<?xml version="1.0" encoding="UTF-8" ?> <class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1"> <brief_description> Base class for WebSocket server and client. </brief_description> <description> Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI]. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_peer" qualifiers="const"> <return type="WebSocketPeer"> </return> <argument index="0" name="peer_id" type="int"> </argument> <description> Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]. </description> </method> </methods> <signals> <signal name="peer_packet"> <argument index="0" name="peer_source" type="int"> </argument> <description> Emitted when a packet is received from a peer. Note: this signal is only emitted when the client or server is configured to use Godot multiplayer API. </description> </signal> </signals> <constants> </constants> </class>