godot/drivers/gles3
Konrad Nowakowski 8718f898c1 Fix polygon drawing on WebGL1
(cherry picked from commit a0bdd9605a)
2019-07-03 16:03:06 +02:00
..
shaders Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations. 2018-11-28 10:27:42 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp Fixed a theoretical condition where prealpha prevents lighting 2019-07-03 14:14:55 +02:00
rasterizer_canvas_gles3.h Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2019-07-03 12:33:24 +02:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
rasterizer_scene_gles3.cpp Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. 2019-07-03 15:59:16 +02:00
rasterizer_scene_gles3.h Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. 2019-07-03 15:59:16 +02:00
rasterizer_storage_gles3.cpp Fix polygon drawing on WebGL1 2019-07-03 16:03:06 +02:00
rasterizer_storage_gles3.h Fix polygon drawing on WebGL1 2019-07-03 16:03:06 +02:00
shader_compiler_gles3.cpp Fix shader compile error line numbers starting at 0. 2019-07-03 15:55:18 +02:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
shader_gles3.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
shader_gles3.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00