/*************************************************************************/ /* light.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "light.h" #include "globals.h" #include "scene/resources/surface_tool.h" static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={ "params/spot_attenuation", "params/spot_angle", "params/radius", "params/energy", "params/attenuation", "shadow/darkening", "shadow/z_offset", "shadow/z_slope_scale", "shadow/esm_multiplier", "shadow/blur_passes" }; void Light::set_parameter(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); vars[p_param]=p_value; VisualServer::get_singleton()->light_set_param(light,(VisualServer::LightParam)p_param,p_value); if (p_param==PARAM_RADIUS || p_param==PARAM_SPOT_ANGLE) update_gizmo(); _change_notify(_light_param_names[p_param]); // _change_notify(_param_names[p_param]); } float Light::get_parameter(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return vars[p_param]; } void Light::set_color(LightColor p_color, const Color& p_value) { ERR_FAIL_INDEX(p_color, 3); colors[p_color]=p_value; VisualServer::get_singleton()->light_set_color(light,(VisualServer::LightColor)p_color,p_value); //_change_notify(_color_names[p_color]); } Color Light::get_color(LightColor p_color) const { ERR_FAIL_INDEX_V(p_color, 3, Color()); return colors[p_color]; } void Light::set_project_shadows(bool p_enabled) { shadows=p_enabled; VisualServer::get_singleton()->light_set_shadow(light, p_enabled); _change_notify("shadow"); } bool Light::has_project_shadows() const { return shadows; } void Light::set_projector(const Ref& p_projector) { projector=p_projector; VisualServer::get_singleton()->light_set_projector(light, projector.is_null()?RID():projector->get_rid()); } Ref Light::get_projector() const { return projector; } bool Light::_can_gizmo_scale() const { return false; } static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref p_tool) { p_tool->begin(Mesh::PRIMITIVE_TRIANGLES); for(int i = 1; i <= p_lats; i++) { double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); double lat1 = Math_PI * (-0.5 + (double) i / p_lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for(int j = p_lons; j >= 1; j--) { double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); double lng1 = 2 * Math_PI * (double) (j) / p_lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); Vector3 v[4]={ Vector3(x1 * zr0, z0, y1 *zr0), Vector3(x1 * zr1, z1, y1 *zr1), Vector3(x0 * zr1, z1, y0 *zr1), Vector3(x0 * zr0, z0, y0 *zr0) }; #define ADD_POINT(m_idx) \ p_tool->add_normal(v[m_idx]);\ p_tool->add_vertex(v[m_idx]*p_radius); ADD_POINT(0); ADD_POINT(1); ADD_POINT(2); ADD_POINT(2); ADD_POINT(3); ADD_POINT(0); } } } RES Light::_get_gizmo_geometry() const { Ref mat_area( memnew( FixedMaterial )); mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.7,0.6,0.0,0.05) ); mat_area->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.7,0.7,0.7) ); mat_area->set_blend_mode( Material::BLEND_MODE_ADD ); mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,true); // mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true); Ref mat_light( memnew( FixedMaterial )); mat_light->set_parameter( FixedMaterial::PARAM_DIFFUSE, Color(1.0,1.0,0.8,0.9) ); mat_light->set_flag(Material::FLAG_UNSHADED,true); Ref< Mesh > mesh; Ref surftool( memnew( SurfaceTool )); switch(type) { case VisualServer::LIGHT_DIRECTIONAL: { mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.9,0.8,0.1,0.8) ); mat_area->set_blend_mode( Material::BLEND_MODE_MIX); mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,false); mat_area->set_flag(Material::FLAG_UNSHADED,true); _make_sphere( 5,5,0.6, surftool ); surftool->set_material(mat_light); mesh=surftool->commit(mesh); // float radius=1; surftool->begin(Mesh::PRIMITIVE_TRIANGLES); const int arrow_points=5; Vector3 arrow[arrow_points]={ Vector3(0,0,2), Vector3(1,1,2), Vector3(1,1,-1), Vector3(2,2,-1), Vector3(0,0,-3) }; int arrow_sides=4; for(int i = 0; i < arrow_sides ; i++) { Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides); Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides); for(int j=0;jadd_normal(n); surftool->add_vertex(points[0]); surftool->add_normal(n); surftool->add_vertex(points[1]); surftool->add_normal(n); surftool->add_vertex(points[2]); surftool->add_normal(n); surftool->add_vertex(points[0]); surftool->add_normal(n); surftool->add_vertex(points[2]); surftool->add_normal(n); surftool->add_vertex(points[3]); } } surftool->set_material(mat_area); mesh=surftool->commit(mesh); } break; case VisualServer::LIGHT_OMNI: { _make_sphere( 20,20,vars[PARAM_RADIUS], surftool ); surftool->set_material(mat_area); mesh=surftool->commit(mesh); _make_sphere(5,5, 0.1, surftool ); surftool->set_material(mat_light); mesh=surftool->commit(mesh); } break; case VisualServer::LIGHT_SPOT: { _make_sphere( 5,5,0.1, surftool ); surftool->set_material(mat_light); mesh=surftool->commit(mesh); // make cone int points=24; float len=vars[PARAM_RADIUS]; float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len; surftool->begin(Mesh::PRIMITIVE_TRIANGLES); for(int i = 0; i < points; i++) { float x0=Math::sin(i * Math_PI * 2 / points); float y0=Math::cos(i * Math_PI * 2 / points); float x1=Math::sin((i+1) * Math_PI * 2 / points); float y1=Math::cos((i+1) * Math_PI * 2 / points); Vector3 v1=Vector3(x0*size,y0*size,-len).normalized()*len; Vector3 v2=Vector3(x1*size,y1*size,-len).normalized()*len; Vector3 v3=Vector3(0,0,0); Vector3 v4=Vector3(0,0,v1.z); Vector3 n = Plane(v1,v2,v3).normal; surftool->add_normal(n); surftool->add_vertex(v1); surftool->add_normal(n); surftool->add_vertex(v2); surftool->add_normal(n); surftool->add_vertex(v3); n=Vector3(0,0,-1); surftool->add_normal(n); surftool->add_vertex(v1); surftool->add_normal(n); surftool->add_vertex(v2); surftool->add_normal(n); surftool->add_vertex(v4); } surftool->set_material(mat_area); mesh=surftool->commit(mesh); } break; } return mesh; } AABB Light::get_aabb() const { if (type==VisualServer::LIGHT_DIRECTIONAL) { return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); } else if (type==VisualServer::LIGHT_OMNI) { return AABB( Vector3(-1,-1,-1) * vars[PARAM_RADIUS], Vector3(2, 2, 2 ) * vars[PARAM_RADIUS]); } else if (type==VisualServer::LIGHT_SPOT) { float len=vars[PARAM_RADIUS]; float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len; return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); } return AABB(); } DVector Light::get_faces(uint32_t p_usage_flags) const { return DVector(); } void Light::set_operator(Operator p_op) { ERR_FAIL_INDEX(p_op,2); op=p_op; VisualServer::get_singleton()->light_set_operator(light,VS::LightOp(op)); } void Light::set_bake_mode(BakeMode p_bake_mode) { bake_mode=p_bake_mode; } Light::BakeMode Light::get_bake_mode() const { return bake_mode; } Light::Operator Light::get_operator() const { return op; } void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic,float p_radius_treshold) { //this is horrible and must never be used float a = p_quadratic * p_radius_treshold; float b = p_linear * p_radius_treshold; float c = p_constant * p_radius_treshold -1; float radius=10000; if(a == 0) { // solve linear float d = Math::abs(-c/b); if(d=0) { root = sqrt(root); float solution1 = fabs( (-b + root) / denominator); float solution2 = fabs( (-b - root) / denominator); if(solution1 > radius) solution1 = radius; if(solution2 > radius) solution2 = radius; radius = (solution1 > solution2 ? solution1 : solution2); } } } float energy=1.0; if (p_constant>0) energy=1.0/p_constant; //energy is this else energy=8.0; // some high number.. if (radius==10000) radius=100; //bug? set_parameter(PARAM_RADIUS,radius); set_parameter(PARAM_ENERGY,energy); } void Light::_update_visibility() { if (!is_inside_tree()) return; bool editor_ok=true; #ifdef TOOLS_ENABLED if (editor_only) { if (!get_tree()->is_editor_hint()) { editor_ok=false; } else { editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root())); } } #endif VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok); _change_notify("geometry/visible"); } void Light::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_TREE || p_what==NOTIFICATION_VISIBILITY_CHANGED) { _update_visibility(); } } void Light::set_enabled(bool p_enabled) { enabled=p_enabled; _update_visibility(); } bool Light::is_enabled() const{ return enabled; } void Light::set_editor_only(bool p_editor_only) { editor_only=p_editor_only; _update_visibility(); } bool Light::is_editor_only() const{ return editor_only; } void Light::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter ); ObjectTypeDB::bind_method(_MD("get_parameter"), &Light::get_parameter ); ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color ); ObjectTypeDB::bind_method(_MD("get_color"), &Light::get_color ); ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows ); ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows ); ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector ); ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector ); ObjectTypeDB::bind_method(_MD("set_operator","operator"), &Light::set_operator ); ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator ); ObjectTypeDB::bind_method(_MD("set_bake_mode","bake_mode"), &Light::set_bake_mode ); ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode ); ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled ); ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled ); ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only ); ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only ); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode")); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY ); /* if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) { ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01")); ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_RANGE, "0,8,0.01")); } if (type == VisualServer::LIGHT_SPOT) { ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,90.0,0.01")); ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_RANGE, "0,8,0.01")); }*/ ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"),COLOR_DIFFUSE); ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"),COLOR_SPECULAR); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows")); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER); ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector")); ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator")); BIND_CONSTANT( PARAM_RADIUS ); BIND_CONSTANT( PARAM_ENERGY ); BIND_CONSTANT( PARAM_ATTENUATION ); BIND_CONSTANT( PARAM_SPOT_ANGLE ); BIND_CONSTANT( PARAM_SPOT_ATTENUATION ); BIND_CONSTANT( PARAM_SHADOW_DARKENING ); BIND_CONSTANT( PARAM_SHADOW_Z_OFFSET ); BIND_CONSTANT( COLOR_DIFFUSE ); BIND_CONSTANT( COLOR_SPECULAR ); BIND_CONSTANT( BAKE_MODE_DISABLED ); BIND_CONSTANT( BAKE_MODE_INDIRECT ); BIND_CONSTANT( BAKE_MODE_INDIRECT_AND_SHADOWS ); BIND_CONSTANT( BAKE_MODE_FULL ); } Light::Light(VisualServer::LightType p_type) { type=p_type; light=VisualServer::get_singleton()->light_create(p_type); set_parameter(PARAM_SPOT_ATTENUATION,1.0); set_parameter(PARAM_SPOT_ANGLE,30.0); set_parameter(PARAM_RADIUS,2.0); set_parameter(PARAM_ENERGY,1.0); set_parameter(PARAM_ATTENUATION,1.0); set_parameter(PARAM_SHADOW_DARKENING,0.0); set_parameter(PARAM_SHADOW_Z_OFFSET,0.05); set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0); set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60); set_parameter(PARAM_SHADOW_BLUR_PASSES,1); set_color( COLOR_DIFFUSE, Color(1,1,1)); set_color( COLOR_SPECULAR, Color(1,1,1)); op=OPERATOR_ADD; set_project_shadows( false ); set_base(light); enabled=true; editor_only=false; bake_mode=BAKE_MODE_DISABLED; } Light::Light() { type=VisualServer::LIGHT_DIRECTIONAL; ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes."); } Light::~Light() { if (light.is_valid()) VisualServer::get_singleton()->free(light); } ///////////////////////////////////////// void DirectionalLight::set_shadow_mode(ShadowMode p_mode) { shadow_mode=p_mode; VS::get_singleton()->light_directional_set_shadow_mode(light,(VS::LightDirectionalShadowMode)p_mode); } DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const{ return shadow_mode; } void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) { ERR_FAIL_INDEX(p_param,3); shadow_param[p_param]=p_value; VS::get_singleton()->light_directional_set_shadow_param(light,VS::LightDirectionalShadowParam(p_param),p_value); } float DirectionalLight::get_shadow_param(ShadowParam p_param) const { ERR_FAIL_INDEX_V(p_param,3,0); return shadow_param[p_param]; } void DirectionalLight::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode); ObjectTypeDB::bind_method(_MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode); ObjectTypeDB::bind_method(_MD("set_shadow_param","param","value"),&DirectionalLight::set_shadow_param); ObjectTypeDB::bind_method(_MD("get_shadow_param","param"),&DirectionalLight::get_shadow_param); ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode")); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/max_distance",PROPERTY_HINT_EXP_RANGE,"0.00,99999,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/split_weight",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/zoffset_scale",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE); BIND_CONSTANT( SHADOW_ORTHOGONAL ); BIND_CONSTANT( SHADOW_PERSPECTIVE ); BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS ); BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS ); BIND_CONSTANT( SHADOW_PARAM_MAX_DISTANCE ); BIND_CONSTANT( SHADOW_PARAM_PSSM_SPLIT_WEIGHT ); BIND_CONSTANT( SHADOW_PARAM_PSSM_ZOFFSET_SCALE ); } DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) { shadow_mode=SHADOW_ORTHOGONAL; shadow_param[SHADOW_PARAM_MAX_DISTANCE]=0; shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT]=0.5; shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE]=2.0; } void OmniLight::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION ); } void SpotLight::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION ); }