<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="4.0"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0"> </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0"> </member> </members> <constants> <constant name="SOURCE_TEXTURE" value="0" enum="Source"> </constant> <constant name="SOURCE_SCREEN" value="1" enum="Source"> </constant> <constant name="SOURCE_2D_TEXTURE" value="2" enum="Source"> </constant> <constant name="SOURCE_2D_NORMAL" value="3" enum="Source"> </constant> <constant name="SOURCE_DEPTH" value="4" enum="Source"> </constant> <constant name="SOURCE_PORT" value="5" enum="Source"> </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> </constant> <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> </constant> </constants> </class>