<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeUVPolarCoord" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A visual shader node that modifies the texture UV using polar coordinates. </brief_description> <description> UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions. </description> <tutorials> </tutorials> </class>