<?xml version="1.0" encoding="UTF-8" ?> <class name="ArrayOccluder3D" inherits="Occluder3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> 3D polygon shape for use with occlusion culling in [OccluderInstance3D]. </brief_description> <description> [ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders. See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling. </description> <tutorials> </tutorials> <methods> <method name="set_arrays"> <return type="void" /> <param index="0" name="vertices" type="PackedVector3Array" /> <param index="1" name="indices" type="PackedInt32Array" /> <description> </description> </method> </methods> <members> <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()"> </member> <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()"> </member> </members> </class>