using System;
using System.Collections.Generic;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

namespace Godot.Collections
{
    class DictionarySafeHandle : SafeHandle
    {
        public DictionarySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
        {
            this.handle = handle;
        }

        public override bool IsInvalid
        {
            get
            {
                return handle == IntPtr.Zero;
            }
        }

        protected override bool ReleaseHandle()
        {
            Dictionary.godot_icall_Dictionary_Dtor(handle);
            return true;
        }
    }

    public class Dictionary :
        IDictionary,
        IDisposable
    {
        DictionarySafeHandle safeHandle;
        bool disposed = false;

        public Dictionary()
        {
            safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
        }

        public Dictionary(IDictionary dictionary) : this()
        {
            if (dictionary == null)
                throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'");

            MarshalUtils.IDictionaryToDictionary(dictionary, GetPtr());
        }

        internal Dictionary(DictionarySafeHandle handle)
        {
            safeHandle = handle;
        }

        internal Dictionary(IntPtr handle)
        {
            safeHandle = new DictionarySafeHandle(handle);
        }

        internal IntPtr GetPtr()
        {
            if (disposed)
                throw new ObjectDisposedException(GetType().FullName);

            return safeHandle.DangerousGetHandle();
        }

        public void Dispose()
        {
            if (disposed)
                return;

            if (safeHandle != null)
            {
                safeHandle.Dispose();
                safeHandle = null;
            }

            disposed = true;
        }

        // IDictionary

        public ICollection Keys
        {
            get
            {
                IntPtr handle = godot_icall_Dictionary_Keys(GetPtr());
                return new Array(new ArraySafeHandle(handle));
            }
        }

        public ICollection Values
        {
            get
            {
                IntPtr handle = godot_icall_Dictionary_Values(GetPtr());
                return new Array(new ArraySafeHandle(handle));
            }
        }

        public bool IsFixedSize => false;

        public bool IsReadOnly => false;

        public object this[object key]
        {
            get => godot_icall_Dictionary_GetValue(GetPtr(), key);
            set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
        }

        public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);

        public void Clear() => godot_icall_Dictionary_Clear(GetPtr());

        public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);

        public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);

        public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);

        // ICollection

        public object SyncRoot => this;

        public bool IsSynchronized => false;

        public int Count => godot_icall_Dictionary_Count(GetPtr());

        public void CopyTo(System.Array array, int index)
        {
            // TODO Can be done with single internal call

            if (array == null)
                throw new ArgumentNullException(nameof(array), "Value cannot be null.");

            if (index < 0)
                throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");

            Array keys = (Array)Keys;
            Array values = (Array)Values;
            int count = Count;

            if (array.Length < (index + count))
                throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");

            for (int i = 0; i < count; i++)
            {
                array.SetValue(new DictionaryEntry(keys[i], values[i]), index);
                index++;
            }
        }

        // IEnumerable

        IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();

        private class DictionaryEnumerator : IDictionaryEnumerator
        {
            Array keys;
            Array values;
            int count;
            int index = -1;

            public DictionaryEnumerator(Dictionary dictionary)
            {
                // TODO 3 internal calls, can reduce to 1
                keys = (Array)dictionary.Keys;
                values = (Array)dictionary.Values;
                count = dictionary.Count;
            }

            public object Current => Entry;

            public DictionaryEntry Entry =>
                // TODO 2 internal calls, can reduce to 1
                new DictionaryEntry(keys[index], values[index]);

            public object Key => Entry.Key;

            public object Value => Entry.Value;

            public bool MoveNext()
            {
                index++;
                return index < count;
            }

            public void Reset()
            {
                index = -1;
            }
        }

        public override string ToString()
        {
            return godot_icall_Dictionary_ToString(GetPtr());
        }

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static IntPtr godot_icall_Dictionary_Ctor();

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static object godot_icall_Dictionary_GetValue_Generic(IntPtr ptr, object key, int valTypeEncoding, IntPtr valTypeClass);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_Dictionary_TryGetValue_Generic(IntPtr ptr, object key, out object value, int valTypeEncoding, IntPtr valTypeClass);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
    }

    public class Dictionary<TKey, TValue> :
        IDictionary<TKey, TValue>
    {
        Dictionary objectDict;

        internal static int valTypeEncoding;
        internal static IntPtr valTypeClass;

        static Dictionary()
        {
            Dictionary.godot_icall_Dictionary_Generic_GetValueTypeInfo(typeof(TValue), out valTypeEncoding, out valTypeClass);
        }

        public Dictionary()
        {
            objectDict = new Dictionary();
        }

        public Dictionary(IDictionary<TKey, TValue> dictionary)
        {
            objectDict = new Dictionary();

            if (dictionary == null)
                throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'");

            // TODO: Can be optimized

            IntPtr godotDictionaryPtr = GetPtr();

            foreach (KeyValuePair<TKey, TValue> entry in dictionary)
            {
                Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
            }
        }

        public Dictionary(Dictionary dictionary)
        {
            objectDict = dictionary;
        }

        internal Dictionary(IntPtr handle)
        {
            objectDict = new Dictionary(handle);
        }

        internal Dictionary(DictionarySafeHandle handle)
        {
            objectDict = new Dictionary(handle);
        }

        public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
        {
            return from.objectDict;
        }

        internal IntPtr GetPtr()
        {
            return objectDict.GetPtr();
        }

        // IDictionary<TKey, TValue>

        public TValue this[TKey key]
        {
            get
            {
                return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass);
            }
            set
            {
                objectDict[key] = value;
            }
        }

        public ICollection<TKey> Keys
        {
            get
            {
                IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(objectDict.GetPtr());
                return new Array<TKey>(new ArraySafeHandle(handle));
            }
        }

        public ICollection<TValue> Values
        {
            get
            {
                IntPtr handle = Dictionary.godot_icall_Dictionary_Values(objectDict.GetPtr());
                return new Array<TValue>(new ArraySafeHandle(handle));
            }
        }

        public void Add(TKey key, TValue value)
        {
            objectDict.Add(key, value);
        }

        public bool ContainsKey(TKey key)
        {
            return objectDict.Contains(key);
        }

        public bool Remove(TKey key)
        {
            return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
        }

        public bool TryGetValue(TKey key, out TValue value)
        {
            object retValue;
            bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
            value = found ? (TValue)retValue : default(TValue);
            return found;
        }

        // ICollection<KeyValuePair<TKey, TValue>>

        public int Count
        {
            get
            {
                return objectDict.Count;
            }
        }

        public bool IsReadOnly
        {
            get
            {
                return objectDict.IsReadOnly;
            }
        }

        public void Add(KeyValuePair<TKey, TValue> item)
        {
            objectDict.Add(item.Key, item.Value);
        }

        public void Clear()
        {
            objectDict.Clear();
        }

        public bool Contains(KeyValuePair<TKey, TValue> item)
        {
            return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
        }

        public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
        {
            if (array == null)
                throw new ArgumentNullException(nameof(array), "Value cannot be null.");

            if (arrayIndex < 0)
                throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");

            // TODO 3 internal calls, can reduce to 1
            Array<TKey> keys = (Array<TKey>)Keys;
            Array<TValue> values = (Array<TValue>)Values;
            int count = Count;

            if (array.Length < (arrayIndex + count))
                throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");

            for (int i = 0; i < count; i++)
            {
                // TODO 2 internal calls, can reduce to 1
                array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
                arrayIndex++;
            }
        }

        public bool Remove(KeyValuePair<TKey, TValue> item)
        {
            return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value); ;
        }

        // IEnumerable<KeyValuePair<TKey, TValue>>

        public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
        {
            // TODO 3 internal calls, can reduce to 1
            Array<TKey> keys = (Array<TKey>)Keys;
            Array<TValue> values = (Array<TValue>)Values;
            int count = Count;

            for (int i = 0; i < count; i++)
            {
                // TODO 2 internal calls, can reduce to 1
                yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]);
            }
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        public override string ToString() => objectDict.ToString();
    }
}