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shaders
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Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
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2018-11-28 10:27:42 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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Fixed a theoretical condition where prealpha prevents lighting
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2019-07-03 14:14:55 +02:00 |
rasterizer_canvas_gles3.h
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Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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2019-07-03 12:33:24 +02:00 |
rasterizer_gles3.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
rasterizer_scene_gles3.cpp
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Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
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2019-07-03 15:59:16 +02:00 |
rasterizer_scene_gles3.h
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Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
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2019-07-03 15:59:16 +02:00 |
rasterizer_storage_gles3.cpp
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Fix polygon drawing on WebGL1
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2019-07-03 16:03:06 +02:00 |
rasterizer_storage_gles3.h
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Fix polygon drawing on WebGL1
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2019-07-03 16:03:06 +02:00 |
shader_compiler_gles3.cpp
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Fix shader compile error line numbers starting at 0.
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2019-07-03 15:55:18 +02:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
shader_gles3.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |