<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0"> <brief_description> Calculates a SmoothStep function within the visual shader graph. </brief_description> <description> Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language. Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. </description> <tutorials> </tutorials> <members> <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0"> A type of operands and returned value. </member> </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> A scalar type. </constant> <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> A vector type. </constant> <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType"> A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type. </constant> <constant name="OP_TYPE_MAX" value="3" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> </class>