178 lines
4.0 KiB
C++
178 lines
4.0 KiB
C++
#ifndef INPUT_DEFAULT_H
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#define INPUT_DEFAULT_H
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#include "os/input.h"
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class InputDefault : public Input {
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OBJ_TYPE( InputDefault, Input );
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_THREAD_SAFE_CLASS_
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int mouse_button_mask;
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Set<int> keys_pressed;
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Set<int> joy_buttons_pressed;
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Map<int,float> _joy_axis;
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Map<StringName,int> custom_action_press;
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Vector3 accelerometer;
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Vector2 mouse_pos;
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MainLoop *main_loop;
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bool emulate_touch;
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struct SpeedTrack {
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uint64_t last_tick;
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Vector2 speed;
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Vector2 accum;
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float accum_t;
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float min_ref_frame;
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float max_ref_frame;
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void update(const Vector2& p_delta_p);
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void reset();
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SpeedTrack();
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};
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struct Joystick {
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StringName name;
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StringName uid;
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bool last_buttons[JOY_BUTTON_MAX + 19]; //apparently SDL specifies 35 possible buttons on android
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float last_axis[JOY_AXIS_MAX];
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float filter;
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int last_hat;
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int mapping;
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int hat_current;
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Joystick() {
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for (int i = 0; i < JOY_AXIS_MAX; i++) {
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last_axis[i] = 0.0f;
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}
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for (int i = 0; i < JOY_BUTTON_MAX + 19; i++) {
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last_buttons[i] = false;
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}
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last_hat = HAT_MASK_CENTER;
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filter = 0.01f;
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mapping = -1;
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}
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};
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SpeedTrack mouse_speed_track;
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Map<int, Joystick> joy_names;
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int fallback_mapping;
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RES custom_cursor;
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public:
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enum HatMask {
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HAT_MASK_CENTER = 0,
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HAT_MASK_UP = 1,
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HAT_MASK_RIGHT = 2,
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HAT_MASK_DOWN = 4,
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HAT_MASK_LEFT = 8,
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};
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enum HatDir {
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HAT_UP,
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HAT_RIGHT,
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HAT_DOWN,
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HAT_LEFT,
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HAT_MAX,
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};
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struct JoyAxis {
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int min;
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float value;
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};
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private:
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enum JoyType {
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TYPE_BUTTON,
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TYPE_AXIS,
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TYPE_HAT,
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TYPE_MAX,
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};
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struct JoyEvent {
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int type;
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int index;
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int value;
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};
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struct JoyDeviceMapping {
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String uid;
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String name;
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Map<int,JoyEvent> buttons;
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Map<int,JoyEvent> axis;
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JoyEvent hat[HAT_MAX];
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};
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JoyEvent hat_map_default[HAT_MAX];
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Vector<JoyDeviceMapping> map_db;
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JoyEvent _find_to_event(String p_to);
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uint32_t _button_event(uint32_t p_last_id, int p_device, int p_index, bool p_pressed);
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uint32_t _axis_event(uint32_t p_last_id, int p_device, int p_axis, float p_value);
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float _handle_deadzone(int p_device, int p_axis, float p_value);
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public:
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virtual bool is_key_pressed(int p_scancode);
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virtual bool is_mouse_button_pressed(int p_button);
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virtual bool is_joy_button_pressed(int p_device, int p_button);
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virtual bool is_action_pressed(const StringName& p_action);
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virtual float get_joy_axis(int p_device,int p_axis);
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String get_joy_name(int p_idx);
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void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
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void parse_joystick_mapping(String p_mapping, bool p_update_existing);
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virtual Vector3 get_accelerometer();
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virtual Point2 get_mouse_pos() const;
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virtual Point2 get_mouse_speed() const;
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virtual int get_mouse_button_mask() const;
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virtual void warp_mouse_pos(const Vector2& p_to);
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void parse_input_event(const InputEvent& p_event);
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void set_accelerometer(const Vector3& p_accel);
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void set_joy_axis(int p_device,int p_axis,float p_value);
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void set_main_loop(MainLoop *main_loop);
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void set_mouse_pos(const Point2& p_posf);
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void action_press(const StringName& p_action);
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void action_release(const StringName& p_action);
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void iteration(float p_step);
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void set_emulate_touch(bool p_emulate);
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virtual bool is_emulating_touchscreen() const;
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virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2());
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virtual void set_mouse_in_window(bool p_in_window);
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void parse_mapping(String p_mapping);
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uint32_t joy_button(uint32_t p_last_id, int p_device, int p_button, bool p_pressed);
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uint32_t joy_axis(uint32_t p_last_id, int p_device, int p_axis, const JoyAxis& p_value);
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uint32_t joy_hat(uint32_t p_last_id, int p_device, int p_val);
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virtual void add_joy_mapping(String p_mapping, bool p_update_existing=false);
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virtual void remove_joy_mapping(String p_guid);
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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bool is_joy_mapped(int p_device);
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String get_joy_guid_remapped(int p_device) const;
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void set_fallback_mapping(String p_guid);
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InputDefault();
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};
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#endif // INPUT_DEFAULT_H
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