Omnidirectional light, such as a light bulb or a candle.
An Omnidirectional light is a type of [Light] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
https://docs.godotengine.org/en/3.1/tutorials/3d/lights_and_shadows.html
The light's attenuation (drop-off) curve. A number of presets are available in the Inspector.
Maximum distance the light affects.
See [enum ShadowDetail].
See [enum ShadowMode].