godot/platform/winrt/os_winrt.h

278 lines
9.1 KiB
C++

/*************************************************************************/
/* os_winrt.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OSWinrt_H
#define OSWinrt_H
#include "os/input.h"
#include "os/os.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/audio/sample_manager_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "gl_context_egl.h"
#include "core/math/math_2d.h"
#include "core/ustring.h"
#include <io.h>
#include "main/input_default.h"
#include <fcntl.h>
#include <stdio.h>
#include "audio_driver_winrt.h"
#include "joystick_winrt.h"
#include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OSWinrt : public OS {
public:
struct KeyEvent {
enum MessageType {
KEY_EVENT_MESSAGE,
CHAR_EVENT_MESSAGE
};
InputModifierState mod_state;
MessageType type;
bool pressed;
unsigned int scancode;
unsigned int unicode;
bool echo;
CorePhysicalKeyStatus status;
};
private:
enum {
JOYSTICKS_MAX = 8,
JOY_AXIS_COUNT = 6,
MAX_JOY_AXIS = 32768, // I've no idea
KEY_EVENT_BUFFER_SIZE = 512
};
FILE *stdo;
KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
int key_event_pos;
uint64_t ticks_start;
uint64_t ticks_per_second;
bool minimized;
bool old_invalid;
bool outside;
int old_x, old_y;
Point2i center;
unsigned int last_id;
VisualServer *visual_server;
Rasterizer *rasterizer;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
int pressrc;
ContextEGL *gl_context;
VideoMode video_mode;
MainLoop *main_loop;
AudioDriverWinRT audio_driver;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
MouseMode mouse_mode;
bool alt_mem;
bool gr_mem;
bool shift_mem;
bool control_mem;
bool meta_mem;
bool force_quit;
uint32_t last_button_state;
CursorShape cursor_shape;
InputDefault *input;
JoystickWinrt ^ joystick;
Windows::System::Display::DisplayRequest ^ display_request;
void _post_dpad(DWORD p_dpad, int p_device, bool p_pressed);
void _drag_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam);
void _touch_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam);
ref class ManagedType {
public:
property bool alert_close_handle;
property Platform::String ^ clipboard;
void alert_close(Windows::UI::Popups::IUICommand ^ command);
void on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev);
void update_clipboard();
void on_accelerometer_reading_changed(Windows::Devices::Sensors::Accelerometer ^ sender, Windows::Devices::Sensors::AccelerometerReadingChangedEventArgs ^ args);
void on_magnetometer_reading_changed(Windows::Devices::Sensors::Magnetometer ^ sender, Windows::Devices::Sensors::MagnetometerReadingChangedEventArgs ^ args);
void on_gyroscope_reading_changed(Windows::Devices::Sensors::Gyrometer ^ sender, Windows::Devices::Sensors::GyrometerReadingChangedEventArgs ^ args);
internal : ManagedType() { alert_close_handle = false; }
property OSWinrt *os;
};
ManagedType ^ managed_object;
Windows::Devices::Sensors::Accelerometer ^ accelerometer;
Windows::Devices::Sensors::Magnetometer ^ magnetometer;
Windows::Devices::Sensors::Gyrometer ^ gyrometer;
// functions used by main to initialize/deintialize the OS
protected:
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void set_main_loop(MainLoop *p_main_loop);
virtual void delete_main_loop();
virtual void finalize();
virtual void finalize_core();
void process_events();
void process_key_events();
public:
void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type);
// Event to send to the app wrapper
HANDLE mouse_mode_changed;
virtual void vprint(const char *p_format, va_list p_list, bool p_stderr = false);
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
String get_stdin_string(bool p_block);
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual Size2 get_window_size() const;
virtual void set_window_size(const Size2 p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_keep_screen_on(bool p_enabled);
virtual MainLoop *get_main_loop() const;
virtual String get_name();
virtual Date get_date(bool utc) const;
virtual Time get_time(bool utc) const;
virtual TimeZoneInfo get_time_zone_info() const;
virtual uint64_t get_unix_time() const;
virtual bool can_draw() const;
virtual Error set_cwd(const String &p_cwd);
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false);
virtual Error kill(const ProcessID &p_pid);
virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
void set_cursor_shape(CursorShape p_shape);
void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
void set_icon(const Image &p_icon);
virtual String get_executable_path() const;
virtual String get_locale() const;
virtual void move_window_to_foreground();
virtual String get_data_dir() const;
void set_gl_context(ContextEGL *p_context);
void screen_size_changed();
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
virtual bool has_touchscreen_ui_hint() const;
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2());
virtual void hide_virtual_keyboard();
virtual Error shell_open(String p_uri);
void run();
virtual bool get_swap_ok_cancel() { return true; }
void input_event(InputEvent &p_event);
void queue_key_event(KeyEvent &p_event);
OSWinrt();
~OSWinrt();
};
#endif