godot/platform/android/dir_access_android.cpp

193 lines
4.8 KiB
C++

/*************************************************************************/
/* dir_access_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ANDROID_NATIVE_ACTIVITY
#include "dir_access_android.h"
#include "file_access_android.h"
DirAccess *DirAccessAndroid::create_fs() {
return memnew(DirAccessAndroid);
}
bool DirAccessAndroid::list_dir_begin() {
list_dir_end();
AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,current_dir.utf8().get_data());
if (!aad)
return true; //nothing
return false;
}
String DirAccessAndroid::get_next(){
const char* fn= AAssetDir_getNextFileName(aad);
if (!fn)
return "";
String s;
s.parse_utf8(fn);
current=s;
return s;
}
bool DirAccessAndroid::current_is_dir() const{
String sd;
if (current_dir=="")
sd=current;
else
sd=current_dir+"/"+current;
AAssetDir* aad2 = AAssetManager_openDir(FileAccessAndroid::asset_manager,sd.utf8().get_data());
if (aad2) {
AAssetDir_close(aad2);
return true;
}
return false;
}
bool DirAccessAndroid::current_is_hidden() const{
return current!="." && current!=".." && current.begins_with(".");
}
void DirAccessAndroid::list_dir_end(){
if (aad==NULL)
return;
AAssetDir_close(aad);
aad=NULL;
}
int DirAccessAndroid::get_drive_count(){
return 0;
}
String DirAccessAndroid::get_drive(int p_drive){
return "";
}
Error DirAccessAndroid::change_dir(String p_dir){
p_dir=p_dir.simplify_path();
if (p_dir=="" || p_dir=="." || (p_dir==".." && current_dir==""))
return OK;
String new_dir;
if (p_dir.begins_with("/"))
new_dir=p_dir.substr(1,p_dir.length());
else if (p_dir.begins_with("res://"))
new_dir=p_dir.substr(6,p_dir.length());
else //relative
new_dir=new_dir+"/"+p_dir;
//test if newdir exists
new_dir=new_dir.simplify_path();
AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,new_dir.utf8().get_data());
if (aad) {
current_dir=new_dir;
AAssetDir_close(aad);
return OK;
}
return ERR_INVALID_PARAMETER;
}
String DirAccessAndroid::get_current_dir(){
return "/"+current_dir;
}
bool DirAccessAndroid::file_exists(String p_file){
String sd;
if (current_dir=="")
sd=p_file;
else
sd=current_dir+"/"+p_file;
AAsset *a=AAssetManager_open(FileAccessAndroid::asset_manager,sd.utf8().get_data(),AASSET_MODE_STREAMING);
if (a) {
AAsset_close(a);
return true;
}
return false;
}
Error DirAccessAndroid::make_dir(String p_dir){
ERR_FAIL_V(ERR_UNAVAILABLE);
}
Error DirAccessAndroid::rename(String p_from, String p_to){
ERR_FAIL_V(ERR_UNAVAILABLE);
}
Error DirAccessAndroid::remove(String p_name){
ERR_FAIL_V(ERR_UNAVAILABLE);
}
//FileType get_file_type() const;
size_t DirAccessAndroid::get_space_left() {
return 0;
}
void DirAccessAndroid::make_default() {
instance_func=create_fs;
}
DirAccessAndroid::DirAccessAndroid() {
aad=NULL;
}
DirAccessAndroid::~DirAccessAndroid() {
list_dir_end();;
}
#endif