godot/main/tests/test_sound.cpp

87 lines
3.2 KiB
C++

/*************************************************************************/
/* test_sound.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_sound.h"
#include "io/resource_loader.h"
#include "math_funcs.h"
#include "os/main_loop.h"
#include "os/os.h"
#include "print_string.h"
#include "scene/resources/sample.h"
#include "servers/audio_server.h"
#include "servers/visual_server.h"
namespace TestSound {
class TestMainLoop : public MainLoop {
bool quit;
Ref<Sample> sample;
public:
virtual void input_event(const InputEvent &p_event) {
}
virtual void request_quit() {
quit = true;
}
virtual void init() {
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
quit = false;
if (cmdline.size()) {
sample = ResourceLoader::load(cmdline.back()->get());
ERR_FAIL_COND(sample.is_null());
print_line("Sample loaded OK");
}
RID voice = AudioServer::get_singleton()->voice_create();
AudioServer::get_singleton()->voice_play(voice, sample->get_rid());
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop *test() {
return memnew(TestMainLoop);
}
} // namespace TestSound