/*************************************************************************/ /* library_godot_display.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ /* * Display Server listeners. * Keeps track of registered event listeners so it can remove them on shutdown. */ const GodotDisplayListeners = { $GodotDisplayListeners__deps: ['$GodotOS'], $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });', $GodotDisplayListeners: { handlers: [], has: function (target, event, method, capture) { return GodotDisplayListeners.handlers.findIndex(function (e) { return e.target === target && e.event === event && e.method === method && e.capture === capture; }) !== -1; }, add: function (target, event, method, capture) { if (GodotDisplayListeners.has(target, event, method, capture)) { return; } function Handler(p_target, p_event, p_method, p_capture) { this.target = p_target; this.event = p_event; this.method = p_method; this.capture = p_capture; } GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture)); target.addEventListener(event, method, capture); }, clear: function () { GodotDisplayListeners.handlers.forEach(function (h) { h.target.removeEventListener(h.event, h.method, h.capture); }); GodotDisplayListeners.handlers.length = 0; }, }, }; mergeInto(LibraryManager.library, GodotDisplayListeners); /* * Drag and drop handler. * This is pretty big, but basically detect dropped files on GodotConfig.canvas, * process them one by one (recursively for directories), and copies them to * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot * event (that requires a string array of paths). * * NOTE: The temporary files are removed after the callback. This means that * deferred callbacks won't be able to access the files. */ const GodotDisplayDragDrop = { $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'], $GodotDisplayDragDrop: { promises: [], pending_files: [], add_entry: function (entry) { if (entry.isDirectory) { GodotDisplayDragDrop.add_dir(entry); } else if (entry.isFile) { GodotDisplayDragDrop.add_file(entry); } else { GodotRuntime.error('Unrecognized entry...', entry); } }, add_dir: function (entry) { GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) { const reader = entry.createReader(); reader.readEntries(function (entries) { for (let i = 0; i < entries.length; i++) { GodotDisplayDragDrop.add_entry(entries[i]); } resolve(); }); })); }, add_file: function (entry) { GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) { entry.file(function (file) { const reader = new FileReader(); reader.onload = function () { const f = { 'path': file.relativePath || file.webkitRelativePath, 'name': file.name, 'type': file.type, 'size': file.size, 'data': reader.result, }; if (!f['path']) { f['path'] = f['name']; } GodotDisplayDragDrop.pending_files.push(f); resolve(); }; reader.onerror = function () { GodotRuntime.print('Error reading file'); reject(); }; reader.readAsArrayBuffer(file); }, function (err) { GodotRuntime.print('Error!'); reject(); }); })); }, process: function (resolve, reject) { if (GodotDisplayDragDrop.promises.length === 0) { resolve(); return; } GodotDisplayDragDrop.promises.pop().then(function () { setTimeout(function () { GodotDisplayDragDrop.process(resolve, reject); }, 0); }); }, _process_event: function (ev, callback) { ev.preventDefault(); if (ev.dataTransfer.items) { // Use DataTransferItemList interface to access the file(s) for (let i = 0; i < ev.dataTransfer.items.length; i++) { const item = ev.dataTransfer.items[i]; let entry = null; if ('getAsEntry' in item) { entry = item.getAsEntry(); } else if ('webkitGetAsEntry' in item) { entry = item.webkitGetAsEntry(); } if (entry) { GodotDisplayDragDrop.add_entry(entry); } } } else { GodotRuntime.error('File upload not supported'); } new Promise(GodotDisplayDragDrop.process).then(function () { const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`; const drops = []; const files = []; FS.mkdir(DROP); GodotDisplayDragDrop.pending_files.forEach((elem) => { const path = elem['path']; GodotFS.copy_to_fs(DROP + path, elem['data']); let idx = path.indexOf('/'); if (idx === -1) { // Root file drops.push(DROP + path); } else { // Subdir const sub = path.substr(0, idx); idx = sub.indexOf('/'); if (idx < 0 && drops.indexOf(DROP + sub) === -1) { drops.push(DROP + sub); } } files.push(DROP + path); }); GodotDisplayDragDrop.promises = []; GodotDisplayDragDrop.pending_files = []; callback(drops); const dirs = [DROP.substr(0, DROP.length - 1)]; // Remove temporary files files.forEach(function (file) { FS.unlink(file); let dir = file.replace(DROP, ''); let idx = dir.lastIndexOf('/'); while (idx > 0) { dir = dir.substr(0, idx); if (dirs.indexOf(DROP + dir) === -1) { dirs.push(DROP + dir); } idx = dir.lastIndexOf('/'); } }); // Remove dirs. dirs.sort(function (a, b) { const al = (a.match(/\//g) || []).length; const bl = (b.match(/\//g) || []).length; if (al > bl) { return -1; } else if (al < bl) { return 1; } return 0; }).forEach(function (dir) { FS.rmdir(dir); }); }); }, handler: function (callback) { return function (ev) { GodotDisplayDragDrop._process_event(ev, callback); }; }, }, }; mergeInto(LibraryManager.library, GodotDisplayDragDrop); /* * Display server cursor helper. * Keeps track of cursor status and custom shapes. */ const GodotDisplayCursor = { $GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'], $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });', $GodotDisplayCursor: { shape: 'auto', visible: true, cursors: {}, set_style: function (style) { GodotConfig.canvas.style.cursor = style; }, set_shape: function (shape) { GodotDisplayCursor.shape = shape; let css = shape; if (shape in GodotDisplayCursor.cursors) { const c = GodotDisplayCursor.cursors[shape]; css = `url("${c.url}") ${c.x} ${c.y}, auto`; } if (GodotDisplayCursor.visible) { GodotDisplayCursor.set_style(css); } }, clear: function () { GodotDisplayCursor.set_style(''); GodotDisplayCursor.shape = 'auto'; GodotDisplayCursor.visible = true; Object.keys(GodotDisplayCursor.cursors).forEach(function (key) { URL.revokeObjectURL(GodotDisplayCursor.cursors[key]); delete GodotDisplayCursor.cursors[key]; }); }, }, }; mergeInto(LibraryManager.library, GodotDisplayCursor); /* * Display Gamepad API helper. */ const GodotDisplayGamepads = { $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'], $GodotDisplayGamepads: { samples: [], get_pads: function () { try { // Will throw in iframe when permission is denied. // Will throw/warn in the future for insecure contexts. // See https://github.com/w3c/gamepad/pull/120 const pads = navigator.getGamepads(); if (pads) { return pads; } return []; } catch (e) { return []; } }, get_samples: function () { return GodotDisplayGamepads.samples; }, get_sample: function (index) { const samples = GodotDisplayGamepads.samples; return index < samples.length ? samples[index] : null; }, sample: function () { const pads = GodotDisplayGamepads.get_pads(); const samples = []; for (let i = 0; i < pads.length; i++) { const pad = pads[i]; if (!pad) { samples.push(null); continue; } const s = { standard: pad.mapping === 'standard', buttons: [], axes: [], connected: pad.connected, }; for (let b = 0; b < pad.buttons.length; b++) { s.buttons.push(pad.buttons[b].value); } for (let a = 0; a < pad.axes.length; a++) { s.axes.push(pad.axes[a]); } samples.push(s); } GodotDisplayGamepads.samples = samples; }, init: function (onchange) { GodotDisplayListeners.samples = []; function add(pad) { const guid = GodotDisplayGamepads.get_guid(pad); const c_id = GodotRuntime.allocString(pad.id); const c_guid = GodotRuntime.allocString(guid); onchange(pad.index, 1, c_id, c_guid); GodotRuntime.free(c_id); GodotRuntime.free(c_guid); } const pads = GodotDisplayGamepads.get_pads(); for (let i = 0; i < pads.length; i++) { // Might be reserved space. if (pads[i]) { add(pads[i]); } } GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) { add(evt.gamepad); }, false); GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) { onchange(evt.gamepad.index, 0); }, false); }, get_guid: function (pad) { if (pad.mapping) { return pad.mapping; } const ua = navigator.userAgent; let os = 'Unknown'; if (ua.indexOf('Android') >= 0) { os = 'Android'; } else if (ua.indexOf('Linux') >= 0) { os = 'Linux'; } else if (ua.indexOf('iPhone') >= 0) { os = 'iOS'; } else if (ua.indexOf('Macintosh') >= 0) { // Updated iPads will fall into this category. os = 'MacOSX'; } else if (ua.indexOf('Windows') >= 0) { os = 'Windows'; } const id = pad.id; // Chrom* style: NAME (Vendor: xxxx Product: xxxx) const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i; // Firefox/Safari style (safari may remove leading zeores) const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i; let vendor = ''; let product = ''; if (exp1.test(id)) { const match = exp1.exec(id); vendor = match[1].padStart(4, '0'); product = match[2].padStart(4, '0'); } else if (exp2.test(id)) { const match = exp2.exec(id); vendor = match[1].padStart(4, '0'); product = match[2].padStart(4, '0'); } if (!vendor || !product) { return `${os}Unknown`; } return os + vendor + product; }, }, }; mergeInto(LibraryManager.library, GodotDisplayGamepads); /** * Display server interface. * * Exposes all the functions needed by DisplayServer implementation. */ const GodotDisplay = { $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'], $GodotDisplay: { window_icon: '', }, godot_js_display_is_swap_ok_cancel__sig: 'i', godot_js_display_is_swap_ok_cancel: function () { const win = (['Windows', 'Win64', 'Win32', 'WinCE']); const plat = navigator.platform || ''; if (win.indexOf(plat) !== -1) { return 1; } return 0; }, godot_js_display_alert__sig: 'vi', godot_js_display_alert: function (p_text) { window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert }, godot_js_display_pixel_ratio_get__sig: 'f', godot_js_display_pixel_ratio_get: function () { return window.devicePixelRatio || 1; }, /* * Canvas */ godot_js_display_canvas_focus__sig: 'v', godot_js_display_canvas_focus: function () { GodotConfig.canvas.focus(); }, godot_js_display_canvas_is_focused__sig: 'i', godot_js_display_canvas_is_focused: function () { return document.activeElement === GodotConfig.canvas; }, godot_js_display_canvas_bounding_rect_position_get__sig: 'vii', godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) { const brect = GodotConfig.canvas.getBoundingClientRect(); GodotRuntime.setHeapValue(r_x, brect.x, 'i32'); GodotRuntime.setHeapValue(r_y, brect.y, 'i32'); }, /* * Touchscreen */ godot_js_display_touchscreen_is_available__sig: 'i', godot_js_display_touchscreen_is_available: function () { return 'ontouchstart' in window; }, /* * Clipboard */ godot_js_display_clipboard_set__sig: 'ii', godot_js_display_clipboard_set: function (p_text) { const text = GodotRuntime.parseString(p_text); if (!navigator.clipboard || !navigator.clipboard.writeText) { return 1; } navigator.clipboard.writeText(text).catch(function (e) { // Setting OS clipboard is only possible from an input callback. GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:', e); }); return 0; }, godot_js_display_clipboard_get__sig: 'ii', godot_js_display_clipboard_get: function (callback) { const func = GodotRuntime.get_func(callback); try { navigator.clipboard.readText().then(function (result) { const ptr = GodotRuntime.allocString(result); func(ptr); GodotRuntime.free(ptr); }).catch(function (e) { // Fail graciously. }); } catch (e) { // Fail graciously. } }, /* * Window */ godot_js_display_window_request_fullscreen__sig: 'v', godot_js_display_window_request_fullscreen: function () { const canvas = GodotConfig.canvas; (canvas.requestFullscreen || canvas.msRequestFullscreen || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen || canvas.webkitRequestFullscreen ).call(canvas); }, godot_js_display_window_title_set__sig: 'vi', godot_js_display_window_title_set: function (p_data) { document.title = GodotRuntime.parseString(p_data); }, godot_js_display_window_icon_set__sig: 'vii', godot_js_display_window_icon_set: function (p_ptr, p_len) { let link = document.getElementById('-gd-engine-icon'); if (link === null) { link = document.createElement('link'); link.rel = 'icon'; link.id = '-gd-engine-icon'; document.head.appendChild(link); } const old_icon = GodotDisplay.window_icon; const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); GodotDisplay.window_icon = URL.createObjectURL(png); link.href = GodotDisplay.window_icon; if (old_icon) { URL.revokeObjectURL(old_icon); } }, /* * Cursor */ godot_js_display_cursor_set_visible__sig: 'vi', godot_js_display_cursor_set_visible: function (p_visible) { const visible = p_visible !== 0; if (visible === GodotDisplayCursor.visible) { return; } GodotDisplayCursor.visible = visible; if (visible) { GodotDisplayCursor.set_shape(GodotDisplayCursor.shape); } else { GodotDisplayCursor.set_style('none'); } }, godot_js_display_cursor_is_hidden__sig: 'i', godot_js_display_cursor_is_hidden: function () { return !GodotDisplayCursor.visible; }, godot_js_display_cursor_set_shape__sig: 'vi', godot_js_display_cursor_set_shape: function (p_string) { GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string)); }, godot_js_display_cursor_set_custom_shape__sig: 'viiiii', godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) { const shape = GodotRuntime.parseString(p_shape); const old_shape = GodotDisplayCursor.cursors[shape]; if (p_len > 0) { const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); const url = URL.createObjectURL(png); GodotDisplayCursor.cursors[shape] = { url: url, x: p_hotspot_x, y: p_hotspot_y, }; } else { delete GodotDisplayCursor.cursors[shape]; } if (shape === GodotDisplayCursor.shape) { GodotDisplayCursor.set_shape(GodotDisplayCursor.shape); } if (old_shape) { URL.revokeObjectURL(old_shape.url); } }, /* * Listeners */ godot_js_display_notification_cb__sig: 'viiiii', godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) { const canvas = GodotConfig.canvas; const func = GodotRuntime.get_func(callback); const notif = [p_enter, p_exit, p_in, p_out]; ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) { GodotDisplayListeners.add(canvas, evt_name, function () { func.bind(null, notif[idx]); }, true); }); }, godot_js_display_paste_cb__sig: 'vi', godot_js_display_paste_cb: function (callback) { const func = GodotRuntime.get_func(callback); GodotDisplayListeners.add(window, 'paste', function (evt) { const text = evt.clipboardData.getData('text'); const ptr = GodotRuntime.allocString(text); func(ptr); GodotRuntime.free(ptr); }, false); }, godot_js_display_drop_files_cb__sig: 'vi', godot_js_display_drop_files_cb: function (callback) { const func = GodotRuntime.get_func(callback); const dropFiles = function (files) { const args = files || []; if (!args.length) { return; } const argc = args.length; const argv = GodotRuntime.allocStringArray(args); func(argv, argc); GodotRuntime.freeStringArray(argv, argc); }; const canvas = GodotConfig.canvas; GodotDisplayListeners.add(canvas, 'dragover', function (ev) { // Prevent default behavior (which would try to open the file(s)) ev.preventDefault(); }, false); GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, /* * Gamepads */ godot_js_display_gamepad_cb__sig: 'vi', godot_js_display_gamepad_cb: function (change_cb) { const onchange = GodotRuntime.get_func(change_cb); GodotDisplayGamepads.init(onchange); }, godot_js_display_gamepad_sample_count__sig: 'i', godot_js_display_gamepad_sample_count: function () { return GodotDisplayGamepads.get_samples().length; }, godot_js_display_gamepad_sample__sig: 'i', godot_js_display_gamepad_sample: function () { GodotDisplayGamepads.sample(); return 0; }, godot_js_display_gamepad_sample_get__sig: 'iiiiiii', godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) { const sample = GodotDisplayGamepads.get_sample(p_index); if (!sample || !sample.connected) { return 1; } const btns = sample.buttons; const btns_len = btns.length < 16 ? btns.length : 16; for (let i = 0; i < btns_len; i++) { GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float'); } GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32'); const axes = sample.axes; const axes_len = axes.length < 10 ? axes.length : 10; for (let i = 0; i < axes_len; i++) { GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float'); } GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32'); const is_standard = sample.standard ? 1 : 0; GodotRuntime.setHeapValue(r_standard, is_standard, 'i32'); return 0; }, }; autoAddDeps(GodotDisplay, '$GodotDisplay'); mergeInto(LibraryManager.library, GodotDisplay);