godot/servers/physics/area_pair_sw.h

75 lines
3.0 KiB
C++

/*************************************************************************/
/* area_pair_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AREA_PAIR_SW_H
#define AREA_PAIR_SW_H
#include "area_sw.h"
#include "body_sw.h"
#include "constraint_sw.h"
class AreaPairSW : public ConstraintSW {
BodySW *body;
AreaSW *area;
int body_shape;
int area_shape;
bool colliding;
public:
bool setup(float p_step);
void solve(float p_step);
virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index);
AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape);
~AreaPairSW();
};
class Area2PairSW : public ConstraintSW {
AreaSW *area_a;
AreaSW *area_b;
int shape_a;
int shape_b;
bool colliding;
public:
bool setup(float p_step);
void solve(float p_step);
virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index);
Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b);
~Area2PairSW();
};
#endif // AREA_PAIR__SW_H