#include "rasterizer_scene_rd.h" #include "core/os/os.h" #include "core/project_settings.h" void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) { rd.layers.clear(); rd.radiance_base_cubemap = RID(); } void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer) { //recreate radiance and all data int mipmaps = p_mipmaps; uint32_t w = p_size, h = p_size; if (p_use_array) { for (int i = 0; i < roughness_layers; i++) { ReflectionData::Layer layer; uint32_t mmw = w; uint32_t mmh = h; layer.mipmaps.resize(mipmaps); for (int j = 0; j < mipmaps; j++) { ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j]; mm.size.width = mmw; mm.size.height = mmh; for (int k = 0; k < 6; k++) { mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6 + k, j); Vector fbtex; fbtex.push_back(mm.views[k]); mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex); } mmw = MAX(1, mmw >> 1); mmh = MAX(1, mmh >> 1); } rd.layers.push_back(layer); } } else { //regular cubemap, lower quality (aliasing, less memory) ReflectionData::Layer layer; uint32_t mmw = w; uint32_t mmh = h; layer.mipmaps.resize(roughness_layers); for (int j = 0; j < roughness_layers; j++) { ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j]; mm.size.width = mmw; mm.size.height = mmh; for (int k = 0; k < 6; k++) { mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + k, j); Vector fbtex; fbtex.push_back(mm.views[k]); mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex); } mmw = MAX(1, mmw >> 1); mmh = MAX(1, mmh >> 1); } rd.layers.push_back(layer); } rd.radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, 0, RD::TEXTURE_SLICE_CUBEMAP); } void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality) { #ifndef _MSC_VER #warning TODO, should probably use this algorithm instead. Volunteers? - https://www.ppsloan.org/publications/ggx_filtering.pdf / https://github.com/dariomanesku/cmft #endif if (sky_use_cubemap_array) { if (p_quality) { //render directly to the layers for (int i = 0; i < rd.layers.size(); i++) { for (int j = 0; j < 6; j++) { storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[i].mipmaps[0].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0)); } } } else { //render to first mipmap for (int j = 0; j < 6; j++) { storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0.0); } //do the rest in other mipmaps and use cubemap itself as source for (int i = 1; i < roughness_layers; i++) { //render using a smaller mipmap, then copy to main layer for (int j = 0; j < 6; j++) { //storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0)); storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0)); storage->get_effects()->region_copy(rd.layers[0].mipmaps[i].views[0], rd.layers[i].mipmaps[0].framebuffers[j], Rect2()); } } } } else { if (p_quality) { //render directly to the layers for (int i = 0; i < rd.layers[0].mipmaps.size(); i++) { for (int j = 0; j < 6; j++) { storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0)); } } } else { for (int j = 0; j < 6; j++) { storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0); } for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) { for (int j = 0; j < 6; j++) { storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_realtime, float(i) / (rd.layers[0].mipmaps.size() - 1.0)); } } } } } void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side) { if (p_use_arrays) { if (p_quality) { //render directly to the layers for (int i = 1; i < rd.layers.size(); i++) { storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[i].mipmaps[0].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0)); } } else { //do the rest in other mipmaps and use cubemap itself as source for (int i = 1; i < roughness_layers; i++) { //render using a smaller mipmap, then copy to main layer storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[0], p_cube_side, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0)); storage->get_effects()->region_copy(rd.layers[0].mipmaps[i].views[0], rd.layers[i].mipmaps[0].framebuffers[p_cube_side], Rect2()); } } } else { if (p_quality) { //render directly to the layers for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) { storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0)); } } else { for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) { storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_realtime, float(i) / (rd.layers[0].mipmaps.size() - 1.0)); } } } } void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd, bool p_quality) { if (sky_use_cubemap_array) { for (int i = 0; i < rd.layers.size(); i++) { for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) { for (int k = 0; k < 6; k++) { RID view = rd.layers[i].mipmaps[j].views[k]; RID fb = rd.layers[i].mipmaps[j + 1].framebuffers[k]; Vector2 size = rd.layers[i].mipmaps[j].size; size = Vector2(1.0 / size.x, 1.0 / size.y); storage->get_effects()->make_mipmap(view, fb, size); } } } } } RID RasterizerSceneRD::sky_create() { return sky_owner.make_rid(Sky()); } void RasterizerSceneRD::_sky_invalidate(Sky *p_sky) { if (!p_sky->dirty) { p_sky->dirty = true; p_sky->dirty_list = dirty_sky_list; dirty_sky_list = p_sky; } } void RasterizerSceneRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND(!sky); ERR_FAIL_COND(p_radiance_size < 32 || p_radiance_size > 2048); if (sky->radiance_size == p_radiance_size) { return; } sky->radiance_size = p_radiance_size; _sky_invalidate(sky); if (sky->radiance.is_valid()) { RD::get_singleton()->free(sky->radiance); sky->radiance = RID(); } _clear_reflection_data(sky->reflection); } void RasterizerSceneRD::sky_set_mode(RID p_sky, VS::SkyMode p_mode) { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND(!sky); if (sky->mode == p_mode) { return; } sky->mode = p_mode; _sky_invalidate(sky); } void RasterizerSceneRD::sky_set_texture(RID p_sky, RID p_panorama) { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND(!sky); if (sky->panorama.is_valid()) { sky->panorama = RID(); if (sky->radiance.is_valid()) { RD::get_singleton()->free(sky->radiance); sky->radiance = RID(); } _clear_reflection_data(sky->reflection); } sky->panorama = p_panorama; if (!sky->panorama.is_valid()) return; //cleared _sky_invalidate(sky); } void RasterizerSceneRD::_update_dirty_skys() { Sky *sky = dirty_sky_list; while (sky) { //update sky configuration if texture is missing if (sky->radiance.is_null()) { int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1; if (sky->mode != VS::SKY_MODE_QUALITY) { //use less mipmaps mipmaps = MIN(8, mipmaps); } uint32_t w = sky->radiance_size, h = sky->radiance_size; if (sky_use_cubemap_array) { //array (higher quality, 6 times more memory) RD::TextureFormat tf; tf.array_layers = roughness_layers * 6; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY; tf.mipmaps = mipmaps; tf.width = w; tf.height = h; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView()); _update_reflection_data(sky->reflection, sky->radiance_size, mipmaps, true, sky->radiance, 0); } else { //regular cubemap, lower quality (aliasing, less memory) RD::TextureFormat tf; tf.array_layers = 6; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.type = RD::TEXTURE_TYPE_CUBE; tf.mipmaps = roughness_layers; tf.width = w; tf.height = h; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView()); _update_reflection_data(sky->reflection, sky->radiance_size, mipmaps, false, sky->radiance, 0); } } RID panorama_texture = storage->texture_get_rd_texture(sky->panorama); if (panorama_texture.is_valid()) { //is there a panorama texture? _create_reflection_from_panorama(sky->reflection, panorama_texture, sky->mode == VS::SKY_MODE_QUALITY); _update_reflection_mipmaps(sky->reflection, sky->mode == VS::SKY_MODE_QUALITY); } Sky *next = sky->dirty_list; sky->dirty_list = nullptr; sky->dirty = false; sky = next; } dirty_sky_list = nullptr; } RID RasterizerSceneRD::sky_get_panorama_texture_rd(RID p_sky) const { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND_V(!sky, RID()); if (sky->panorama.is_null()) { return RID(); } return storage->texture_get_rd_texture(sky->panorama, true); } RID RasterizerSceneRD::sky_get_radiance_texture_rd(RID p_sky) const { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND_V(!sky, RID()); return sky->radiance; } RID RasterizerSceneRD::environment_create() { return environment_owner.make_rid(Environent()); } void RasterizerSceneRD::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->background = p_bg; } void RasterizerSceneRD::environment_set_sky(RID p_env, RID p_sky) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->sky = p_sky; } void RasterizerSceneRD::environment_set_sky_custom_fov(RID p_env, float p_scale) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->sky_custom_fov = p_scale; } void RasterizerSceneRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->sky_orientation = p_orientation; } void RasterizerSceneRD::environment_set_bg_color(RID p_env, const Color &p_color) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->bg_color = p_color; } void RasterizerSceneRD::environment_set_bg_energy(RID p_env, float p_energy) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->bg_energy = p_energy; } void RasterizerSceneRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->canvas_max_layer = p_max_layer; } void RasterizerSceneRD::environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, VS::EnvironmentReflectionSource p_reflection_source) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->ambient_light = p_color; env->ambient_source = p_ambient; env->ambient_light_energy = p_energy; env->ambient_sky_contribution = p_sky_contribution; env->reflection_source = p_reflection_source; } VS::EnvironmentBG RasterizerSceneRD::environment_get_background(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, VS::ENV_BG_MAX); return env->background; } RID RasterizerSceneRD::environment_get_sky(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, RID()); return env->sky; } float RasterizerSceneRD::environment_get_sky_custom_fov(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->sky_custom_fov; } Basis RasterizerSceneRD::environment_get_sky_orientation(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Basis()); return env->sky_orientation; } Color RasterizerSceneRD::environment_get_bg_color(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Color()); return env->bg_color; } float RasterizerSceneRD::environment_get_bg_energy(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->bg_energy; } int RasterizerSceneRD::environment_get_canvas_max_layer(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->canvas_max_layer; } Color RasterizerSceneRD::environment_get_ambient_light_color(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Color()); return env->ambient_light; } VS::EnvironmentAmbientSource RasterizerSceneRD::environment_get_ambient_light_ambient_source(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, VS::ENV_AMBIENT_SOURCE_BG); return env->ambient_source; } float RasterizerSceneRD::environment_get_ambient_light_ambient_energy(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->ambient_light_energy; } float RasterizerSceneRD::environment_get_ambient_sky_contribution(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->ambient_sky_contribution; } VS::EnvironmentReflectionSource RasterizerSceneRD::environment_get_reflection_source(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, VS::ENV_REFLECTION_SOURCE_DISABLED); return env->reflection_source; } void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->exposure = p_exposure; env->tone_mapper = p_tone_mapper; env->auto_exposure = p_auto_exposure; env->white = p_white; env->min_luminance = p_min_luminance; env->max_luminance = p_max_luminance; env->auto_exp_speed = p_auto_exp_speed; env->auto_exp_scale = p_auto_exp_scale; } VS::EnvironmentToneMapper RasterizerSceneRD::environment_get_tonemapper(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, VS::ENV_TONE_MAPPER_LINEAR); return env->tone_mapper; } float RasterizerSceneRD::environment_get_exposure(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->exposure; } float RasterizerSceneRD::environment_get_white(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->white; } bool RasterizerSceneRD::environment_get_auto_exposure(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, false); return env->auto_exposure; } float RasterizerSceneRD::environment_get_min_luminance(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->min_luminance; } float RasterizerSceneRD::environment_get_max_luminance(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->max_luminance; } float RasterizerSceneRD::environment_get_auto_exposure_scale(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->auto_exp_scale; } float RasterizerSceneRD::environment_get_auto_exposure_speed(RID p_env) const { Environent *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->auto_exp_speed; } bool RasterizerSceneRD::is_environment(RID p_env) const { return environment_owner.owns(p_env); } //////////////////////////////////////////////////////////// RID RasterizerSceneRD::reflection_atlas_create() { ReflectionAtlas ra; ra.count = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_count"); ra.size = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_size"); return reflection_atlas_owner.make_rid(ra); } void RasterizerSceneRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas); ERR_FAIL_COND(!ra); if (ra->size == p_reflection_size && ra->count == p_reflection_count) { return; //no changes } if (ra->reflection.is_valid()) { //clear and invalidate everything RD::get_singleton()->free(ra->reflection); ra->reflection = RID(); for (int i = 0; i < ra->reflections.size(); i++) { if (ra->reflections[i].owner.is_null()) { continue; } reflection_probe_release_atlas_index(ra->reflections[i].owner); //rp->atlasindex clear } ra->reflections.clear(); } } //////////////////////// RID RasterizerSceneRD::reflection_probe_instance_create(RID p_probe) { ReflectionProbeInstance rpi; rpi.probe = p_probe; return reflection_probe_instance_owner.make_rid(rpi); } void RasterizerSceneRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND(!rpi); rpi->transform = p_transform; rpi->dirty = true; } void RasterizerSceneRD::reflection_probe_release_atlas_index(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND(!rpi); if (rpi->atlas.is_null()) { return; //nothing to release } ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); ERR_FAIL_COND(!atlas); ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); atlas->reflections.write[rpi->atlas_index].owner = RID(); rpi->atlas_index = -1; rpi->atlas = RID(); } bool RasterizerSceneRD::reflection_probe_instance_needs_redraw(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); if (rpi->rendering) { return false; } if (rpi->dirty) { return true; } if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS) { return true; } return rpi->atlas_index == -1; } bool RasterizerSceneRD::reflection_probe_instance_has_reflection(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); return rpi->atlas.is_valid(); } bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_reflection_atlas); ERR_FAIL_COND_V(!atlas, false); if (atlas->reflection.is_null()) { { //reflection atlas was unused, create: RD::TextureFormat tf; tf.array_layers = 6 * atlas->count; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY; tf.mipmaps = roughness_layers; tf.width = atlas->size; tf.height = atlas->size; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView()); } { RD::TextureFormat tf; tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; tf.width = atlas->size; tf.height = atlas->size; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); } atlas->reflections.resize(atlas->count); for (int i = 0; i < atlas->count; i++) { _update_reflection_data(atlas->reflections.write[i].data, atlas->size, roughness_layers, false, atlas->reflection, i * 6); for (int j = 0; j < 6; j++) { Vector fb; fb.push_back(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j]); fb.push_back(atlas->depth_buffer); atlas->reflections.write[i].fbs[j] = RD::get_singleton()->framebuffer_create(fb); } } Vector fb; fb.push_back(atlas->depth_buffer); atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb); } ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); if (rpi->atlas_index == -1) { for (int i = 0; i < atlas->reflections.size(); i++) { if (atlas->reflections[i].owner.is_null()) { rpi->atlas_index = i; break; } } //find the one used last if (rpi->atlas_index == -1) { //everything is in use, find the one least used via LRU uint64_t pass_min = 0; for (int i = 0; i < atlas->reflections.size(); i++) { ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.getornull(atlas->reflections[i].owner); if (rpi2->last_pass < pass_min) { pass_min = rpi2->last_pass; rpi->atlas_index = i; } } } } rpi->atlas = p_reflection_atlas; rpi->rendering = true; rpi->dirty = false; rpi->processing_side = 0; return true; } bool RasterizerSceneRD::reflection_probe_instance_postprocess_step(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); ERR_FAIL_COND_V(!rpi->rendering, false); ERR_FAIL_COND_V(rpi->atlas.is_null(), false); ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); if (!atlas || rpi->atlas_index == -1) { //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering) rpi->rendering = false; return false; } _create_reflection_from_base_mipmap(atlas->reflections.write[rpi->atlas_index].data, false, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, rpi->processing_side); rpi->processing_side++; if (rpi->processing_side == 6) { rpi->rendering = false; rpi->processing_side = 0; return true; } else { return false; } } uint32_t RasterizerSceneRD::reflection_probe_instance_get_resolution(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, 0); ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); ERR_FAIL_COND_V(!atlas, 0); return atlas->size; } RID RasterizerSceneRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->reflections[rpi->atlas_index].fbs[p_index]; } RID RasterizerSceneRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->depth_fb; } /////////////////////////////////////////////////////////// RID RasterizerSceneRD::shadow_atlas_create() { return shadow_atlas_owner.make_rid(ShadowAtlas()); } void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(p_size < 0); p_size = next_power_of_2(p_size); p_size = MAX(p_size, 1 << roughness_layers); if (p_size == shadow_atlas->size) return; // erasing atlas if (shadow_atlas->depth.is_valid()) { RD::get_singleton()->free(shadow_atlas->depth); shadow_atlas->depth = RID(); shadow_atlas->fb = RID(); } for (int i = 0; i < 4; i++) { //clear subdivisions shadow_atlas->quadrants[i].shadows.resize(0); shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision); } //erase shadow atlas reference from lights for (Map::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) { LightInstance *li = light_instance_owner.getornull(E->key()); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } //clear owners shadow_atlas->shadow_owners.clear(); shadow_atlas->size = p_size; if (shadow_atlas->size) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R32_SFLOAT; tf.width = shadow_atlas->size; tf.height = shadow_atlas->size; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector fb; fb.push_back(shadow_atlas->depth); shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb); } } void RasterizerSceneRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_INDEX(p_quadrant, 4); ERR_FAIL_INDEX(p_subdivision, 16384); uint32_t subdiv = next_power_of_2(p_subdivision); if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer subdiv <<= 1; } subdiv = int(Math::sqrt((float)subdiv)); //obtain the number that will be x*x if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) return; //erase all data from quadrant for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } } shadow_atlas->quadrants[p_quadrant].shadows.resize(0); shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv); shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; //cache the smallest subdiv (for faster allocation in light update) shadow_atlas->smallest_subdiv = 1 << 30; for (int i = 0; i < 4; i++) { if (shadow_atlas->quadrants[i].subdivision) { shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision); } } if (shadow_atlas->smallest_subdiv == 1 << 30) { shadow_atlas->smallest_subdiv = 0; } //resort the size orders, simple bublesort for 4 elements.. int swaps = 0; do { swaps = 0; for (int i = 0; i < 3; i++) { if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) { SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]); swaps++; } } } while (swaps > 0); } bool RasterizerSceneRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { for (int i = p_quadrant_count - 1; i >= 0; i--) { int qidx = p_in_quadrants[i]; if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { return false; } //look for an empty space int sc = shadow_atlas->quadrants[qidx].shadows.size(); ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptrw(); int found_free_idx = -1; //found a free one int found_used_idx = -1; //found existing one, must steal it uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion) for (int j = 0; j < sc; j++) { if (!sarr[j].owner.is_valid()) { found_free_idx = j; break; } LightInstance *sli = light_instance_owner.getornull(sarr[j].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass != scene_pass) { //was just allocated, don't kill it so soon, wait a bit.. if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) continue; if (found_used_idx == -1 || sli->last_scene_pass < min_pass) { found_used_idx = j; min_pass = sli->last_scene_pass; } } } if (found_free_idx == -1 && found_used_idx == -1) continue; //nothing found if (found_free_idx == -1 && found_used_idx != -1) { found_free_idx = found_used_idx; } r_quadrant = qidx; r_shadow = found_free_idx; return true; } return false; } bool RasterizerSceneRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND_V(!shadow_atlas, false); LightInstance *li = light_instance_owner.getornull(p_light_intance); ERR_FAIL_COND_V(!li, false); if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { return false; } uint32_t quad_size = shadow_atlas->size >> 1; int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage)); int valid_quadrants[4]; int valid_quadrant_count = 0; int best_size = -1; //best size found int best_subdiv = -1; //subdiv for the best size //find the quadrants this fits into, and the best possible size it can fit into for (int i = 0; i < 4; i++) { int q = shadow_atlas->size_order[i]; int sd = shadow_atlas->quadrants[q].subdivision; if (sd == 0) continue; //unused int max_fit = quad_size / sd; if (best_size != -1 && max_fit > best_size) break; //too large valid_quadrants[valid_quadrant_count++] = q; best_subdiv = sd; if (max_fit >= desired_fit) { best_size = max_fit; } } ERR_FAIL_COND_V(valid_quadrant_count == 0, false); uint64_t tick = OS::get_singleton()->get_ticks_msec(); //see if it already exists if (shadow_atlas->shadow_owners.has(p_light_intance)) { //it does! uint32_t key = shadow_atlas->shadow_owners[p_light_intance]; uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; bool should_realloc = shadow_atlas->quadrants[q].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[q].shadows[s].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); bool should_redraw = shadow_atlas->quadrants[q].shadows[s].version != p_light_version; if (!should_realloc) { shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version; //already existing, see if it should redraw or it's just OK return should_redraw; } int new_quadrant, new_shadow; //find a better place if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, shadow_atlas->quadrants[q].subdivision, tick, new_quadrant, new_shadow)) { //found a better place! ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; if (sh->owner.is_valid()) { //is taken, but is invalid, erasing it shadow_atlas->shadow_owners.erase(sh->owner); LightInstance *sli = light_instance_owner.getornull(sh->owner); sli->shadow_atlases.erase(p_atlas); } //erase previous shadow_atlas->quadrants[q].shadows.write[s].version = 0; shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); sh->owner = p_light_intance; sh->alloc_tick = tick; sh->version = p_light_version; li->shadow_atlases.insert(p_atlas); //make new key key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; key |= new_shadow; //update it in map shadow_atlas->shadow_owners[p_light_intance] = key; //make it dirty, as it should redraw anyway return true; } //no better place for this shadow found, keep current //already existing, see if it should redraw or it's just OK shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version; return should_redraw; } int new_quadrant, new_shadow; //find a better place if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, -1, tick, new_quadrant, new_shadow)) { //found a better place! ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; if (sh->owner.is_valid()) { //is taken, but is invalid, erasing it shadow_atlas->shadow_owners.erase(sh->owner); LightInstance *sli = light_instance_owner.getornull(sh->owner); sli->shadow_atlases.erase(p_atlas); } sh->owner = p_light_intance; sh->alloc_tick = tick; sh->version = p_light_version; li->shadow_atlases.insert(p_atlas); //make new key uint32_t key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; key |= new_shadow; //update it in map shadow_atlas->shadow_owners[p_light_intance] = key; //make it dirty, as it should redraw anyway return true; } //no place to allocate this light, apologies return false; } void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) { p_size = nearest_power_of_2_templated(p_size); if (directional_shadow.size == p_size) { return; } directional_shadow.size = p_size; if (directional_shadow.depth.is_valid()) { RD::get_singleton()->free(directional_shadow.depth); directional_shadow.depth = RID(); directional_shadow.fb = RID(); } if (p_size > 0) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R32_SFLOAT; tf.width = p_size; tf.height = p_size; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector fb; fb.push_back(directional_shadow.depth); directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb); } } void RasterizerSceneRD::set_directional_shadow_count(int p_count) { directional_shadow.light_count = p_count; directional_shadow.current_light = 0; } static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) { int split_h = 1; int split_v = 1; while (split_h * split_v < p_shadow_count) { if (split_h == split_v) { split_h <<= 1; } else { split_v <<= 1; } } Rect2i rect(0, 0, p_size, p_size); rect.size.width /= split_h; rect.size.height /= split_v; rect.position.x = rect.size.width * (p_shadow_index % split_h); rect.position.y = rect.size.height * (p_shadow_index / split_h); return rect; } int RasterizerSceneRD::get_directional_light_shadow_size(RID p_light_intance) { ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0); Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); LightInstance *light_instance = light_instance_owner.getornull(p_light_intance); ERR_FAIL_COND_V(!light_instance, 0); switch (storage->light_directional_get_shadow_mode(light_instance->light)) { case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: break; //none case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: r.size.height /= 2; break; case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: r.size /= 2; break; } return MAX(r.size.width, r.size.height); } ////////////////////////////////////////////////// RID RasterizerSceneRD::light_instance_create(RID p_light) { RID li = light_instance_owner.make_rid(LightInstance()); LightInstance *light_instance = light_instance_owner.getornull(li); light_instance->self = li; light_instance->light = p_light; light_instance->light_type = storage->light_get_type(p_light); return li; } void RasterizerSceneRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->transform = p_transform; } void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); if (storage->light_get_type(light_instance->light) != VS::LIGHT_DIRECTIONAL) { p_pass = 0; } ERR_FAIL_INDEX(p_pass, 4); light_instance->shadow_transform[p_pass].camera = p_projection; light_instance->shadow_transform[p_pass].transform = p_transform; light_instance->shadow_transform[p_pass].farplane = p_far; light_instance->shadow_transform[p_pass].split = p_split; light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale; } void RasterizerSceneRD::light_instance_mark_visible(RID p_light_instance) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->last_scene_pass = scene_pass; } RasterizerSceneRD::ShadowCubemap *RasterizerSceneRD::_get_shadow_cubemap(int p_size) { if (!shadow_cubemaps.has(p_size)) { ShadowCubemap sc; { RD::TextureFormat tf; tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; tf.width = p_size; tf.height = p_size; tf.type = RD::TEXTURE_TYPE_CUBE; tf.array_layers = 6; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); } for (int i = 0; i < 6; i++) { RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0); Vector fbtex; fbtex.push_back(side_texture); sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex); } shadow_cubemaps[p_size] = sc; } return &shadow_cubemaps[p_size]; } RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p_size) { if (!shadow_maps.has(p_size)) { ShadowMap sm; { RD::TextureFormat tf; tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; tf.width = p_size.width; tf.height = p_size.height; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; sm.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); } Vector fbtex; fbtex.push_back(sm.depth); sm.fb = RD::get_singleton()->framebuffer_create(fbtex); shadow_maps[p_size] = sm; } return &shadow_maps[p_size]; } ///////////////////////////////// RID RasterizerSceneRD::gi_probe_instance_create(RID p_base) { //find a free slot int index = -1; for (int i = 0; i < gi_probe_slots.size(); i++) { if (gi_probe_slots[i] == RID()) { index = i; break; } } ERR_FAIL_COND_V(index == -1, RID()); GIProbeInstance gi_probe; gi_probe.slot = index; gi_probe.probe = p_base; RID rid = gi_probe_instance_owner.make_rid(gi_probe); gi_probe_slots.write[index] = rid; return rid; } void RasterizerSceneRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND(!gi_probe); gi_probe->transform = p_xform; } bool RasterizerSceneRD::gi_probe_needs_update(RID p_probe) const { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND_V(!gi_probe, false); //return true; return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); } void RasterizerSceneRD::gi_probe_update(RID p_probe, const Vector &p_light_instances) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND(!gi_probe); uint32_t data_version = storage->gi_probe_get_data_version(gi_probe->probe); // (RE)CREATE IF NEEDED if (gi_probe->last_probe_data_version != data_version) { //need to re-create everything if (gi_probe->texture.is_valid()) { RD::get_singleton()->free(gi_probe->texture); if (gi_probe_use_anisotropy) { RD::get_singleton()->free(gi_probe->anisotropy[0]); RD::get_singleton()->free(gi_probe->anisotropy[1]); } RD::get_singleton()->free(gi_probe->write_buffer); gi_probe->mipmaps.clear(); } Vector3i octree_size = storage->gi_probe_get_octree_size(gi_probe->probe); if (octree_size != Vector3i()) { //can create a 3D texture PoolVector levels = storage->gi_probe_get_level_counts(gi_probe->probe); for (int i = 0; i < levels.size(); i++) { print_line("level " + itos(i) + ": " + itos(levels[i])); } RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tf.width = octree_size.x; tf.height = octree_size.y; tf.depth = octree_size.z; tf.type = RD::TEXTURE_TYPE_3D; tf.mipmaps = levels.size(); tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; gi_probe->texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false); if (gi_probe_use_anisotropy) { tf.format = RD::DATA_FORMAT_R5G6B5_UNORM_PACK16; tf.shareable_formats.push_back(RD::DATA_FORMAT_R5G6B5_UNORM_PACK16); tf.shareable_formats.push_back(RD::DATA_FORMAT_R16_UINT); gi_probe->anisotropy[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); gi_probe->anisotropy[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->texture_clear(gi_probe->anisotropy[0], Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false); RD::get_singleton()->texture_clear(gi_probe->anisotropy[1], Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false); } { int total_elements = 0; for (int i = 0; i < levels.size(); i++) { total_elements += levels[i]; } if (gi_probe_use_anisotropy) { total_elements *= 6; } gi_probe->write_buffer = RD::get_singleton()->storage_buffer_create(total_elements * 16); } for (int i = 0; i < levels.size(); i++) { GIProbeInstance::Mipmap mipmap; mipmap.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), gi_probe->texture, 0, i, RD::TEXTURE_SLICE_3D); if (gi_probe_use_anisotropy) { RD::TextureView tv; tv.format_override = RD::DATA_FORMAT_R16_UINT; mipmap.anisotropy[0] = RD::get_singleton()->texture_create_shared_from_slice(tv, gi_probe->anisotropy[0], 0, i, RD::TEXTURE_SLICE_3D); mipmap.anisotropy[1] = RD::get_singleton()->texture_create_shared_from_slice(tv, gi_probe->anisotropy[1], 0, i, RD::TEXTURE_SLICE_3D); } mipmap.level = levels.size() - i - 1; mipmap.cell_offset = 0; for (uint32_t j = 0; j < mipmap.level; j++) { mipmap.cell_offset += levels[j]; } mipmap.cell_count = levels[mipmap.level]; Vector uniforms; { RD::Uniform u; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(storage->gi_probe_get_octree_buffer(gi_probe->probe)); uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe)); uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 4; u.ids.push_back(gi_probe->write_buffer); uniforms.push_back(u); } { Vector copy_uniforms = uniforms; if (i == 0) { { RD::Uniform u; u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 3; u.ids.push_back(gi_probe_lights_uniform); copy_uniforms.push_back(u); } mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT], 0); copy_uniforms = uniforms; //restore { RD::Uniform u; u.type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 5; u.ids.push_back(gi_probe->texture); copy_uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 6; u.ids.push_back(storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); copy_uniforms.push_back(u); } if (gi_probe_use_anisotropy) { { RD::Uniform u; u.type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 7; u.ids.push_back(gi_probe->anisotropy[0]); copy_uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 8; u.ids.push_back(gi_probe->anisotropy[1]); copy_uniforms.push_back(u); } } mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0); } else { mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP], 0); } } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; u.ids.push_back(mipmap.texture); uniforms.push_back(u); } if (gi_probe_use_anisotropy) { { RD::Uniform u; u.type = RD::UNIFORM_TYPE_IMAGE; u.binding = 6; u.ids.push_back(mipmap.anisotropy[0]); uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_IMAGE; u.binding = 7; u.ids.push_back(mipmap.anisotropy[1]); uniforms.push_back(u); } } mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE], 0); gi_probe->mipmaps.push_back(mipmap); } } gi_probe->last_probe_data_version = data_version; } // UDPDATE TIME uint32_t light_count = MIN(gi_probe_max_lights, (uint32_t)p_light_instances.size()); { Transform to_cell = storage->gi_probe_get_to_cell_xform(gi_probe->probe); Transform to_probe_xform = (gi_probe->transform * to_cell.affine_inverse()).affine_inverse(); //update lights for (uint32_t i = 0; i < light_count; i++) { GIProbeLight &l = gi_probe_lights[i]; RID light_instance = p_light_instances[i]; RID light = light_instance_get_base_light(light_instance); l.type = storage->light_get_type(light); l.attenuation = storage->light_get_param(light, VS::LIGHT_PARAM_ATTENUATION); l.energy = storage->light_get_param(light, VS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, VS::LIGHT_PARAM_INDIRECT_ENERGY); l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, VS::LIGHT_PARAM_RANGE), 0, 0)).length(); Color color = storage->light_get_color(light).to_linear(); l.color[0] = color.r; l.color[1] = color.g; l.color[2] = color.b; l.spot_angle_radians = Math::deg2rad(storage->light_get_param(light, VS::LIGHT_PARAM_SPOT_ANGLE)); l.spot_attenuation = storage->light_get_param(light, VS::LIGHT_PARAM_SPOT_ATTENUATION); Transform xform = light_instance_get_base_transform(light_instance); Vector3 pos = to_probe_xform.xform(xform.origin); Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_axis(2)).normalized(); l.position[0] = pos.x; l.position[1] = pos.y; l.position[2] = pos.z; l.direction[0] = dir.x; l.direction[1] = dir.y; l.direction[2] = dir.z; l.has_shadow = storage->light_has_shadow(light); } RD::get_singleton()->buffer_update(gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi_probe_lights, true); } // PROCESS MIPMAPS if (gi_probe->mipmaps.size()) { //can update mipmaps Vector3i probe_size = storage->gi_probe_get_octree_size(gi_probe->probe); GIProbePushConstant push_constant; push_constant.limits[0] = probe_size.x; push_constant.limits[1] = probe_size.y; push_constant.limits[2] = probe_size.z; push_constant.stack_size = gi_probe->mipmaps.size(); push_constant.emission_scale = 1.0; push_constant.propagation = storage->gi_probe_get_propagation(gi_probe->probe); push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(gi_probe->probe); push_constant.light_count = light_count; push_constant.aniso_strength = storage->gi_probe_get_anisotropy_strength(gi_probe->probe); /* print_line("probe update to version " + itos(gi_probe->last_probe_version)); print_line("propagation " + rtos(push_constant.propagation)); print_line("dynrange " + rtos(push_constant.dynamic_range)); */ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); int passes = storage->gi_probe_is_using_two_bounces(gi_probe->probe) ? 2 : 1; for (int pass = 0; pass < passes; pass++) { for (int i = 0; i < gi_probe->mipmaps.size(); i++) { if (i == 0) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[pass == 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]); } else if (i == 1) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP]); } if (pass == 1 || i > 0) { RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done } if (pass == 0 || i > 0) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].uniform_set, 0); } else { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].second_bounce_uniform_set, 0); } push_constant.cell_offset = gi_probe->mipmaps[i].cell_offset; push_constant.cell_count = gi_probe->mipmaps[i].cell_count; RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, (gi_probe->mipmaps[i].cell_count - 1) / 64 + 1, 1, 1); } RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE]); for (int i = 0; i < gi_probe->mipmaps.size(); i++) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].write_uniform_set, 0); push_constant.cell_offset = gi_probe->mipmaps[i].cell_offset; push_constant.cell_count = gi_probe->mipmaps[i].cell_count; RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, (gi_probe->mipmaps[i].cell_count - 1) / 64 + 1, 1, 1); } } RD::get_singleton()->compute_list_end(); } gi_probe->last_probe_version = storage->gi_probe_get_version(gi_probe->probe); print_line("update GI"); } void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, float p_alpha) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); if (gi_probe->mipmaps.size() == 0) { return; } CameraMatrix transform = (p_camera_with_transform * CameraMatrix(gi_probe->transform)) * CameraMatrix(storage->gi_probe_get_to_cell_xform(gi_probe->probe).affine_inverse()); int level = 0; GIProbeDebugPushConstant push_constant; push_constant.alpha = p_alpha; push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(gi_probe->probe); push_constant.cell_offset = gi_probe->mipmaps[level].cell_offset; push_constant.level = level; int cell_count = gi_probe->mipmaps[level].cell_count; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { push_constant.projection[i * 4 + j] = transform.matrix[i][j]; } } if (giprobe_debug_uniform_set.is_valid()) { RD::get_singleton()->free(giprobe_debug_uniform_set); } Vector uniforms; { RD::Uniform u; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe)); uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; u.ids.push_back(gi_probe->texture); uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 3; u.ids.push_back(storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } if (gi_probe_use_anisotropy) { { RD::Uniform u; u.type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 4; u.ids.push_back(gi_probe->anisotropy[0]); uniforms.push_back(u); } { RD::Uniform u; u.type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 5; u.ids.push_back(gi_probe->anisotropy[1]); uniforms.push_back(u); } } giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_debug_shader_version_shaders[0], 0); RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, giprobe_debug_shader_version_pipelines[p_lighting ? GI_PROBE_DEBUG_LIGHT : GI_PROBE_DEBUG_COLOR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, giprobe_debug_uniform_set, 0); RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant)); RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36); } const Vector &RasterizerSceneRD::gi_probe_get_slots() const { return gi_probe_slots; } bool RasterizerSceneRD::gi_probe_slots_are_dirty() const { return gi_probe_slots_dirty; } void RasterizerSceneRD::gi_probe_slots_make_not_dirty() { gi_probe_slots_dirty = false; } bool RasterizerSceneRD::gi_probe_is_high_quality() const { return gi_probe_use_6_cones; } //////////////////////////////// RID RasterizerSceneRD::render_buffers_create() { RenderBuffers rb; rb.data = _create_render_buffer_data(); return render_buffers_owner.make_rid(rb); } void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); rb->width = p_width; rb->height = p_height; rb->render_target = p_render_target; rb->msaa = p_msaa; rb->data->configure(p_render_target, p_width, p_height, p_msaa); } int RasterizerSceneRD::get_roughness_layers() const { return roughness_layers; } bool RasterizerSceneRD::is_using_radiance_cubemap_array() const { return sky_use_cubemap_array; } void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb && p_render_buffers.is_valid()); _render_scene(rb ? rb->data : (RenderBufferData *)NULL, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_environment, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass); } void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) { LightInstance *light_instance = light_instance_owner.getornull(p_light); ERR_FAIL_COND(!light_instance); Rect2i atlas_rect; RID atlas_fb; int atlas_fb_size; bool using_dual_paraboloid = false; bool using_dual_paraboloid_flip = false; float zfar = 0; RID render_fb; RID render_texture; float bias = 0; float normal_bias = 0; bool render_cubemap = false; bool finalize_cubemap = false; CameraMatrix light_projection; Transform light_transform; if (storage->light_get_type(light_instance->light) == VS::LIGHT_DIRECTIONAL) { //set pssm stuff if (light_instance->last_scene_shadow_pass != scene_pass) { light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); directional_shadow.current_light++; light_instance->last_scene_shadow_pass = scene_pass; } light_projection = light_instance->shadow_transform[p_pass].camera; light_transform = light_instance->shadow_transform[p_pass].transform; atlas_rect.position.x = light_instance->directional_rect.position.x; atlas_rect.position.y = light_instance->directional_rect.position.y; atlas_rect.size.width = light_instance->directional_rect.size.x; atlas_rect.size.height = light_instance->directional_rect.size.y; if (storage->light_directional_get_shadow_mode(light_instance->light) == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { atlas_rect.size.width /= 2; atlas_rect.size.height /= 2; if (p_pass == 1) { atlas_rect.position.x += atlas_rect.size.width; } else if (p_pass == 2) { atlas_rect.position.y += atlas_rect.size.height; } else if (p_pass == 3) { atlas_rect.position.x += atlas_rect.size.width; atlas_rect.position.y += atlas_rect.size.height; } } else if (storage->light_directional_get_shadow_mode(light_instance->light) == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { atlas_rect.size.height /= 2; if (p_pass == 0) { } else { atlas_rect.position.y += atlas_rect.size.height; } } light_instance->shadow_transform[p_pass].atlas_rect = atlas_rect; light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size; light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size; float bias_mult = Math::lerp(1.0f, light_instance->shadow_transform[p_pass].bias_scale, storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE)); zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE); bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS) * bias_mult; normal_bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * bias_mult; ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); render_fb = shadow_map->fb; render_texture = shadow_map->depth; atlas_fb = directional_shadow.fb; atlas_fb_size = directional_shadow.size; } else { //set from shadow atlas ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); uint32_t key = shadow_atlas->shadow_owners[p_light]; uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size()); uint32_t quadrant_size = shadow_atlas->size >> 1; atlas_rect.position.x = (quadrant & 1) * quadrant_size; atlas_rect.position.y = (quadrant >> 1) * quadrant_size; uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; atlas_rect.size.width = shadow_size; atlas_rect.size.height = shadow_size; atlas_fb = shadow_atlas->fb; atlas_fb_size = shadow_atlas->size; zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE); bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS); normal_bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS); if (storage->light_get_type(light_instance->light) == VS::LIGHT_OMNI) { if (storage->light_omni_get_shadow_mode(light_instance->light) == VS::LIGHT_OMNI_SHADOW_CUBE) { ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2); render_fb = cubemap->side_fb[p_pass]; render_texture = cubemap->cubemap; light_projection = light_instance->shadow_transform[0].camera; light_transform = light_instance->shadow_transform[0].transform; render_cubemap = true; finalize_cubemap = p_pass == 5; } else { light_projection = light_instance->shadow_transform[0].camera; light_transform = light_instance->shadow_transform[0].transform; atlas_rect.size.height /= 2; atlas_rect.position.y += p_pass * atlas_rect.size.height; using_dual_paraboloid = true; using_dual_paraboloid_flip = p_pass == 1; ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); render_fb = shadow_map->fb; render_texture = shadow_map->depth; } } else if (storage->light_get_type(light_instance->light) == VS::LIGHT_SPOT) { light_projection = light_instance->shadow_transform[0].camera; light_transform = light_instance->shadow_transform[0].transform; ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); render_fb = shadow_map->fb; render_texture = shadow_map->depth; } } if (render_cubemap) { //rendering to cubemap _render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, 0, 0, false, false); if (finalize_cubemap) { //reblit atlas_rect.size.height /= 2; storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, false); atlas_rect.position.y += atlas_rect.size.height; storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, true); } } else { //render shadow _render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip); //copy to atlas storage->get_effects()->copy_to_rect(render_texture, atlas_fb, atlas_rect, true); //does not work from depth to color //RD::get_singleton()->texture_copy(render_texture, atlas_texture, Vector3(0, 0, 0), Vector3(atlas_rect.position.x, atlas_rect.position.y, 0), Vector3(atlas_rect.size.x, atlas_rect.size.y, 1), 0, 0, 0, 0, true); } } bool RasterizerSceneRD::free(RID p_rid) { if (render_buffers_owner.owns(p_rid)) { RenderBuffers *rb = render_buffers_owner.getornull(p_rid); memdelete(rb->data); render_buffers_owner.free(p_rid); } else if (environment_owner.owns(p_rid)) { //not much to delete, just free it environment_owner.free(p_rid); } else if (reflection_atlas_owner.owns(p_rid)) { reflection_atlas_set_size(p_rid, 0, 0); reflection_atlas_owner.free(p_rid); } else if (reflection_probe_instance_owner.owns(p_rid)) { //not much to delete, just free it //ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); } else if (gi_probe_instance_owner.owns(p_rid)) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid); if (gi_probe->texture.is_valid()) { RD::get_singleton()->free(gi_probe->texture); RD::get_singleton()->free(gi_probe->write_buffer); } if (gi_probe->anisotropy[0].is_valid()) { RD::get_singleton()->free(gi_probe->anisotropy[0]); RD::get_singleton()->free(gi_probe->anisotropy[1]); } gi_probe_slots.write[gi_probe->slot] = RID(); gi_probe_instance_owner.free(p_rid); } else if (sky_owner.owns(p_rid)) { _update_dirty_skys(); Sky *sky = sky_owner.getornull(p_rid); if (sky->radiance.is_valid()) { RD::get_singleton()->free(sky->radiance); sky->radiance = RID(); } _clear_reflection_data(sky->reflection); sky_owner.free(p_rid); } else if (light_instance_owner.owns(p_rid)) { LightInstance *light_instance = light_instance_owner.getornull(p_rid); //remove from shadow atlases.. for (Set::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get()); ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); uint32_t key = shadow_atlas->shadow_owners[p_rid]; uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); shadow_atlas->shadow_owners.erase(p_rid); } light_instance_owner.free(p_rid); } else if (shadow_atlas_owner.owns(p_rid)) { shadow_atlas_set_size(p_rid, 0); shadow_atlas_owner.free(p_rid); } else { return false; } return true; } void RasterizerSceneRD::update() { _update_dirty_skys(); } RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { storage = p_storage; roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers"); sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples"); sky_ggx_samples_realtime = GLOBAL_GET("rendering/quality/reflections/ggx_samples_realtime"); sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections"); // sky_use_cubemap_array = false; uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); { //kinda complicated to compute the amount of slots, we try to use as many as we can gi_probe_max_lights = 32; gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights); gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight)); gi_probe_use_anisotropy = GLOBAL_GET("rendering/quality/gi_probes/anisotropic"); gi_probe_use_6_cones = GLOBAL_GET("rendering/quality/gi_probes/high_quality"); if (textures_per_stage <= 16) { gi_probe_slots.resize(2); //thats all you can get gi_probe_use_anisotropy = false; } else if (textures_per_stage <= 31) { gi_probe_slots.resize(4); //thats all you can get, iOS gi_probe_use_anisotropy = false; } else if (textures_per_stage <= 128) { gi_probe_slots.resize(32); //old intel gi_probe_use_anisotropy = false; } else if (textures_per_stage <= 256) { gi_probe_slots.resize(64); //old intel too gi_probe_use_anisotropy = false; } else { if (gi_probe_use_anisotropy) { gi_probe_slots.resize(1024 / 3); //needs 3 textures } else { gi_probe_slots.resize(1024); //modern intel, nvidia, 8192 or greater } } String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n"; if (gi_probe_use_anisotropy) { defines += "\n#define MODE_ANISOTROPIC\n"; } Vector versions; versions.push_back("\n#define MODE_COMPUTE_LIGHT\n"); versions.push_back("\n#define MODE_SECOND_BOUNCE\n"); versions.push_back("\n#define MODE_UPDATE_MIPMAPS\n"); versions.push_back("\n#define MODE_WRITE_TEXTURE\n"); giprobe_shader.initialize(versions, defines); giprobe_lighting_shader_version = giprobe_shader.version_create(); for (int i = 0; i < GI_PROBE_SHADER_VERSION_MAX; i++) { giprobe_lighting_shader_version_shaders[i] = giprobe_shader.version_get_shader(giprobe_lighting_shader_version, i); giprobe_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(giprobe_lighting_shader_version_shaders[i]); } } { String defines; if (gi_probe_use_anisotropy) { defines += "\n#define USE_ANISOTROPY\n"; } Vector versions; versions.push_back("\n#define MODE_DEBUG_COLOR\n"); versions.push_back("\n#define MODE_DEBUG_LIGHT\n"); giprobe_debug_shader.initialize(versions, defines); giprobe_debug_shader_version = giprobe_debug_shader.version_create(); for (int i = 0; i < GI_PROBE_DEBUG_MAX; i++) { giprobe_debug_shader_version_shaders[i] = giprobe_debug_shader.version_get_shader(giprobe_debug_shader_version, i); RD::PipelineRasterizationState rs; rs.cull_mode = RD::POLYGON_CULL_FRONT; RD::PipelineDepthStencilState ds; ds.enable_depth_test = true; ds.enable_depth_write = true; ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); } } } RasterizerSceneRD::~RasterizerSceneRD() { directional_shadow_atlas_set_size(0); for (Map::Element *E = shadow_maps.front(); E; E = E->next()) { RD::get_singleton()->free(E->get().depth); } for (Map::Element *E = shadow_cubemaps.front(); E; E = E->next()) { RD::get_singleton()->free(E->get().cubemap); } RD::get_singleton()->free(gi_probe_lights_uniform); memdelete_arr(gi_probe_lights); }