULL; return true; } bool GDNative::is_initialized() { return initialized; } void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) { native_calls.insert(p_call_type, p_callback); } Vector GDNativeCallRegistry::get_native_call_types() { Vector call_types; call_types.resize(native_calls.size()); size_t idx = 0; for (Map::Element *E = native_calls.front(); E; E = E->next(), idx++) { call_types[idx] = E->key(); } return call_types; } Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) { Map::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type); if (!E) { ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data()); return Variant(); } void *procedure_handle; Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( native_handle, p_procedure_name, procedure_handle); if (err != OK || procedure_handle == NULL) { return Variant(); } godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments); Variant res = *(Variant *)&result; godot_variant_destroy(&result); return res; } Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) { if (!initialized) { ERR_PRINT("No valid library handle, can't get symbol from GDNative object"); return ERR_CANT_OPEN; } Error result = OS::get_singleton()->get_dynamic_library_symbol_handle( native_handle, p_procedure_name, r_handle, p_optional); return result; } RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error) { Ref lib; lib.instance(); Ref config = lib->get_config_file(); Error err = config->load(p_path); if (r_error) { *r_error = err; } lib->set_singleton(config->get_value("general", "singleton", default_singleton)); lib->set_load_once(config->get_value("general", "load_once", default_load_once)); lib->set_symbol_prefix(config->get_value("general", "symbol_prefix", default_symbol_prefix)); lib->set_reloadable(config->get_value("general", "reloadable", default_reloadable)); String entry_lib_path; { List entry_keys; config->get_section_keys("entry", &entry_keys); for (List::Element *E = entry_keys.front(); E; E = E->next()) { String key = E->get(); Vector tags = key.split("."); bool skip = false; for (int i = 0; i < tags.size(); i++) { bool has_feature = OS::get_singleton()->has_feature(tags[i]); if (!has_feature) { skip = true; break; } } if (skip) { continue; } entry_lib_path = config->get_value("entry", key); break; } } Vector dependency_paths; { List dependency_keys; config->get_section_keys("dependencies", &dependency_keys); for (List::Element *E = dependency_keys.front(); E; E = E->next()) { String key = E->get(); Vector tags = key.split("."); bool skip = false; for (int i = 0; i < tags.size(); i++) { bool has_feature = OS::get_singleton()->has_feature(tags[i]); if (!has_feature) { skip = true; break; } } if (skip) { continue; } dependency_paths = config->get_value("dependencies", key); break; } } lib->current_library_path = entry_lib_path; lib->current_dependencies = dependency_paths; return lib; } void GDNativeLibraryResourceLoader::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("gdnlib"); } bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const { return p_type == "GDNativeLibrary"; } String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); if (el == "gdnlib") return "GDNativeLibrary"; return ""; } Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { Ref lib = p_resource; if (lib.is_null()) { return ERR_INVALID_DATA; } Ref config = lib->get_config_file(); config->set_value("general", "singleton", lib->is_singleton()); config->set_value("general", "load_once", lib->should_load_once()); config->set_value("general", "symbol_prefix", lib->get_symbol_prefix()); config->set_value("general", "reloadable", lib->is_reloadable()); return config->save(p_path); } bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const { return Object::cast_to(*p_resource) != NULL; } void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List *p_extensions) const { if (Object::cast_to(*p_resource) != NULL) { p_extensions->push_back("gdnlib"); } }