// SPDX-License-Identifier: Apache-2.0 // ---------------------------------------------------------------------------- // Copyright 2011-2024 Arm Limited // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ---------------------------------------------------------------------------- /** * @brief Functions and data declarations. */ #ifndef ASTCENC_INTERNAL_INCLUDED #define ASTCENC_INTERNAL_INCLUDED #include #include #include #if defined(ASTCENC_DIAGNOSTICS) #include #endif #include #include #include "astcenc.h" #include "astcenc_mathlib.h" #include "astcenc_vecmathlib.h" /** * @brief Make a promise to the compiler's optimizer. * * A promise is an expression that the optimizer is can assume is true for to help it generate * faster code. Common use cases for this are to promise that a for loop will iterate more than * once, or that the loop iteration count is a multiple of a vector length, which avoids pre-loop * checks and can avoid loop tails if loops are unrolled by the auto-vectorizer. */ #if defined(NDEBUG) #if !defined(__clang__) && defined(_MSC_VER) #define promise(cond) __assume(cond) #elif defined(__clang__) #if __has_builtin(__builtin_assume) #define promise(cond) __builtin_assume(cond) #elif __has_builtin(__builtin_unreachable) #define promise(cond) if (!(cond)) { __builtin_unreachable(); } #else #define promise(cond) #endif #else // Assume GCC #define promise(cond) if (!(cond)) { __builtin_unreachable(); } #endif #else #define promise(cond) assert(cond) #endif /* ============================================================================ Constants ============================================================================ */ #if !defined(ASTCENC_BLOCK_MAX_TEXELS) #define ASTCENC_BLOCK_MAX_TEXELS 216 // A 3D 6x6x6 block #endif /** @brief The maximum number of texels a block can support (6x6x6 block). */ static constexpr unsigned int BLOCK_MAX_TEXELS { ASTCENC_BLOCK_MAX_TEXELS }; /** @brief The maximum number of components a block can support. */ static constexpr unsigned int BLOCK_MAX_COMPONENTS { 4 }; /** @brief The maximum number of partitions a block can support. */ static constexpr unsigned int BLOCK_MAX_PARTITIONS { 4 }; /** @brief The number of partitionings, per partition count, suported by the ASTC format. */ static constexpr unsigned int BLOCK_MAX_PARTITIONINGS { 1024 }; /** @brief The maximum number of texels used during partition selection for texel clustering. */ static constexpr uint8_t BLOCK_MAX_KMEANS_TEXELS { 64 }; /** @brief The maximum number of weights a block can support. */ static constexpr unsigned int BLOCK_MAX_WEIGHTS { 64 }; /** @brief The maximum number of weights a block can support per plane in 2 plane mode. */ static constexpr unsigned int BLOCK_MAX_WEIGHTS_2PLANE { BLOCK_MAX_WEIGHTS / 2 }; /** @brief The minimum number of weight bits a candidate encoding must encode. */ static constexpr unsigned int BLOCK_MIN_WEIGHT_BITS { 24 }; /** @brief The maximum number of weight bits a candidate encoding can encode. */ static constexpr unsigned int BLOCK_MAX_WEIGHT_BITS { 96 }; /** @brief The index indicating a bad (unused) block mode in the remap array. */ static constexpr uint16_t BLOCK_BAD_BLOCK_MODE { 0xFFFFu }; /** @brief The index indicating a bad (unused) partitioning in the remap array. */ static constexpr uint16_t BLOCK_BAD_PARTITIONING { 0xFFFFu }; /** @brief The number of partition index bits supported by the ASTC format . */ static constexpr unsigned int PARTITION_INDEX_BITS { 10 }; /** @brief The offset of the plane 2 weights in shared weight arrays. */ static constexpr unsigned int WEIGHTS_PLANE2_OFFSET { BLOCK_MAX_WEIGHTS_2PLANE }; /** @brief The sum of quantized weights for one texel. */ static constexpr float WEIGHTS_TEXEL_SUM { 16.0f }; /** @brief The number of block modes supported by the ASTC format. */ static constexpr unsigned int WEIGHTS_MAX_BLOCK_MODES { 2048 }; /** @brief The number of weight grid decimation modes supported by the ASTC format. */ static constexpr unsigned int WEIGHTS_MAX_DECIMATION_MODES { 87 }; /** @brief The high default error used to initialize error trackers. */ static constexpr float ERROR_CALC_DEFAULT { 1e30f }; /** * @brief The minimum tuning setting threshold for the one partition fast path. */ static constexpr float TUNE_MIN_SEARCH_MODE0 { 0.85f }; /** * @brief The maximum number of candidate encodings tested for each encoding mode. * * This can be dynamically reduced by the compression quality preset. */ static constexpr unsigned int TUNE_MAX_TRIAL_CANDIDATES { 8 }; /** * @brief The maximum number of candidate partitionings tested for each encoding mode. * * This can be dynamically reduced by the compression quality preset. */ static constexpr unsigned int TUNE_MAX_PARTITIONING_CANDIDATES { 8 }; /** * @brief The maximum quant level using full angular endpoint search method. * * The angular endpoint search is used to find the min/max weight that should * be used for a given quantization level. It is effective but expensive, so * we only use it where it has the most value - low quant levels with wide * spacing. It is used below TUNE_MAX_ANGULAR_QUANT (inclusive). Above this we * assume the min weight is 0.0f, and the max weight is 1.0f. * * Note the angular algorithm is vectorized, and using QUANT_12 exactly fills * one 8-wide vector. Decreasing by one doesn't buy much performance, and * increasing by one is disproportionately expensive. */ static constexpr unsigned int TUNE_MAX_ANGULAR_QUANT { 7 }; /* QUANT_12 */ static_assert((BLOCK_MAX_TEXELS % ASTCENC_SIMD_WIDTH) == 0, "BLOCK_MAX_TEXELS must be multiple of ASTCENC_SIMD_WIDTH"); static_assert(BLOCK_MAX_TEXELS <= 216, "BLOCK_MAX_TEXELS must not be greater than 216"); static_assert((BLOCK_MAX_WEIGHTS % ASTCENC_SIMD_WIDTH) == 0, "BLOCK_MAX_WEIGHTS must be multiple of ASTCENC_SIMD_WIDTH"); static_assert((WEIGHTS_MAX_BLOCK_MODES % ASTCENC_SIMD_WIDTH) == 0, "WEIGHTS_MAX_BLOCK_MODES must be multiple of ASTCENC_SIMD_WIDTH"); /* ============================================================================ Commonly used data structures ============================================================================ */ /** * @brief The ASTC endpoint formats. * * Note, the values here are used directly in the encoding in the format so do not rearrange. */ enum endpoint_formats { FMT_LUMINANCE = 0, FMT_LUMINANCE_DELTA = 1, FMT_HDR_LUMINANCE_LARGE_RANGE = 2, FMT_HDR_LUMINANCE_SMALL_RANGE = 3, FMT_LUMINANCE_ALPHA = 4, FMT_LUMINANCE_ALPHA_DELTA = 5, FMT_RGB_SCALE = 6, FMT_HDR_RGB_SCALE = 7, FMT_RGB = 8, FMT_RGB_DELTA = 9, FMT_RGB_SCALE_ALPHA = 10, FMT_HDR_RGB = 11, FMT_RGBA = 12, FMT_RGBA_DELTA = 13, FMT_HDR_RGB_LDR_ALPHA = 14, FMT_HDR_RGBA = 15 }; /** * @brief The ASTC quantization methods. * * Note, the values here are used directly in the encoding in the format so do not rearrange. */ enum quant_method { QUANT_2 = 0, QUANT_3 = 1, QUANT_4 = 2, QUANT_5 = 3, QUANT_6 = 4, QUANT_8 = 5, QUANT_10 = 6, QUANT_12 = 7, QUANT_16 = 8, QUANT_20 = 9, QUANT_24 = 10, QUANT_32 = 11, QUANT_40 = 12, QUANT_48 = 13, QUANT_64 = 14, QUANT_80 = 15, QUANT_96 = 16, QUANT_128 = 17, QUANT_160 = 18, QUANT_192 = 19, QUANT_256 = 20 }; /** * @brief The number of levels use by an ASTC quantization method. * * @param method The quantization method * * @return The number of levels used by @c method. */ static inline unsigned int get_quant_level(quant_method method) { switch (method) { case QUANT_2: return 2; case QUANT_3: return 3; case QUANT_4: return 4; case QUANT_5: return 5; case QUANT_6: return 6; case QUANT_8: return 8; case QUANT_10: return 10; case QUANT_12: return 12; case QUANT_16: return 16; case QUANT_20: return 20; case QUANT_24: return 24; case QUANT_32: return 32; case QUANT_40: return 40; case QUANT_48: return 48; case QUANT_64: return 64; case QUANT_80: return 80; case QUANT_96: return 96; case QUANT_128: return 128; case QUANT_160: return 160; case QUANT_192: return 192; case QUANT_256: return 256; } // Unreachable - the enum is fully described return 0; } /** * @brief Computed metrics about a partition in a block. */ struct partition_metrics { /** @brief The error-weighted average color in the partition. */ vfloat4 avg; /** @brief The dominant error-weighted direction in the partition. */ vfloat4 dir; }; /** * @brief Computed lines for a a three component analysis. */ struct partition_lines3 { /** @brief Line for uncorrelated chroma. */ line3 uncor_line; /** @brief Line for correlated chroma, passing though the origin. */ line3 samec_line; /** @brief Post-processed line for uncorrelated chroma. */ processed_line3 uncor_pline; /** @brief Post-processed line for correlated chroma, passing though the origin. */ processed_line3 samec_pline; /** * @brief The length of the line for uncorrelated chroma. * * This is used for both the uncorrelated and same chroma lines - they are normally very similar * and only used for the relative ranking of partitionings against one another. */ float line_length; }; /** * @brief The partition information for a single partition. * * ASTC has a total of 1024 candidate partitions for each of 2/3/4 partition counts, although this * 1024 includes seeds that generate duplicates of other seeds and seeds that generate completely * empty partitions. These are both valid encodings, but astcenc will skip both during compression * as they are not useful. */ struct partition_info { /** @brief The number of partitions in this partitioning. */ uint16_t partition_count; /** @brief The index (seed) of this partitioning. */ uint16_t partition_index; /** * @brief The number of texels in each partition. * * Note that some seeds result in zero texels assigned to a partition. These are valid, but are * skipped by this compressor as there is no point spending bits encoding an unused endpoints. */ uint8_t partition_texel_count[BLOCK_MAX_PARTITIONS]; /** @brief The partition of each texel in the block. */ uint8_t partition_of_texel[BLOCK_MAX_TEXELS]; /** @brief The list of texels in each partition. */ uint8_t texels_of_partition[BLOCK_MAX_PARTITIONS][BLOCK_MAX_TEXELS]; }; /** * @brief The weight grid information for a single decimation pattern. * * ASTC can store one weight per texel, but is also capable of storing lower resolution weight grids * that are interpolated during decompression to assign a with to a texel. Storing fewer weights * can free up a substantial amount of bits that we can then spend on more useful things, such as * more accurate endpoints and weights, or additional partitions. * * This data structure is used to store information about a single weight grid decimation pattern, * for a single block size. */ struct decimation_info { /** @brief The total number of texels in the block. */ uint8_t texel_count; /** @brief The maximum number of stored weights that contribute to each texel, between 1 and 4. */ uint8_t max_texel_weight_count; /** @brief The total number of weights stored. */ uint8_t weight_count; /** @brief The number of stored weights in the X dimension. */ uint8_t weight_x; /** @brief The number of stored weights in the Y dimension. */ uint8_t weight_y; /** @brief The number of stored weights in the Z dimension. */ uint8_t weight_z; /** * @brief The number of weights that contribute to each texel. * Value is between 1 and 4. */ uint8_t texel_weight_count[BLOCK_MAX_TEXELS]; /** * @brief The weight index of the N weights that are interpolated for each texel. * Stored transposed to improve vectorization. */ uint8_t texel_weights_tr[4][BLOCK_MAX_TEXELS]; /** * @brief The bilinear contribution of the N weights that are interpolated for each texel. * Value is between 0 and 16, stored transposed to improve vectorization. */ uint8_t texel_weight_contribs_int_tr[4][BLOCK_MAX_TEXELS]; /** * @brief The bilinear contribution of the N weights that are interpolated for each texel. * Value is between 0 and 1, stored transposed to improve vectorization. */ ASTCENC_ALIGNAS float texel_weight_contribs_float_tr[4][BLOCK_MAX_TEXELS]; /** @brief The number of texels that each stored weight contributes to. */ uint8_t weight_texel_count[BLOCK_MAX_WEIGHTS]; /** * @brief The list of texels that use a specific weight index. * Stored transposed to improve vectorization. */ uint8_t weight_texels_tr[BLOCK_MAX_TEXELS][BLOCK_MAX_WEIGHTS]; /** * @brief The bilinear contribution to the N texels that use each weight. * Value is between 0 and 1, stored transposed to improve vectorization. */ ASTCENC_ALIGNAS float weights_texel_contribs_tr[BLOCK_MAX_TEXELS][BLOCK_MAX_WEIGHTS]; /** * @brief The bilinear contribution to the Nth texel that uses each weight. * Value is between 0 and 1, stored transposed to improve vectorization. */ float texel_contrib_for_weight[BLOCK_MAX_TEXELS][BLOCK_MAX_WEIGHTS]; }; /** * @brief Metadata for single block mode for a specific block size. */ struct block_mode { /** @brief The block mode index in the ASTC encoded form. */ uint16_t mode_index; /** @brief The decimation mode index in the compressor reindexed list. */ uint8_t decimation_mode; /** @brief The weight quantization used by this block mode. */ uint8_t quant_mode; /** @brief The weight quantization used by this block mode. */ uint8_t weight_bits; /** @brief Is a dual weight plane used by this block mode? */ uint8_t is_dual_plane : 1; /** * @brief Get the weight quantization used by this block mode. * * @return The quantization level. */ inline quant_method get_weight_quant_mode() const { return static_cast(this->quant_mode); } }; /** * @brief Metadata for single decimation mode for a specific block size. */ struct decimation_mode { /** @brief The max weight precision for 1 plane, or -1 if not supported. */ int8_t maxprec_1plane; /** @brief The max weight precision for 2 planes, or -1 if not supported. */ int8_t maxprec_2planes; /** * @brief Bitvector indicating weight quant modes used by active 1 plane block modes. * * Bit 0 = QUANT_2, Bit 1 = QUANT_3, etc. */ uint16_t refprec_1plane; /** * @brief Bitvector indicating weight quant methods used by active 2 plane block modes. * * Bit 0 = QUANT_2, Bit 1 = QUANT_3, etc. */ uint16_t refprec_2planes; /** * @brief Set a 1 plane weight quant as active. * * @param weight_quant The quant method to set. */ void set_ref_1plane(quant_method weight_quant) { refprec_1plane |= (1 << weight_quant); } /** * @brief Test if this mode is active below a given 1 plane weight quant (inclusive). * * @param max_weight_quant The max quant method to test. */ bool is_ref_1plane(quant_method max_weight_quant) const { uint16_t mask = static_cast((1 << (max_weight_quant + 1)) - 1); return (refprec_1plane & mask) != 0; } /** * @brief Set a 2 plane weight quant as active. * * @param weight_quant The quant method to set. */ void set_ref_2plane(quant_method weight_quant) { refprec_2planes |= static_cast(1 << weight_quant); } /** * @brief Test if this mode is active below a given 2 plane weight quant (inclusive). * * @param max_weight_quant The max quant method to test. */ bool is_ref_2plane(quant_method max_weight_quant) const { uint16_t mask = static_cast((1 << (max_weight_quant + 1)) - 1); return (refprec_2planes & mask) != 0; } }; /** * @brief Data tables for a single block size. * * The decimation tables store the information to apply weight grid dimension reductions. We only * store the decimation modes that are actually needed by the current context; many of the possible * modes will be unused (too many weights for the current block size or disabled by heuristics). The * actual number of weights stored is @c decimation_mode_count, and the @c decimation_modes and * @c decimation_tables arrays store the active modes contiguously at the start of the array. These * entries are not stored in any particular order. * * The block mode tables store the unpacked block mode settings. Block modes are stored in the * compressed block as an 11 bit field, but for any given block size and set of compressor * heuristics, only a subset of the block modes will be used. The actual number of block modes * stored is indicated in @c block_mode_count, and the @c block_modes array store the active modes * contiguously at the start of the array. These entries are stored in incrementing "packed" value * order, which doesn't mean much once unpacked. To allow decompressors to reference the packed data * efficiently the @c block_mode_packed_index array stores the mapping between physical ID and the * actual remapped array index. */ struct block_size_descriptor { /** @brief The block X dimension, in texels. */ uint8_t xdim; /** @brief The block Y dimension, in texels. */ uint8_t ydim; /** @brief The block Z dimension, in texels. */ uint8_t zdim; /** @brief The block total texel count. */ uint8_t texel_count; /** * @brief The number of stored decimation modes which are "always" modes. * * Always modes are stored at the start of the decimation_modes list. */ unsigned int decimation_mode_count_always; /** @brief The number of stored decimation modes for selected encodings. */ unsigned int decimation_mode_count_selected; /** @brief The number of stored decimation modes for any encoding. */ unsigned int decimation_mode_count_all; /** * @brief The number of stored block modes which are "always" modes. * * Always modes are stored at the start of the block_modes list. */ unsigned int block_mode_count_1plane_always; /** @brief The number of stored block modes for active 1 plane encodings. */ unsigned int block_mode_count_1plane_selected; /** @brief The number of stored block modes for active 1 and 2 plane encodings. */ unsigned int block_mode_count_1plane_2plane_selected; /** @brief The number of stored block modes for any encoding. */ unsigned int block_mode_count_all; /** @brief The number of selected partitionings for 1/2/3/4 partitionings. */ unsigned int partitioning_count_selected[BLOCK_MAX_PARTITIONS]; /** @brief The number of partitionings for 1/2/3/4 partitionings. */ unsigned int partitioning_count_all[BLOCK_MAX_PARTITIONS]; /** @brief The active decimation modes, stored in low indices. */ decimation_mode decimation_modes[WEIGHTS_MAX_DECIMATION_MODES]; /** @brief The active decimation tables, stored in low indices. */ ASTCENC_ALIGNAS decimation_info decimation_tables[WEIGHTS_MAX_DECIMATION_MODES]; /** @brief The packed block mode array index, or @c BLOCK_BAD_BLOCK_MODE if not active. */ uint16_t block_mode_packed_index[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The active block modes, stored in low indices. */ block_mode block_modes[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The active partition tables, stored in low indices per-count. */ partition_info partitionings[(3 * BLOCK_MAX_PARTITIONINGS) + 1]; /** * @brief The packed partition table array index, or @c BLOCK_BAD_PARTITIONING if not active. * * Indexed by partition_count - 2, containing 2, 3 and 4 partitions. */ uint16_t partitioning_packed_index[3][BLOCK_MAX_PARTITIONINGS]; /** @brief The active texels for k-means partition selection. */ uint8_t kmeans_texels[BLOCK_MAX_KMEANS_TEXELS]; /** * @brief The canonical 2-partition coverage pattern used during block partition search. * * Indexed by remapped index, not physical index. */ uint64_t coverage_bitmaps_2[BLOCK_MAX_PARTITIONINGS][2]; /** * @brief The canonical 3-partition coverage pattern used during block partition search. * * Indexed by remapped index, not physical index. */ uint64_t coverage_bitmaps_3[BLOCK_MAX_PARTITIONINGS][3]; /** * @brief The canonical 4-partition coverage pattern used during block partition search. * * Indexed by remapped index, not physical index. */ uint64_t coverage_bitmaps_4[BLOCK_MAX_PARTITIONINGS][4]; /** * @brief Get the block mode structure for index @c block_mode. * * This function can only return block modes that are enabled by the current compressor config. * Decompression from an arbitrary source should not use this without first checking that the * packed block mode index is not @c BLOCK_BAD_BLOCK_MODE. * * @param block_mode The packed block mode index. * * @return The block mode structure. */ const block_mode& get_block_mode(unsigned int block_mode) const { unsigned int packed_index = this->block_mode_packed_index[block_mode]; assert(packed_index != BLOCK_BAD_BLOCK_MODE && packed_index < this->block_mode_count_all); return this->block_modes[packed_index]; } /** * @brief Get the decimation mode structure for index @c decimation_mode. * * This function can only return decimation modes that are enabled by the current compressor * config. The mode array is stored packed, but this is only ever indexed by the packed index * stored in the @c block_mode and never exists in an unpacked form. * * @param decimation_mode The packed decimation mode index. * * @return The decimation mode structure. */ const decimation_mode& get_decimation_mode(unsigned int decimation_mode) const { return this->decimation_modes[decimation_mode]; } /** * @brief Get the decimation info structure for index @c decimation_mode. * * This function can only return decimation modes that are enabled by the current compressor * config. The mode array is stored packed, but this is only ever indexed by the packed index * stored in the @c block_mode and never exists in an unpacked form. * * @param decimation_mode The packed decimation mode index. * * @return The decimation info structure. */ const decimation_info& get_decimation_info(unsigned int decimation_mode) const { return this->decimation_tables[decimation_mode]; } /** * @brief Get the partition info table for a given partition count. * * @param partition_count The number of partitions we want the table for. * * @return The pointer to the table of 1024 entries (for 2/3/4 parts) or 1 entry (for 1 part). */ const partition_info* get_partition_table(unsigned int partition_count) const { if (partition_count == 1) { partition_count = 5; } unsigned int index = (partition_count - 2) * BLOCK_MAX_PARTITIONINGS; return this->partitionings + index; } /** * @brief Get the partition info structure for a given partition count and seed. * * @param partition_count The number of partitions we want the info for. * @param index The partition seed (between 0 and 1023). * * @return The partition info structure. */ const partition_info& get_partition_info(unsigned int partition_count, unsigned int index) const { unsigned int packed_index = 0; if (partition_count >= 2) { packed_index = this->partitioning_packed_index[partition_count - 2][index]; } assert(packed_index != BLOCK_BAD_PARTITIONING && packed_index < this->partitioning_count_all[partition_count - 1]); auto& result = get_partition_table(partition_count)[packed_index]; assert(index == result.partition_index); return result; } /** * @brief Get the partition info structure for a given partition count and seed. * * @param partition_count The number of partitions we want the info for. * @param packed_index The raw array offset. * * @return The partition info structure. */ const partition_info& get_raw_partition_info(unsigned int partition_count, unsigned int packed_index) const { assert(packed_index != BLOCK_BAD_PARTITIONING && packed_index < this->partitioning_count_all[partition_count - 1]); auto& result = get_partition_table(partition_count)[packed_index]; return result; } }; /** * @brief The image data for a single block. * * The @c data_[rgba] fields store the image data in an encoded SoA float form designed for easy * vectorization. Input data is converted to float and stored as values between 0 and 65535. LDR * data is stored as direct UNORM data, HDR data is stored as LNS data. * * The @c rgb_lns and @c alpha_lns fields that assigned a per-texel use of HDR are only used during * decompression. The current compressor will always use HDR endpoint formats when in HDR mode. */ struct image_block { /** @brief The input (compress) or output (decompress) data for the red color component. */ ASTCENC_ALIGNAS float data_r[BLOCK_MAX_TEXELS]; /** @brief The input (compress) or output (decompress) data for the green color component. */ ASTCENC_ALIGNAS float data_g[BLOCK_MAX_TEXELS]; /** @brief The input (compress) or output (decompress) data for the blue color component. */ ASTCENC_ALIGNAS float data_b[BLOCK_MAX_TEXELS]; /** @brief The input (compress) or output (decompress) data for the alpha color component. */ ASTCENC_ALIGNAS float data_a[BLOCK_MAX_TEXELS]; /** @brief The number of texels in the block. */ uint8_t texel_count; /** @brief The original data for texel 0 for constant color block encoding. */ vfloat4 origin_texel; /** @brief The min component value of all texels in the block. */ vfloat4 data_min; /** @brief The mean component value of all texels in the block. */ vfloat4 data_mean; /** @brief The max component value of all texels in the block. */ vfloat4 data_max; /** @brief The relative error significance of the color channels. */ vfloat4 channel_weight; /** @brief Is this grayscale block where R == G == B for all texels? */ bool grayscale; /** @brief Is the eventual decode using decode_unorm8 rounding? */ bool decode_unorm8; /** @brief Set to 1 if a texel is using HDR RGB endpoints (decompression only). */ uint8_t rgb_lns[BLOCK_MAX_TEXELS]; /** @brief Set to 1 if a texel is using HDR alpha endpoints (decompression only). */ uint8_t alpha_lns[BLOCK_MAX_TEXELS]; /** @brief The X position of this block in the input or output image. */ unsigned int xpos; /** @brief The Y position of this block in the input or output image. */ unsigned int ypos; /** @brief The Z position of this block in the input or output image. */ unsigned int zpos; /** * @brief Get an RGBA texel value from the data. * * @param index The texel index. * * @return The texel in RGBA component ordering. */ inline vfloat4 texel(unsigned int index) const { return vfloat4(data_r[index], data_g[index], data_b[index], data_a[index]); } /** * @brief Get an RGB texel value from the data. * * @param index The texel index. * * @return The texel in RGB0 component ordering. */ inline vfloat4 texel3(unsigned int index) const { return vfloat3(data_r[index], data_g[index], data_b[index]); } /** * @brief Get the default alpha value for endpoints that don't store it. * * The default depends on whether the alpha endpoint is LDR or HDR. * * @return The alpha value in the scaled range used by the compressor. */ inline float get_default_alpha() const { return this->alpha_lns[0] ? static_cast(0x7800) : static_cast(0xFFFF); } /** * @brief Test if a single color channel is constant across the block. * * Constant color channels are easier to compress as interpolating between two identical colors * always returns the same value, irrespective of the weight used. They therefore can be ignored * for the purposes of weight selection and use of a second weight plane. * * @return @c true if the channel is constant across the block, @c false otherwise. */ inline bool is_constant_channel(int channel) const { vmask4 lane_mask = vint4::lane_id() == vint4(channel); vmask4 color_mask = this->data_min == this->data_max; return any(lane_mask & color_mask); } /** * @brief Test if this block is a luminance block with constant 1.0 alpha. * * @return @c true if the block is a luminance block , @c false otherwise. */ inline bool is_luminance() const { float default_alpha = this->get_default_alpha(); bool alpha1 = (this->data_min.lane<3>() == default_alpha) && (this->data_max.lane<3>() == default_alpha); return this->grayscale && alpha1; } /** * @brief Test if this block is a luminance block with variable alpha. * * @return @c true if the block is a luminance + alpha block , @c false otherwise. */ inline bool is_luminancealpha() const { float default_alpha = this->get_default_alpha(); bool alpha1 = (this->data_min.lane<3>() == default_alpha) && (this->data_max.lane<3>() == default_alpha); return this->grayscale && !alpha1; } }; /** * @brief Data structure storing the color endpoints for a block. */ struct endpoints { /** @brief The number of partition endpoints stored. */ unsigned int partition_count; /** @brief The colors for endpoint 0. */ vfloat4 endpt0[BLOCK_MAX_PARTITIONS]; /** @brief The colors for endpoint 1. */ vfloat4 endpt1[BLOCK_MAX_PARTITIONS]; }; /** * @brief Data structure storing the color endpoints and weights. */ struct endpoints_and_weights { /** @brief True if all active values in weight_error_scale are the same. */ bool is_constant_weight_error_scale; /** @brief The color endpoints. */ endpoints ep; /** @brief The ideal weight for each texel; may be undecimated or decimated. */ ASTCENC_ALIGNAS float weights[BLOCK_MAX_TEXELS]; /** @brief The ideal weight error scaling for each texel; may be undecimated or decimated. */ ASTCENC_ALIGNAS float weight_error_scale[BLOCK_MAX_TEXELS]; }; /** * @brief Utility storing estimated errors from choosing particular endpoint encodings. */ struct encoding_choice_errors { /** @brief Error of using LDR RGB-scale instead of complete endpoints. */ float rgb_scale_error; /** @brief Error of using HDR RGB-scale instead of complete endpoints. */ float rgb_luma_error; /** @brief Error of using luminance instead of RGB. */ float luminance_error; /** @brief Error of discarding alpha and using a constant 1.0 alpha. */ float alpha_drop_error; /** @brief Can we use delta offset encoding? */ bool can_offset_encode; /** @brief Can we use blue contraction encoding? */ bool can_blue_contract; }; /** * @brief Preallocated working buffers, allocated per thread during context creation. */ struct ASTCENC_ALIGNAS compression_working_buffers { /** @brief Ideal endpoints and weights for plane 1. */ endpoints_and_weights ei1; /** @brief Ideal endpoints and weights for plane 2. */ endpoints_and_weights ei2; /** * @brief Decimated ideal weight values in the ~0-1 range. * * Note that values can be slightly below zero or higher than one due to * endpoint extents being inside the ideal color representation. * * For two planes, second plane starts at @c WEIGHTS_PLANE2_OFFSET offsets. */ ASTCENC_ALIGNAS float dec_weights_ideal[WEIGHTS_MAX_DECIMATION_MODES * BLOCK_MAX_WEIGHTS]; /** * @brief Decimated quantized weight values in the unquantized 0-64 range. * * For two planes, second plane starts at @c WEIGHTS_PLANE2_OFFSET offsets. */ uint8_t dec_weights_uquant[WEIGHTS_MAX_BLOCK_MODES * BLOCK_MAX_WEIGHTS]; /** @brief Error of the best encoding combination for each block mode. */ ASTCENC_ALIGNAS float errors_of_best_combination[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The best color quant for each block mode. */ uint8_t best_quant_levels[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The best color quant for each block mode if modes are the same and we have spare bits. */ uint8_t best_quant_levels_mod[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The best endpoint format for each partition. */ uint8_t best_ep_formats[WEIGHTS_MAX_BLOCK_MODES][BLOCK_MAX_PARTITIONS]; /** @brief The total bit storage needed for quantized weights for each block mode. */ int8_t qwt_bitcounts[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The cumulative error for quantized weights for each block mode. */ float qwt_errors[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The low weight value in plane 1 for each block mode. */ float weight_low_value1[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The high weight value in plane 1 for each block mode. */ float weight_high_value1[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The low weight value in plane 1 for each quant level and decimation mode. */ float weight_low_values1[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1]; /** @brief The high weight value in plane 1 for each quant level and decimation mode. */ float weight_high_values1[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1]; /** @brief The low weight value in plane 2 for each block mode. */ float weight_low_value2[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The high weight value in plane 2 for each block mode. */ float weight_high_value2[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The low weight value in plane 2 for each quant level and decimation mode. */ float weight_low_values2[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1]; /** @brief The high weight value in plane 2 for each quant level and decimation mode. */ float weight_high_values2[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1]; }; struct dt_init_working_buffers { uint8_t weight_count_of_texel[BLOCK_MAX_TEXELS]; uint8_t grid_weights_of_texel[BLOCK_MAX_TEXELS][4]; uint8_t weights_of_texel[BLOCK_MAX_TEXELS][4]; uint8_t texel_count_of_weight[BLOCK_MAX_WEIGHTS]; uint8_t texels_of_weight[BLOCK_MAX_WEIGHTS][BLOCK_MAX_TEXELS]; uint8_t texel_weights_of_weight[BLOCK_MAX_WEIGHTS][BLOCK_MAX_TEXELS]; }; /** * @brief Weight quantization transfer table. * * ASTC can store texel weights at many quantization levels, so for performance we store essential * information about each level as a precomputed data structure. Unquantized weights are integers * or floats in the range [0, 64]. * * This structure provides a table, used to estimate the closest quantized weight for a given * floating-point weight. For each quantized weight, the corresponding unquantized values. For each * quantized weight, a previous-value and a next-value. */ struct quant_and_transfer_table { /** @brief The unscrambled unquantized value. */ uint8_t quant_to_unquant[32]; /** @brief The scrambling order: scrambled_quant = map[unscrambled_quant]. */ uint8_t scramble_map[32]; /** @brief The unscrambling order: unscrambled_unquant = map[scrambled_quant]. */ uint8_t unscramble_and_unquant_map[32]; /** * @brief A table of previous-and-next weights, indexed by the current unquantized value. * * bits 7:0 = previous-index, unquantized * * bits 15:8 = next-index, unquantized */ uint16_t prev_next_values[65]; }; /** @brief The precomputed quant and transfer table. */ extern const quant_and_transfer_table quant_and_xfer_tables[12]; /** @brief The block is an error block, and will return error color or NaN. */ static constexpr uint8_t SYM_BTYPE_ERROR { 0 }; /** @brief The block is a constant color block using FP16 colors. */ static constexpr uint8_t SYM_BTYPE_CONST_F16 { 1 }; /** @brief The block is a constant color block using UNORM16 colors. */ static constexpr uint8_t SYM_BTYPE_CONST_U16 { 2 }; /** @brief The block is a normal non-constant color block. */ static constexpr uint8_t SYM_BTYPE_NONCONST { 3 }; /** * @brief A symbolic representation of a compressed block. * * The symbolic representation stores the unpacked content of a single * physical compressed block, in a form which is much easier to access for * the rest of the compressor code. */ struct symbolic_compressed_block { /** @brief The block type, one of the @c SYM_BTYPE_* constants. */ uint8_t block_type; /** @brief The number of partitions; valid for @c NONCONST blocks. */ uint8_t partition_count; /** @brief Non-zero if the color formats matched; valid for @c NONCONST blocks. */ uint8_t color_formats_matched; /** @brief The plane 2 color component, or -1 if single plane; valid for @c NONCONST blocks. */ int8_t plane2_component; /** @brief The block mode; valid for @c NONCONST blocks. */ uint16_t block_mode; /** @brief The partition index; valid for @c NONCONST blocks if 2 or more partitions. */ uint16_t partition_index; /** @brief The endpoint color formats for each partition; valid for @c NONCONST blocks. */ uint8_t color_formats[BLOCK_MAX_PARTITIONS]; /** @brief The endpoint color quant mode; valid for @c NONCONST blocks. */ quant_method quant_mode; /** @brief The error of the current encoding; valid for @c NONCONST blocks. */ float errorval; // We can't have both of these at the same time union { /** @brief The constant color; valid for @c CONST blocks. */ int constant_color[BLOCK_MAX_COMPONENTS]; /** @brief The quantized endpoint color pairs; valid for @c NONCONST blocks. */ uint8_t color_values[BLOCK_MAX_PARTITIONS][8]; }; /** @brief The quantized and decimated weights. * * Weights are stored in the 0-64 unpacked range allowing them to be used * directly in encoding passes without per-use unpacking. Packing happens * when converting to/from the physical bitstream encoding. * * If dual plane, the second plane starts at @c weights[WEIGHTS_PLANE2_OFFSET]. */ uint8_t weights[BLOCK_MAX_WEIGHTS]; /** * @brief Get the weight quantization used by this block mode. * * @return The quantization level. */ inline quant_method get_color_quant_mode() const { return this->quant_mode; } }; /** * @brief Parameter structure for @c compute_pixel_region_variance(). * * This function takes a structure to avoid spilling arguments to the stack on every function * invocation, as there are a lot of parameters. */ struct pixel_region_args { /** @brief The image to analyze. */ const astcenc_image* img; /** @brief The component swizzle pattern. */ astcenc_swizzle swz; /** @brief Should the algorithm bother with Z axis processing? */ bool have_z; /** @brief The kernel radius for alpha processing. */ unsigned int alpha_kernel_radius; /** @brief The X dimension of the working data to process. */ unsigned int size_x; /** @brief The Y dimension of the working data to process. */ unsigned int size_y; /** @brief The Z dimension of the working data to process. */ unsigned int size_z; /** @brief The X position of first src and dst data in the data set. */ unsigned int offset_x; /** @brief The Y position of first src and dst data in the data set. */ unsigned int offset_y; /** @brief The Z position of first src and dst data in the data set. */ unsigned int offset_z; /** @brief The working memory buffer. */ vfloat4 *work_memory; }; /** * @brief Parameter structure for @c compute_averages_proc(). */ struct avg_args { /** @brief The arguments for the nested variance computation. */ pixel_region_args arg; /** @brief The image X dimensions. */ unsigned int img_size_x; /** @brief The image Y dimensions. */ unsigned int img_size_y; /** @brief The image Z dimensions. */ unsigned int img_size_z; /** @brief The maximum working block dimensions in X and Y dimensions. */ unsigned int blk_size_xy; /** @brief The maximum working block dimensions in Z dimensions. */ unsigned int blk_size_z; /** @brief The working block memory size. */ unsigned int work_memory_size; }; #if defined(ASTCENC_DIAGNOSTICS) /* See astcenc_diagnostic_trace header for details. */ class TraceLog; #endif /** * @brief The astcenc compression context. */ struct astcenc_contexti { /** @brief The configuration this context was created with. */ astcenc_config config; /** @brief The thread count supported by this context. */ unsigned int thread_count; /** @brief The block size descriptor this context was created with. */ block_size_descriptor* bsd; /* * Fields below here are not needed in a decompress-only build, but some remain as they are * small and it avoids littering the code with #ifdefs. The most significant contributors to * large structure size are omitted. */ /** @brief The input image alpha channel averages table, may be @c nullptr if not needed. */ float* input_alpha_averages; /** @brief The scratch working buffers, one per thread (see @c thread_count). */ compression_working_buffers* working_buffers; #if !defined(ASTCENC_DECOMPRESS_ONLY) /** @brief The pixel region and variance worker arguments. */ avg_args avg_preprocess_args; #endif #if defined(ASTCENC_DIAGNOSTICS) /** * @brief The diagnostic trace logger. * * Note that this is a singleton, so can only be used in single threaded mode. It only exists * here so we have a reference to close the file at the end of the capture. */ TraceLog* trace_log; #endif }; /* ============================================================================ Functionality for managing block sizes and partition tables. ============================================================================ */ /** * @brief Populate the block size descriptor for the target block size. * * This will also initialize the partition table metadata, which is stored as part of the BSD * structure. * * @param x_texels The number of texels in the block X dimension. * @param y_texels The number of texels in the block Y dimension. * @param z_texels The number of texels in the block Z dimension. * @param can_omit_modes Can we discard modes and partitionings that astcenc won't use? * @param partition_count_cutoff The partition count cutoff to use, if we can omit partitionings. * @param mode_cutoff The block mode percentile cutoff [0-1]. * @param[out] bsd The descriptor to initialize. */ void init_block_size_descriptor( unsigned int x_texels, unsigned int y_texels, unsigned int z_texels, bool can_omit_modes, unsigned int partition_count_cutoff, float mode_cutoff, block_size_descriptor& bsd); /** * @brief Populate the partition tables for the target block size. * * Note the @c bsd descriptor must be initialized by calling @c init_block_size_descriptor() before * calling this function. * * @param[out] bsd The block size information structure to populate. * @param can_omit_partitionings True if we can we drop partitionings that astcenc won't use. * @param partition_count_cutoff The partition count cutoff to use, if we can omit partitionings. */ void init_partition_tables( block_size_descriptor& bsd, bool can_omit_partitionings, unsigned int partition_count_cutoff); /** * @brief Get the percentile table for 2D block modes. * * This is an empirically determined prioritization of which block modes to use in the search in * terms of their centile (lower centiles = more useful). * * Returns a dynamically allocated array; caller must free with delete[]. * * @param xdim The block x size. * @param ydim The block y size. * * @return The unpacked table. */ const float* get_2d_percentile_table( unsigned int xdim, unsigned int ydim); /** * @brief Query if a 2D block size is legal. * * @return True if legal, false otherwise. */ bool is_legal_2d_block_size( unsigned int xdim, unsigned int ydim); /** * @brief Query if a 3D block size is legal. * * @return True if legal, false otherwise. */ bool is_legal_3d_block_size( unsigned int xdim, unsigned int ydim, unsigned int zdim); /* ============================================================================ Functionality for managing BISE quantization and unquantization. ============================================================================ */ /** * @brief The precomputed table for quantizing color values. * * Converts unquant value in 0-255 range into quant value in 0-255 range. * No BISE scrambling is applied at this stage. * * The BISE encoding results in ties where available quant<256> values are * equidistant the available quant values. This table stores two values * for each input - one for use with a negative residual, and one for use with * a positive residual. * * Indexed by [quant_mode - 4][data_value * 2 + residual]. */ extern const uint8_t color_unquant_to_uquant_tables[17][512]; /** * @brief The precomputed table for packing quantized color values. * * Converts quant value in 0-255 range into packed quant value in 0-N range, * with BISE scrambling applied. * * Indexed by [quant_mode - 4][data_value]. */ extern const uint8_t color_uquant_to_scrambled_pquant_tables[17][256]; /** * @brief The precomputed table for unpacking color values. * * Converts quant value in 0-N range into unpacked value in 0-255 range, * with BISE unscrambling applied. * * Indexed by [quant_mode - 4][data_value]. */ extern const uint8_t* color_scrambled_pquant_to_uquant_tables[17]; /** * @brief The precomputed quant mode storage table. * * Indexing by [integer_count/2][bits] gives us the quantization level for a given integer count and * number of compressed storage bits. Returns -1 for cases where the requested integer count cannot * ever fit in the supplied storage size. */ extern const int8_t quant_mode_table[10][128]; /** * @brief Encode a packed string using BISE. * * Note that BISE can return strings that are not a whole number of bytes in length, and ASTC can * start storing strings in a block at arbitrary bit offsets in the encoded data. * * @param quant_level The BISE alphabet size. * @param character_count The number of characters in the string. * @param input_data The unpacked string, one byte per character. * @param[in,out] output_data The output packed string. * @param bit_offset The starting offset in the output storage. */ void encode_ise( quant_method quant_level, unsigned int character_count, const uint8_t* input_data, uint8_t* output_data, unsigned int bit_offset); /** * @brief Decode a packed string using BISE. * * Note that BISE input strings are not a whole number of bytes in length, and ASTC can start * strings at arbitrary bit offsets in the encoded data. * * @param quant_level The BISE alphabet size. * @param character_count The number of characters in the string. * @param input_data The packed string. * @param[in,out] output_data The output storage, one byte per character. * @param bit_offset The starting offset in the output storage. */ void decode_ise( quant_method quant_level, unsigned int character_count, const uint8_t* input_data, uint8_t* output_data, unsigned int bit_offset); /** * @brief Return the number of bits needed to encode an ISE sequence. * * This implementation assumes that the @c quant level is untrusted, given it may come from random * data being decompressed, so we return an arbitrary unencodable size if that is the case. * * @param character_count The number of items in the sequence. * @param quant_level The desired quantization level. * * @return The number of bits needed to encode the BISE string. */ unsigned int get_ise_sequence_bitcount( unsigned int character_count, quant_method quant_level); /* ============================================================================ Functionality for managing color partitioning. ============================================================================ */ /** * @brief Compute averages and dominant directions for each partition in a 2 component texture. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param component1 The first component included in the analysis. * @param component2 The second component included in the analysis. * @param[out] pm The output partition metrics. * - Only pi.partition_count array entries actually get initialized. * - Direction vectors @c pm.dir are not normalized. */ void compute_avgs_and_dirs_2_comp( const partition_info& pi, const image_block& blk, unsigned int component1, unsigned int component2, partition_metrics pm[BLOCK_MAX_PARTITIONS]); /** * @brief Compute averages and dominant directions for each partition in a 3 component texture. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param omitted_component The component excluded from the analysis. * @param[out] pm The output partition metrics. * - Only pi.partition_count array entries actually get initialized. * - Direction vectors @c pm.dir are not normalized. */ void compute_avgs_and_dirs_3_comp( const partition_info& pi, const image_block& blk, unsigned int omitted_component, partition_metrics pm[BLOCK_MAX_PARTITIONS]); /** * @brief Compute averages and dominant directions for each partition in a 3 component texture. * * This is a specialization of @c compute_avgs_and_dirs_3_comp where the omitted component is * always alpha, a common case during partition search. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param[out] pm The output partition metrics. * - Only pi.partition_count array entries actually get initialized. * - Direction vectors @c pm.dir are not normalized. */ void compute_avgs_and_dirs_3_comp_rgb( const partition_info& pi, const image_block& blk, partition_metrics pm[BLOCK_MAX_PARTITIONS]); /** * @brief Compute averages and dominant directions for each partition in a 4 component texture. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param[out] pm The output partition metrics. * - Only pi.partition_count array entries actually get initialized. * - Direction vectors @c pm.dir are not normalized. */ void compute_avgs_and_dirs_4_comp( const partition_info& pi, const image_block& blk, partition_metrics pm[BLOCK_MAX_PARTITIONS]); /** * @brief Compute the RGB error for uncorrelated and same chroma projections. * * The output of compute averages and dirs is post processed to define two lines, both of which go * through the mean-color-value. One line has a direction defined by the dominant direction; this * is used to assess the error from using an uncorrelated color representation. The other line goes * through (0,0,0) and is used to assess the error from using an RGBS color representation. * * This function computes the squared error when using these two representations. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param[in,out] plines Processed line inputs, and line length outputs. * @param[out] uncor_error The cumulative error for using the uncorrelated line. * @param[out] samec_error The cumulative error for using the same chroma line. */ void compute_error_squared_rgb( const partition_info& pi, const image_block& blk, partition_lines3 plines[BLOCK_MAX_PARTITIONS], float& uncor_error, float& samec_error); /** * @brief Compute the RGBA error for uncorrelated and same chroma projections. * * The output of compute averages and dirs is post processed to define two lines, both of which go * through the mean-color-value. One line has a direction defined by the dominant direction; this * is used to assess the error from using an uncorrelated color representation. The other line goes * through (0,0,0,1) and is used to assess the error from using an RGBS color representation. * * This function computes the squared error when using these two representations. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param uncor_plines Processed uncorrelated partition lines for each partition. * @param samec_plines Processed same chroma partition lines for each partition. * @param[out] line_lengths The length of each components deviation from the line. * @param[out] uncor_error The cumulative error for using the uncorrelated line. * @param[out] samec_error The cumulative error for using the same chroma line. */ void compute_error_squared_rgba( const partition_info& pi, const image_block& blk, const processed_line4 uncor_plines[BLOCK_MAX_PARTITIONS], const processed_line4 samec_plines[BLOCK_MAX_PARTITIONS], float line_lengths[BLOCK_MAX_PARTITIONS], float& uncor_error, float& samec_error); /** * @brief Find the best set of partitions to trial for a given block. * * On return the @c best_partitions list will contain the two best partition * candidates; one assuming data has uncorrelated chroma and one assuming the * data has correlated chroma. The best candidate is returned first in the list. * * @param bsd The block size information. * @param blk The image block color data to compress. * @param partition_count The number of partitions in the block. * @param partition_search_limit The number of candidate partition encodings to trial. * @param[out] best_partitions The best partition candidates. * @param requested_candidates The number of requested partitionings. May return fewer if * candidates are not available. * * @return The actual number of candidates returned. */ unsigned int find_best_partition_candidates( const block_size_descriptor& bsd, const image_block& blk, unsigned int partition_count, unsigned int partition_search_limit, unsigned int best_partitions[TUNE_MAX_PARTITIONING_CANDIDATES], unsigned int requested_candidates); /* ============================================================================ Functionality for managing images and image related data. ============================================================================ */ /** * @brief Get a vector mask indicating lanes decompressing into a UNORM8 value. * * @param decode_mode The color profile for LDR_SRGB settings. * @param blk The image block for output image bitness settings. * * @return The component mask vector. */ static inline vmask4 get_u8_component_mask( astcenc_profile decode_mode, const image_block& blk ) { vmask4 u8_mask(false); // Decode mode writing to a unorm8 output value if (blk.decode_unorm8) { u8_mask = vmask4(true); } // SRGB writing to a unorm8 RGB value else if (decode_mode == ASTCENC_PRF_LDR_SRGB) { u8_mask = vmask4(true, true, true, false); } return u8_mask; } /** * @brief Setup computation of regional averages in an image. * * This must be done by only a single thread per image, before any thread calls * @c compute_averages(). * * Results are written back into @c img->input_alpha_averages. * * @param img The input image data, also holds output data. * @param alpha_kernel_radius The kernel radius (in pixels) for alpha mods. * @param swz Input data component swizzle. * @param[out] ag The average variance arguments to init. * * @return The number of tasks in the processing stage. */ unsigned int init_compute_averages( const astcenc_image& img, unsigned int alpha_kernel_radius, const astcenc_swizzle& swz, avg_args& ag); /** * @brief Compute averages for a pixel region. * * The routine computes both in a single pass, using a summed-area table to decouple the running * time from the averaging/variance kernel size. * * @param[out] ctx The compressor context storing the output data. * @param arg The input parameter structure. */ void compute_pixel_region_variance( astcenc_contexti& ctx, const pixel_region_args& arg); /** * @brief Load a single image block from the input image. * * @param decode_mode The compression color profile. * @param img The input image data. * @param[out] blk The image block to populate. * @param bsd The block size information. * @param xpos The block X coordinate in the input image. * @param ypos The block Y coordinate in the input image. * @param zpos The block Z coordinate in the input image. * @param swz The swizzle to apply on load. */ void load_image_block( astcenc_profile decode_mode, const astcenc_image& img, image_block& blk, const block_size_descriptor& bsd, unsigned int xpos, unsigned int ypos, unsigned int zpos, const astcenc_swizzle& swz); /** * @brief Load a single image block from the input image. * * This specialized variant can be used only if the block is 2D LDR U8 data, * with no swizzle. * * @param decode_mode The compression color profile. * @param img The input image data. * @param[out] blk The image block to populate. * @param bsd The block size information. * @param xpos The block X coordinate in the input image. * @param ypos The block Y coordinate in the input image. * @param zpos The block Z coordinate in the input image. * @param swz The swizzle to apply on load. */ void load_image_block_fast_ldr( astcenc_profile decode_mode, const astcenc_image& img, image_block& blk, const block_size_descriptor& bsd, unsigned int xpos, unsigned int ypos, unsigned int zpos, const astcenc_swizzle& swz); /** * @brief Store a single image block to the output image. * * @param[out] img The output image data. * @param blk The image block to export. * @param bsd The block size information. * @param xpos The block X coordinate in the input image. * @param ypos The block Y coordinate in the input image. * @param zpos The block Z coordinate in the input image. * @param swz The swizzle to apply on store. */ void store_image_block( astcenc_image& img, const image_block& blk, const block_size_descriptor& bsd, unsigned int xpos, unsigned int ypos, unsigned int zpos, const astcenc_swizzle& swz); /* ============================================================================ Functionality for computing endpoint colors and weights for a block. ============================================================================ */ /** * @brief Compute ideal endpoint colors and weights for 1 plane of weights. * * The ideal endpoints define a color line for the partition. For each texel the ideal weight * defines an exact position on the partition color line. We can then use these to assess the error * introduced by removing and quantizing the weight grid. * * @param blk The image block color data to compress. * @param pi The partition info for the current trial. * @param[out] ei The endpoint and weight values. */ void compute_ideal_colors_and_weights_1plane( const image_block& blk, const partition_info& pi, endpoints_and_weights& ei); /** * @brief Compute ideal endpoint colors and weights for 2 planes of weights. * * The ideal endpoints define a color line for the partition. For each texel the ideal weight * defines an exact position on the partition color line. We can then use these to assess the error * introduced by removing and quantizing the weight grid. * * @param bsd The block size information. * @param blk The image block color data to compress. * @param plane2_component The component assigned to plane 2. * @param[out] ei1 The endpoint and weight values for plane 1. * @param[out] ei2 The endpoint and weight values for plane 2. */ void compute_ideal_colors_and_weights_2planes( const block_size_descriptor& bsd, const image_block& blk, unsigned int plane2_component, endpoints_and_weights& ei1, endpoints_and_weights& ei2); /** * @brief Compute the optimal unquantized weights for a decimation table. * * After computing ideal weights for the case for a complete weight grid, we we want to compute the * ideal weights for the case where weights exist only for some texels. We do this with a * steepest-descent grid solver which works as follows: * * First, for each actual weight, perform a weighted averaging of the texels affected by the weight. * Then, set step size to and attempt one step towards the original ideal * weight if it helps to reduce error. * * @param ei The non-decimated endpoints and weights. * @param di The selected weight decimation. * @param[out] dec_weight_ideal_value The ideal values for the decimated weight set. */ void compute_ideal_weights_for_decimation( const endpoints_and_weights& ei, const decimation_info& di, float* dec_weight_ideal_value); /** * @brief Compute the optimal quantized weights for a decimation table. * * We test the two closest weight indices in the allowed quantization range and keep the weight that * is the closest match. * * @param di The selected weight decimation. * @param low_bound The lowest weight allowed. * @param high_bound The highest weight allowed. * @param dec_weight_ideal_value The ideal weight set. * @param[out] dec_weight_quant_uvalue The output quantized weight as a float. * @param[out] dec_weight_uquant The output quantized weight as encoded int. * @param quant_level The desired weight quant level. */ void compute_quantized_weights_for_decimation( const decimation_info& di, float low_bound, float high_bound, const float* dec_weight_ideal_value, float* dec_weight_quant_uvalue, uint8_t* dec_weight_uquant, quant_method quant_level); /** * @brief Compute the error of a decimated weight set for 1 plane. * * After computing ideal weights for the case with one weight per texel, we want to compute the * error for decimated weight grids where weights are stored at a lower resolution. This function * computes the error of the reduced grid, compared to the full grid. * * @param eai The ideal weights for the full grid. * @param di The selected weight decimation. * @param dec_weight_quant_uvalue The quantized weights for the decimated grid. * * @return The accumulated error. */ float compute_error_of_weight_set_1plane( const endpoints_and_weights& eai, const decimation_info& di, const float* dec_weight_quant_uvalue); /** * @brief Compute the error of a decimated weight set for 2 planes. * * After computing ideal weights for the case with one weight per texel, we want to compute the * error for decimated weight grids where weights are stored at a lower resolution. This function * computes the error of the reduced grid, compared to the full grid. * * @param eai1 The ideal weights for the full grid and plane 1. * @param eai2 The ideal weights for the full grid and plane 2. * @param di The selected weight decimation. * @param dec_weight_quant_uvalue_plane1 The quantized weights for the decimated grid plane 1. * @param dec_weight_quant_uvalue_plane2 The quantized weights for the decimated grid plane 2. * * @return The accumulated error. */ float compute_error_of_weight_set_2planes( const endpoints_and_weights& eai1, const endpoints_and_weights& eai2, const decimation_info& di, const float* dec_weight_quant_uvalue_plane1, const float* dec_weight_quant_uvalue_plane2); /** * @brief Pack a single pair of color endpoints as effectively as possible. * * The user requests a base color endpoint mode in @c format, but the quantizer may choose a * delta-based representation. It will report back the format variant it actually used. * * @param color0 The input unquantized color0 endpoint for absolute endpoint pairs. * @param color1 The input unquantized color1 endpoint for absolute endpoint pairs. * @param rgbs_color The input unquantized RGBS variant endpoint for same chroma endpoints. * @param rgbo_color The input unquantized RGBS variant endpoint for HDR endpoints. * @param format The desired base format. * @param[out] output The output storage for the quantized colors/ * @param quant_level The quantization level requested. * * @return The actual endpoint mode used. */ uint8_t pack_color_endpoints( vfloat4 color0, vfloat4 color1, vfloat4 rgbs_color, vfloat4 rgbo_color, int format, uint8_t* output, quant_method quant_level); /** * @brief Unpack a single pair of encoded endpoints. * * Endpoints must be unscrambled and converted into the 0-255 range before calling this functions. * * @param decode_mode The decode mode (LDR, HDR, etc). * @param format The color endpoint mode used. * @param input The raw array of encoded input integers. The length of this array * depends on @c format; it can be safely assumed to be large enough. * @param[out] rgb_hdr Is the endpoint using HDR for the RGB channels? * @param[out] alpha_hdr Is the endpoint using HDR for the A channel? * @param[out] output0 The output color for endpoint 0. * @param[out] output1 The output color for endpoint 1. */ void unpack_color_endpoints( astcenc_profile decode_mode, int format, const uint8_t* input, bool& rgb_hdr, bool& alpha_hdr, vint4& output0, vint4& output1); /** * @brief Unpack an LDR RGBA color that uses delta encoding. * * @param input0 The packed endpoint 0 color. * @param input1 The packed endpoint 1 color deltas. * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ void rgba_delta_unpack( vint4 input0, vint4 input1, vint4& output0, vint4& output1); /** * @brief Unpack an LDR RGBA color that uses direct encoding. * * @param input0 The packed endpoint 0 color. * @param input1 The packed endpoint 1 color. * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ void rgba_unpack( vint4 input0, vint4 input1, vint4& output0, vint4& output1); /** * @brief Unpack a set of quantized and decimated weights. * * TODO: Can we skip this for non-decimated weights now that the @c scb is * already storing unquantized weights? * * @param bsd The block size information. * @param scb The symbolic compressed encoding. * @param di The weight grid decimation table. * @param is_dual_plane @c true if this is a dual plane block, @c false otherwise. * @param[out] weights_plane1 The output array for storing the plane 1 weights. * @param[out] weights_plane2 The output array for storing the plane 2 weights. */ void unpack_weights( const block_size_descriptor& bsd, const symbolic_compressed_block& scb, const decimation_info& di, bool is_dual_plane, int weights_plane1[BLOCK_MAX_TEXELS], int weights_plane2[BLOCK_MAX_TEXELS]); /** * @brief Identify, for each mode, which set of color endpoint produces the best result. * * Returns the best @c tune_candidate_limit best looking modes, along with the ideal color encoding * combination for each. The modified quantization level can be used when all formats are the same, * as this frees up two additional bits of storage. * * @param pi The partition info for the current trial. * @param blk The image block color data to compress. * @param ep The ideal endpoints. * @param qwt_bitcounts Bit counts for different quantization methods. * @param qwt_errors Errors for different quantization methods. * @param tune_candidate_limit The max number of candidates to return, may be less. * @param start_block_mode The first block mode to inspect. * @param end_block_mode The last block mode to inspect. * @param[out] partition_format_specifiers The best formats per partition. * @param[out] block_mode The best packed block mode indexes. * @param[out] quant_level The best color quant level. * @param[out] quant_level_mod The best color quant level if endpoints are the same. * @param[out] tmpbuf Preallocated scratch buffers for the compressor. * * @return The actual number of candidate matches returned. */ unsigned int compute_ideal_endpoint_formats( const partition_info& pi, const image_block& blk, const endpoints& ep, const int8_t* qwt_bitcounts, const float* qwt_errors, unsigned int tune_candidate_limit, unsigned int start_block_mode, unsigned int end_block_mode, uint8_t partition_format_specifiers[TUNE_MAX_TRIAL_CANDIDATES][BLOCK_MAX_PARTITIONS], int block_mode[TUNE_MAX_TRIAL_CANDIDATES], quant_method quant_level[TUNE_MAX_TRIAL_CANDIDATES], quant_method quant_level_mod[TUNE_MAX_TRIAL_CANDIDATES], compression_working_buffers& tmpbuf); /** * @brief For a given 1 plane weight set recompute the endpoint colors. * * As we quantize and decimate weights the optimal endpoint colors may change slightly, so we must * recompute the ideal colors for a specific weight set. * * @param blk The image block color data to compress. * @param pi The partition info for the current trial. * @param di The weight grid decimation table. * @param dec_weights_uquant The quantized weight set. * @param[in,out] ep The color endpoints (modifed in place). * @param[out] rgbs_vectors The RGB+scale vectors for LDR blocks. * @param[out] rgbo_vectors The RGB+offset vectors for HDR blocks. */ void recompute_ideal_colors_1plane( const image_block& blk, const partition_info& pi, const decimation_info& di, const uint8_t* dec_weights_uquant, endpoints& ep, vfloat4 rgbs_vectors[BLOCK_MAX_PARTITIONS], vfloat4 rgbo_vectors[BLOCK_MAX_PARTITIONS]); /** * @brief For a given 2 plane weight set recompute the endpoint colors. * * As we quantize and decimate weights the optimal endpoint colors may change slightly, so we must * recompute the ideal colors for a specific weight set. * * @param blk The image block color data to compress. * @param bsd The block_size descriptor. * @param di The weight grid decimation table. * @param dec_weights_uquant_plane1 The quantized weight set for plane 1. * @param dec_weights_uquant_plane2 The quantized weight set for plane 2. * @param[in,out] ep The color endpoints (modifed in place). * @param[out] rgbs_vector The RGB+scale color for LDR blocks. * @param[out] rgbo_vector The RGB+offset color for HDR blocks. * @param plane2_component The component assigned to plane 2. */ void recompute_ideal_colors_2planes( const image_block& blk, const block_size_descriptor& bsd, const decimation_info& di, const uint8_t* dec_weights_uquant_plane1, const uint8_t* dec_weights_uquant_plane2, endpoints& ep, vfloat4& rgbs_vector, vfloat4& rgbo_vector, int plane2_component); /** * @brief Expand the angular tables needed for the alternative to PCA that we use. */ void prepare_angular_tables(); /** * @brief Compute the angular endpoints for one plane for each block mode. * * @param only_always Only consider block modes that are always enabled. * @param bsd The block size descriptor for the current trial. * @param dec_weight_ideal_value The ideal decimated unquantized weight values. * @param max_weight_quant The maximum block mode weight quantization allowed. * @param[out] tmpbuf Preallocated scratch buffers for the compressor. */ void compute_angular_endpoints_1plane( bool only_always, const block_size_descriptor& bsd, const float* dec_weight_ideal_value, unsigned int max_weight_quant, compression_working_buffers& tmpbuf); /** * @brief Compute the angular endpoints for two planes for each block mode. * * @param bsd The block size descriptor for the current trial. * @param dec_weight_ideal_value The ideal decimated unquantized weight values. * @param max_weight_quant The maximum block mode weight quantization allowed. * @param[out] tmpbuf Preallocated scratch buffers for the compressor. */ void compute_angular_endpoints_2planes( const block_size_descriptor& bsd, const float* dec_weight_ideal_value, unsigned int max_weight_quant, compression_working_buffers& tmpbuf); /* ============================================================================ Functionality for high level compression and decompression access. ============================================================================ */ /** * @brief Compress an image block into a physical block. * * @param ctx The compressor context and configuration. * @param blk The image block color data to compress. * @param[out] pcb The physical compressed block output. * @param[out] tmpbuf Preallocated scratch buffers for the compressor. */ void compress_block( const astcenc_contexti& ctx, const image_block& blk, uint8_t pcb[16], compression_working_buffers& tmpbuf); /** * @brief Decompress a symbolic block in to an image block. * * @param decode_mode The decode mode (LDR, HDR, etc). * @param bsd The block size information. * @param xpos The X coordinate of the block in the overall image. * @param ypos The Y coordinate of the block in the overall image. * @param zpos The Z coordinate of the block in the overall image. * @param[out] blk The decompressed image block color data. */ void decompress_symbolic_block( astcenc_profile decode_mode, const block_size_descriptor& bsd, int xpos, int ypos, int zpos, const symbolic_compressed_block& scb, image_block& blk); /** * @brief Compute the error between a symbolic block and the original input data. * * This function is specialized for 2 plane and 1 partition search. * * In RGBM mode this will reject blocks that attempt to encode a zero M value. * * @param config The compressor config. * @param bsd The block size information. * @param scb The symbolic compressed encoding. * @param blk The original image block color data. * * @return Returns the computed error, or a negative value if the encoding * should be rejected for any reason. */ float compute_symbolic_block_difference_2plane( const astcenc_config& config, const block_size_descriptor& bsd, const symbolic_compressed_block& scb, const image_block& blk); /** * @brief Compute the error between a symbolic block and the original input data. * * This function is specialized for 1 plane and N partition search. * * In RGBM mode this will reject blocks that attempt to encode a zero M value. * * @param config The compressor config. * @param bsd The block size information. * @param scb The symbolic compressed encoding. * @param blk The original image block color data. * * @return Returns the computed error, or a negative value if the encoding * should be rejected for any reason. */ float compute_symbolic_block_difference_1plane( const astcenc_config& config, const block_size_descriptor& bsd, const symbolic_compressed_block& scb, const image_block& blk); /** * @brief Compute the error between a symbolic block and the original input data. * * This function is specialized for 1 plane and 1 partition search. * * In RGBM mode this will reject blocks that attempt to encode a zero M value. * * @param config The compressor config. * @param bsd The block size information. * @param scb The symbolic compressed encoding. * @param blk The original image block color data. * * @return Returns the computed error, or a negative value if the encoding * should be rejected for any reason. */ float compute_symbolic_block_difference_1plane_1partition( const astcenc_config& config, const block_size_descriptor& bsd, const symbolic_compressed_block& scb, const image_block& blk); /** * @brief Convert a symbolic representation into a binary physical encoding. * * It is assumed that the symbolic encoding is valid and encodable, or * previously flagged as an error block if an error color it to be encoded. * * @param bsd The block size information. * @param scb The symbolic representation. * @param[out] pcb The physical compressed block output. */ void symbolic_to_physical( const block_size_descriptor& bsd, const symbolic_compressed_block& scb, uint8_t pcb[16]); /** * @brief Convert a binary physical encoding into a symbolic representation. * * This function can cope with arbitrary input data; output blocks will be * flagged as an error block if the encoding is invalid. * * @param bsd The block size information. * @param pcb The physical compresesd block input. * @param[out] scb The output symbolic representation. */ void physical_to_symbolic( const block_size_descriptor& bsd, const uint8_t pcb[16], symbolic_compressed_block& scb); /* ============================================================================ Platform-specific functions. ============================================================================ */ /** * @brief Allocate an aligned memory buffer. * * Allocated memory must be freed by aligned_free. * * @param size The desired buffer size. * @param align The desired buffer alignment; must be 2^N, may be increased * by the implementation to a minimum allowable alignment. * * @return The memory buffer pointer or nullptr on allocation failure. */ template T* aligned_malloc(size_t size, size_t align) { void* ptr; int error = 0; // Don't allow this to under-align a type size_t min_align = astc::max(alignof(T), sizeof(void*)); size_t real_align = astc::max(min_align, align); #if defined(_WIN32) ptr = _aligned_malloc(size, real_align); #else error = posix_memalign(&ptr, real_align, size); #endif if (error || (!ptr)) { return nullptr; } return static_cast(ptr); } /** * @brief Free an aligned memory buffer. * * @param ptr The buffer to free. */ template void aligned_free(T* ptr) { #if defined(_WIN32) _aligned_free(ptr); #else free(ptr); #endif } #endif