/*************************************************************************/ /* godotsharp_builds.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godotsharp_builds.h" #include "main/main.h" #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" #include "bindings_generator.h" #include "godotsharp_editor.h" void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) { String solution = GDMonoMarshal::mono_string_to_godot(p_solution); String config = GDMonoMarshal::mono_string_to_godot(p_config); GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code); } #ifdef UNIX_ENABLED String _find_build_engine_on_unix(const String &p_name) { String ret = path_which(p_name); if (ret.length()) return ret; String ret_fallback = path_which(p_name + ".exe"); if (ret_fallback.length()) return ret_fallback; const char *locations[] = { #ifdef OSX_ENABLED "/Library/Frameworks/Mono.framework/Versions/Current/bin/", #endif "/opt/novell/mono/bin/" }; for (int i = 0; i < sizeof(locations) / sizeof(const char *); i++) { String hint_path = locations[i] + p_name; if (FileAccess::exists(hint_path)) { return hint_path; } } return String(); } #endif void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, MonoString **r_framework_path) { GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))); #if defined(WINDOWS_ENABLED) switch (build_tool) { case GodotSharpBuilds::MSBUILD: { static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path(); if (msbuild_tools_path.length()) { if (!msbuild_tools_path.ends_with("\\")) msbuild_tools_path += "\\"; // FrameworkPathOverride const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info(); if (mono_reg_info.assembly_dir.length()) { *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe"); String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5"); *r_framework_path = GDMonoMarshal::mono_string_from_godot(framework_path); } else { ERR_PRINT("Cannot find Mono's assemblies directory in the registry"); } return; } if (OS::get_singleton()->is_stdout_verbose()) OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n"); } // fall through case GodotSharpBuilds::MSBUILD_MONO: { String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat"); if (!FileAccess::exists(msbuild_path)) { WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path); } *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_path); return; } break; default: ERR_EXPLAIN("You don't deserve to live"); CRASH_NOW(); } #elif defined(UNIX_ENABLED) static String msbuild_path = _find_build_engine_on_unix("msbuild"); static String xbuild_path = _find_build_engine_on_unix("xbuild"); if (build_tool != GodotSharpBuilds::XBUILD) { if (msbuild_path.empty()) { WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); return; } } else { if (xbuild_path.empty()) { WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool')."); return; } } *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path); return; #else ERR_PRINT("Not implemented on this platform"); return; #endif } void GodotSharpBuilds::_register_internal_calls() { mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback); mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildInfo", (void *)godot_icall_BuildInstance_get_MSBuildInfo); } void GodotSharpBuilds::show_build_error_dialog(const String &p_message) { GodotSharpEditor::get_singleton()->show_error_dialog(p_message, "Build error"); MonoBottomPanel::get_singleton()->show_build_tab(); } bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config) { String api_sln_file = p_api_sln_dir.plus_file(p_name + ".sln"); String api_assembly_dir = p_api_sln_dir.plus_file("bin").plus_file(p_config); String api_assembly_file = api_assembly_dir.plus_file(p_name + ".dll"); if (!FileAccess::exists(api_assembly_file)) { MonoBuildInfo api_build_info(api_sln_file, p_config); api_build_info.custom_props.push_back("NoWarn=1591"); // Ignore missing documentation warnings if (!GodotSharpBuilds::get_singleton()->build(api_build_info)) { show_build_error_dialog("Failed to build " + p_name + " solution."); return false; } } return true; } bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name) { String assembly_file = p_assembly_name + ".dll"; String assembly_src = p_src_dir.plus_file(assembly_file); String assembly_dst = p_dst_dir.plus_file(assembly_file); if (!FileAccess::exists(assembly_dst) || FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst)) { DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String xml_file = p_assembly_name + ".xml"; if (da->copy(p_src_dir.plus_file(xml_file), p_dst_dir.plus_file(xml_file)) != OK) WARN_PRINTS("Failed to copy " + xml_file); String pdb_file = p_assembly_name + ".pdb"; if (da->copy(p_src_dir.plus_file(pdb_file), p_dst_dir.plus_file(pdb_file)) != OK) WARN_PRINTS("Failed to copy " + pdb_file); Error err = da->copy(assembly_src, assembly_dst); memdelete(da); if (err != OK) { show_build_error_dialog("Failed to copy " API_ASSEMBLY_NAME ".dll"); return false; } } return true; } bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { String api_name = p_api_type == API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME; String api_build_config = "Release"; EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4); pr.step("Generating " + api_name + " solution"); uint64_t core_hash = GDMono::get_singleton()->get_api_core_hash(); uint64_t editor_hash = GDMono::get_singleton()->get_api_editor_hash(); String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(API_ASSEMBLY_NAME "_" + itos(core_hash)); String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(EDITOR_API_ASSEMBLY_NAME "_" + itos(editor_hash)); String api_sln_dir = p_api_type == API_CORE ? core_api_sln_dir : editor_api_sln_dir; String api_sln_file = api_sln_dir.plus_file(api_name + ".sln"); if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) { String core_api_assembly; if (p_api_type == API_EDITOR) { core_api_assembly = core_api_sln_dir.plus_file("bin") .plus_file(api_build_config) .plus_file(API_ASSEMBLY_NAME ".dll"); } #ifndef DEBUG_METHODS_ENABLED #error "How am I supposed to generate the bindings?" #endif BindingsGenerator *gen = BindingsGenerator::get_singleton(); bool gen_verbose = OS::get_singleton()->is_stdout_verbose(); Error err = p_api_type == API_CORE ? gen->generate_cs_core_project(api_sln_dir, gen_verbose) : gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose); if (err != OK) { show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err)); return false; } } pr.step("Building " + api_name + " solution"); if (!GodotSharpBuilds::build_api_sln(api_name, api_sln_dir, api_build_config)) return false; pr.step("Copying " + api_name + " assembly"); String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir(); // Create assemblies directory if needed if (!DirAccess::exists(res_assemblies_dir)) { DirAccess *da = DirAccess::create_for_path(res_assemblies_dir); Error err = da->make_dir_recursive(res_assemblies_dir); memdelete(da); if (err != OK) { show_build_error_dialog("Failed to create assemblies directory. Error: " + itos(err)); return false; } } // Copy the built assembly to the assemblies directory String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config); if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name)) return false; pr.step("Done"); return true; } bool GodotSharpBuilds::build_project_blocking() { if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path())) return true; // No solution to build if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE)) return false; if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR)) return false; EditorProgress pr("mono_project_debug_build", "Building project solution...", 2); pr.step("Building project solution"); MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), "Tools"); if (!GodotSharpBuilds::get_singleton()->build(build_info)) { GodotSharpBuilds::show_build_error_dialog("Failed to build project solution"); return false; } pr.step("Done"); return true; } GodotSharpBuilds *GodotSharpBuilds::singleton = NULL; void GodotSharpBuilds::build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code) { BuildProcess *match = builds.getptr(p_build_info); ERR_FAIL_NULL(match); BuildProcess &bp = *match; bp.on_exit(p_exit_code); } void GodotSharpBuilds::restart_build(MonoBuildTab *p_build_tab) { } void GodotSharpBuilds::stop_build(MonoBuildTab *p_build_tab) { } bool GodotSharpBuilds::build(const MonoBuildInfo &p_build_info) { BuildProcess *match = builds.getptr(p_build_info); if (match) { BuildProcess &bp = *match; bp.start(true); return bp.exit_code == 0; } else { BuildProcess bp = BuildProcess(p_build_info); bp.start(true); builds.set(p_build_info, bp); return bp.exit_code == 0; } } bool GodotSharpBuilds::build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) { BuildProcess *match = builds.getptr(p_build_info); if (match) { BuildProcess &bp = *match; bp.start(); return !bp.exited; // failed to start } else { BuildProcess bp = BuildProcess(p_build_info, p_callback); bp.start(); builds.set(p_build_info, bp); return !bp.exited; // failed to start } } GodotSharpBuilds::GodotSharpBuilds() { singleton = this; EditorNode::get_singleton()->add_build_callback(&GodotSharpBuilds::build_project_blocking); // Build tool settings EditorSettings *ed_settings = EditorSettings::get_singleton(); #ifdef WINDOWS_ENABLED // TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version EDITOR_DEF("mono/builds/build_tool", MSBUILD); #else EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO); #endif ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, #ifdef WINDOWS_ENABLED "MSBuild (Mono),MSBuild (System)" #else "MSBuild (Mono),xbuild (Deprecated)" #endif )); } GodotSharpBuilds::~GodotSharpBuilds() { singleton = NULL; } void GodotSharpBuilds::BuildProcess::on_exit(int p_exit_code) { exited = true; exit_code = p_exit_code; build_tab->on_build_exit(p_exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR); build_instance.unref(); if (exit_callback) exit_callback(exit_code); } void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) exit_code = -1; String logs_dir = GodotSharpDirs::get_build_logs_dir().plus_file(build_info.solution.md5_text() + "_" + build_info.configuration); if (build_tab) { build_tab->on_build_start(); } else { build_tab = memnew(MonoBuildTab(build_info, logs_dir)); MonoBottomPanel::get_singleton()->add_build_tab(build_tab); } if (p_blocking) { // Required in order to update the build tasks list Main::iteration(); } if (!exited) { exited = true; String message = "Tried to start build process, but it is already running"; build_tab->on_build_exec_failed(message); ERR_EXPLAIN(message); ERR_FAIL(); } exited = false; // Remove old issues file String issues_file = "msbuild_issues.csv"; DirAccessRef d = DirAccess::create_for_path(logs_dir); if (d->file_exists(issues_file)) { Error err = d->remove(issues_file); if (err != OK) { exited = true; String file_path = ProjectSettings::get_singleton()->localize_path(logs_dir).plus_file(issues_file); String message = "Cannot remove issues file: " + file_path; build_tab->on_build_exec_failed(message); ERR_EXPLAIN(message); ERR_FAIL(); } } GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Build", "BuildInstance"); MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_raw()); // Construct Variant solution = build_info.solution; Variant config = build_info.configuration; const Variant *ctor_args[2] = { &solution, &config }; MonoObject *ex = NULL; GDMonoMethod *ctor = klass->get_method(".ctor", 2); ctor->invoke(mono_object, ctor_args, &ex); if (ex) { exited = true; String message = "The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex); build_tab->on_build_exec_failed(message); ERR_EXPLAIN(message); ERR_FAIL(); } // Call Build Variant logger_assembly = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(EDITOR_TOOLS_ASSEMBLY_NAME) + ".dll"; Variant logger_output_dir = logs_dir; Variant custom_props = build_info.custom_props; const Variant *args[3] = { &logger_assembly, &logger_output_dir, &custom_props }; ex = NULL; GDMonoMethod *build_method = klass->get_method(p_blocking ? "Build" : "BuildAsync", 3); build_method->invoke(mono_object, args, &ex); if (ex) { exited = true; String message = "The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex); build_tab->on_build_exec_failed(message); ERR_EXPLAIN(message); ERR_FAIL(); } // Build returned if (p_blocking) { exited = true; exit_code = klass->get_field("exitCode")->get_int_value(mono_object); if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose()) OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8()); build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR); } else { build_instance = MonoGCHandle::create_strong(mono_object); exited = false; } } GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) { build_info = p_build_info; build_tab = NULL; exit_callback = p_callback; exited = true; exit_code = -1; }