300 lines
9.4 KiB
C++
300 lines
9.4 KiB
C++
/*************************************************************************/
|
|
/* mesh_instance.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "mesh_instance.h"
|
|
|
|
#include "body_shape.h"
|
|
#include "core_string_names.h"
|
|
#include "physics_body.h"
|
|
#include "scene/scene_string_names.h"
|
|
#include "skeleton.h"
|
|
bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
|
|
//add to it that it's probably found on first call to _set anyway.
|
|
|
|
if (!get_instance().is_valid())
|
|
return false;
|
|
|
|
Map<StringName, MorphTrack>::Element *E = morph_tracks.find(p_name);
|
|
if (E) {
|
|
E->get().value = p_value;
|
|
VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(), E->get().idx, E->get().value);
|
|
return true;
|
|
}
|
|
|
|
if (p_name.operator String().begins_with("material/")) {
|
|
int idx = p_name.operator String().get_slicec('/', 1).to_int();
|
|
if (idx >= materials.size() || idx < 0)
|
|
return false;
|
|
|
|
set_surface_material(idx, p_value);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MeshInstance::_get(const StringName &p_name, Variant &r_ret) const {
|
|
|
|
if (!get_instance().is_valid())
|
|
return false;
|
|
|
|
const Map<StringName, MorphTrack>::Element *E = morph_tracks.find(p_name);
|
|
if (E) {
|
|
r_ret = E->get().value;
|
|
return true;
|
|
}
|
|
|
|
if (p_name.operator String().begins_with("material/")) {
|
|
int idx = p_name.operator String().get_slicec('/', 1).to_int();
|
|
if (idx >= materials.size() || idx < 0)
|
|
return false;
|
|
r_ret = materials[idx];
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
|
|
List<String> ls;
|
|
for (const Map<StringName, MorphTrack>::Element *E = morph_tracks.front(); E; E = E->next()) {
|
|
|
|
ls.push_back(E->key());
|
|
}
|
|
|
|
ls.sort();
|
|
|
|
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
|
|
p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
|
|
}
|
|
|
|
if (mesh.is_valid()) {
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Material"));
|
|
}
|
|
}
|
|
}
|
|
|
|
void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
|
|
|
|
if (mesh == p_mesh)
|
|
return;
|
|
|
|
if (mesh.is_valid()) {
|
|
mesh->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
|
|
materials.clear();
|
|
}
|
|
|
|
mesh = p_mesh;
|
|
|
|
morph_tracks.clear();
|
|
if (mesh.is_valid()) {
|
|
|
|
for (int i = 0; i < mesh->get_morph_target_count(); i++) {
|
|
|
|
MorphTrack mt;
|
|
mt.idx = i;
|
|
mt.value = 0;
|
|
morph_tracks["morph/" + String(mesh->get_morph_target_name(i))] = mt;
|
|
}
|
|
|
|
mesh->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
|
|
materials.resize(mesh->get_surface_count());
|
|
|
|
set_base(mesh->get_rid());
|
|
} else {
|
|
|
|
set_base(RID());
|
|
}
|
|
|
|
_change_notify();
|
|
}
|
|
Ref<Mesh> MeshInstance::get_mesh() const {
|
|
|
|
return mesh;
|
|
}
|
|
|
|
void MeshInstance::_resolve_skeleton_path() {
|
|
|
|
if (skeleton_path.is_empty())
|
|
return;
|
|
|
|
Skeleton *skeleton = get_node(skeleton_path) ? get_node(skeleton_path)->cast_to<Skeleton>() : NULL;
|
|
if (skeleton)
|
|
VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton());
|
|
}
|
|
|
|
void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) {
|
|
|
|
skeleton_path = p_skeleton;
|
|
if (!is_inside_tree())
|
|
return;
|
|
_resolve_skeleton_path();
|
|
}
|
|
|
|
NodePath MeshInstance::get_skeleton_path() {
|
|
return skeleton_path;
|
|
}
|
|
|
|
AABB MeshInstance::get_aabb() const {
|
|
|
|
if (!mesh.is_null())
|
|
return mesh->get_aabb();
|
|
|
|
return AABB();
|
|
}
|
|
|
|
DVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
|
|
|
|
if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING)))
|
|
return DVector<Face3>();
|
|
|
|
if (mesh.is_null())
|
|
return DVector<Face3>();
|
|
|
|
return mesh->get_faces();
|
|
}
|
|
|
|
Node *MeshInstance::create_trimesh_collision_node() {
|
|
|
|
if (mesh.is_null())
|
|
return NULL;
|
|
|
|
Ref<Shape> shape = mesh->create_trimesh_shape();
|
|
if (shape.is_null())
|
|
return NULL;
|
|
|
|
StaticBody *static_body = memnew(StaticBody);
|
|
static_body->add_shape(shape);
|
|
return static_body;
|
|
}
|
|
|
|
void MeshInstance::create_trimesh_collision() {
|
|
|
|
StaticBody *static_body = create_trimesh_collision_node()->cast_to<StaticBody>();
|
|
ERR_FAIL_COND(!static_body);
|
|
static_body->set_name(String(get_name()) + "_col");
|
|
|
|
add_child(static_body);
|
|
if (get_owner())
|
|
static_body->set_owner(get_owner());
|
|
CollisionShape *cshape = memnew(CollisionShape);
|
|
cshape->set_shape(static_body->get_shape(0));
|
|
static_body->add_child(cshape);
|
|
if (get_owner())
|
|
cshape->set_owner(get_owner());
|
|
}
|
|
|
|
Node *MeshInstance::create_convex_collision_node() {
|
|
|
|
if (mesh.is_null())
|
|
return NULL;
|
|
|
|
Ref<Shape> shape = mesh->create_convex_shape();
|
|
if (shape.is_null())
|
|
return NULL;
|
|
|
|
StaticBody *static_body = memnew(StaticBody);
|
|
static_body->add_shape(shape);
|
|
return static_body;
|
|
}
|
|
|
|
void MeshInstance::create_convex_collision() {
|
|
|
|
StaticBody *static_body = create_convex_collision_node()->cast_to<StaticBody>();
|
|
ERR_FAIL_COND(!static_body);
|
|
static_body->set_name(String(get_name()) + "_col");
|
|
|
|
add_child(static_body);
|
|
if (get_owner())
|
|
static_body->set_owner(get_owner());
|
|
CollisionShape *cshape = memnew(CollisionShape);
|
|
cshape->set_shape(static_body->get_shape(0));
|
|
static_body->add_child(cshape);
|
|
if (get_owner())
|
|
cshape->set_owner(get_owner());
|
|
}
|
|
|
|
void MeshInstance::_notification(int p_what) {
|
|
|
|
if (p_what == NOTIFICATION_ENTER_TREE) {
|
|
_resolve_skeleton_path();
|
|
}
|
|
}
|
|
|
|
void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) {
|
|
|
|
ERR_FAIL_INDEX(p_surface, materials.size());
|
|
|
|
materials[p_surface] = p_material;
|
|
|
|
if (materials[p_surface].is_valid())
|
|
VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
|
|
else
|
|
VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
|
|
}
|
|
|
|
Ref<Material> MeshInstance::get_surface_material(int p_surface) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>());
|
|
|
|
return materials[p_surface];
|
|
}
|
|
|
|
void MeshInstance::_mesh_changed() {
|
|
|
|
materials.resize(mesh->get_surface_count());
|
|
}
|
|
|
|
void MeshInstance::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_mesh", "mesh:Mesh"), &MeshInstance::set_mesh);
|
|
ObjectTypeDB::bind_method(_MD("get_mesh:Mesh"), &MeshInstance::get_mesh);
|
|
ObjectTypeDB::bind_method(_MD("set_skeleton_path", "skeleton_path:NodePath"), &MeshInstance::set_skeleton_path);
|
|
ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"), &MeshInstance::get_skeleton_path);
|
|
ObjectTypeDB::bind_method(_MD("get_aabb"), &MeshInstance::get_aabb);
|
|
ObjectTypeDB::bind_method(_MD("create_trimesh_collision"), &MeshInstance::create_trimesh_collision);
|
|
ObjectTypeDB::set_method_flags("MeshInstance", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
|
|
ObjectTypeDB::bind_method(_MD("create_convex_collision"), &MeshInstance::create_convex_collision);
|
|
ObjectTypeDB::set_method_flags("MeshInstance", "create_convex_collision", METHOD_FLAGS_DEFAULT);
|
|
ObjectTypeDB::bind_method(_MD("_mesh_changed"), &MeshInstance::_mesh_changed);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), _SCS("set_mesh"), _SCS("get_mesh"));
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
|
|
}
|
|
|
|
MeshInstance::MeshInstance() {
|
|
skeleton_path = NodePath("..");
|
|
}
|
|
|
|
MeshInstance::~MeshInstance() {
|
|
}
|