/*************************************************************************/ /* file_access.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FILE_ACCESS_H #define FILE_ACCESS_H #include "math_defs.h" #include "os/memory.h" #include "typedefs.h" #include "ustring.h" /** * Multi-Platform abstraction for accessing to files. */ class FileAccess { public: enum AccessType { ACCESS_RESOURCES, ACCESS_USERDATA, ACCESS_FILESYSTEM, ACCESS_MAX }; typedef void (*FileCloseFailNotify)(const String &); typedef FileAccess *(*CreateFunc)(); bool endian_swap; bool real_is_double; protected: String fix_path(const String &p_path) const; virtual Error _open(const String &p_path, int p_mode_flags) = 0; ///< open a file virtual uint64_t _get_modified_time(const String &p_file) = 0; static FileCloseFailNotify close_fail_notify; private: static bool backup_save; AccessType _access_type; static CreateFunc create_func[ACCESS_MAX]; /** default file access creation function for a platform */ template static FileAccess *_create_builtin() { return memnew(T); } public: static void set_file_close_fail_notify_callback(FileCloseFailNotify p_cbk) { close_fail_notify = p_cbk; } virtual void _set_access_type(AccessType p_access); enum ModeFlags { READ = 1, WRITE = 2, READ_WRITE = 3, WRITE_READ = 7, }; virtual void close() = 0; ///< close a file virtual bool is_open() const = 0; ///< true when file is open virtual void seek(size_t p_position) = 0; ///< seek to a given position virtual void seek_end(int64_t p_position = 0) = 0; ///< seek from the end of file virtual size_t get_pos() const = 0; ///< get position in the file virtual size_t get_len() const = 0; ///< get size of the file virtual bool eof_reached() const = 0; ///< reading passed EOF virtual uint8_t get_8() const = 0; ///< get a byte virtual uint16_t get_16() const; ///< get 16 bits uint virtual uint32_t get_32() const; ///< get 32 bits uint virtual uint64_t get_64() const; ///< get 64 bits uint virtual float get_float() const; virtual double get_double() const; virtual real_t get_real() const; virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes virtual String get_line() const; virtual Vector get_csv_line(String delim = ",") const; /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) * It's not about the current CPU type but file formats. * this flags get reset to false (little endian) on each open */ virtual void set_endian_swap(bool p_swap) { endian_swap = p_swap; } inline bool get_endian_swap() const { return endian_swap; } virtual Error get_error() const = 0; ///< get last error virtual void store_8(uint8_t p_dest) = 0; ///< store a byte virtual void store_16(uint16_t p_dest); ///< store 16 bits uint virtual void store_32(uint32_t p_dest); ///< store 32 bits uint virtual void store_64(uint64_t p_dest); ///< store 64 bits uint virtual void store_float(float p_dest); virtual void store_double(double p_dest); virtual void store_real(real_t p_real); virtual void store_string(const String &p_string); virtual void store_line(const String &p_string); virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes virtual bool file_exists(const String &p_name) = 0; ///< return true if a file exists virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType virtual Error _chmod(const String &p_path, int p_mod) { return FAILED; } static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files. static FileAccess *create_for_path(const String &p_path); static FileAccess *open(const String &p_path, int p_mode_flags, Error *r_error = NULL); /// Create a file access (for the current platform) this is the only portable way of accessing files. static CreateFunc get_create_func(AccessType p_access); static bool exists(const String &p_name); ///< return true if a file exists static uint64_t get_modified_time(const String &p_file); static void set_backup_save(bool p_enable) { backup_save = p_enable; }; static bool is_backup_save_enabled() { return backup_save; }; static String get_md5(const String &p_file); static String get_sha256(const String &p_file); static Vector get_file_as_array(const String &p_path); template static void make_default(AccessType p_access) { create_func[p_access] = _create_builtin; } FileAccess(); virtual ~FileAccess() {} }; struct FileAccessRef { _FORCE_INLINE_ FileAccess *operator->() { return f; } operator bool() const { return f != NULL; } FileAccess *f; FileAccessRef(FileAccess *fa) { f = fa; } ~FileAccessRef() { if (f) memdelete(f); } }; #endif