#!/usr/bin/env python Import('env') # Not building in a separate env as scene needs it # Thirdparty source files if (env['builtin_freetype'] != 'no'): thirdparty_dir = "#thirdparty/freetype/" thirdparty_sources = [ "src/autofit/autofit.c", "src/base/ftapi.c", "src/base/ftbase.c", "src/base/ftbbox.c", "src/base/ftbdf.c", "src/base/ftbitmap.c", "src/base/ftcid.c", "src/base/ftdebug.c", "src/base/ftfntfmt.c", "src/base/ftfstype.c", "src/base/ftgasp.c", "src/base/ftglyph.c", "src/base/ftgxval.c", "src/base/ftinit.c", "src/base/ftlcdfil.c", "src/base/ftmm.c", "src/base/ftotval.c", "src/base/ftpatent.c", "src/base/ftpfr.c", "src/base/ftpic.c", "src/base/ftstroke.c", "src/base/ftsynth.c", "src/base/ftsystem.c", "src/base/fttype1.c", "src/base/ftwinfnt.c", "src/bdf/bdf.c", "src/bzip2/ftbzip2.c", "src/cache/ftcache.c", "src/cff/cff.c", "src/cid/type1cid.c", "src/gxvalid/gxvalid.c", "src/gzip/ftgzip.c", "src/lzw/ftlzw.c", "src/otvalid/otvalid.c", "src/pcf/pcf.c", "src/pfr/pfr.c", "src/psaux/psaux.c", "src/pshinter/pshinter.c", "src/psnames/psnames.c", "src/raster/raster.c", "src/sfnt/sfnt.c", "src/smooth/smooth.c", "src/truetype/truetype.c", "src/type1/type1.c", "src/type42/type42.c", "src/winfonts/winfnt.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] # Include header for WinRT to fix build issues if "platform" in env and env["platform"] == "winrt": env.Append(CCFLAGS=['/FI', '"modules/freetype/winrtdef.h"']) env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"]) # also requires libpng headers if (env['builtin_libpng'] != 'no'): env.Append(CPPPATH=["#thirdparty/libpng"]) lib = env.Library("freetype_builtin", thirdparty_sources) # Needs to be appended to arrive after libscene in the linker call, # but we don't want it to arrive *after* system libs, so manual hack # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") # and then plain strings for system library. We insert between the two. inserted = False for idx, linklib in enumerate(env["LIBS"]): if isinstance(linklib, basestring): # first system lib such as "X11", otherwise SCons lib object env["LIBS"].insert(idx, lib) inserted = True break if not inserted: env.Append(LIBS=[lib]) env.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY']) if (env['target'] != 'release'): env.Append(CCFLAGS=['-DZLIB_DEBUG']) # Godot source files env.add_source_files(env.modules_sources, "*.cpp") env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) Export('env')