/*************************************************************************/ /* pluginscript_loader.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // Godot imports #include "os/file_access.h" // Pythonscript imports #include "pluginscript_language.h" #include "pluginscript_loader.h" #include "pluginscript_script.h" ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptLanguage *language) { _language = language; } RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error) { if (r_error) *r_error = ERR_FILE_CANT_OPEN; PluginScript *script = memnew(PluginScript); script->init(_language); Ref scriptres(script); Error err = script->load_source_code(p_path); ERR_FAIL_COND_V(err != OK, RES()); script->set_path(p_original_path); script->reload(); if (r_error) *r_error = OK; return scriptres; } void ResourceFormatLoaderPluginScript::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back(_language->get_extension()); } bool ResourceFormatLoaderPluginScript::handles_type(const String &p_type) const { return p_type == "Script" || p_type == _language->get_type(); } String ResourceFormatLoaderPluginScript::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); if (el == _language->get_extension()) return _language->get_type(); return ""; } ResourceFormatSaverPluginScript::ResourceFormatSaverPluginScript(PluginScriptLanguage *language) { _language = language; } Error ResourceFormatSaverPluginScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { Ref sqscr = p_resource; ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER); String source = sqscr->get_source_code(); Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); ERR_FAIL_COND_V(err, err); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { memdelete(file); return ERR_CANT_CREATE; } file->close(); memdelete(file); return OK; } void ResourceFormatSaverPluginScript::get_recognized_extensions(const RES &p_resource, List *p_extensions) const { if (Object::cast_to(*p_resource)) { p_extensions->push_back(_language->get_extension()); } } bool ResourceFormatSaverPluginScript::recognize(const RES &p_resource) const { return Object::cast_to(*p_resource) != NULL; }