godot/drivers/gles3
Fredia Huya-Kouadio 0af5cded1e Fix the update logic for user-added custom defines.
The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
2020-09-06 21:31:09 -07:00
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shaders SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_gles3.cpp Fixed white image in margins when using same image in scene 2020-07-06 15:54:45 -03:00
rasterizer_canvas_gles3.h Add Nvidia Workaround for GLES3 2020-05-07 14:54:14 +01:00
rasterizer_gles3.cpp Add shader time scaling 2020-06-06 23:59:48 +02:00
rasterizer_gles3.h Add shader time scaling 2020-06-06 23:59:48 +02:00
rasterizer_scene_gles3.cpp force depth prepass when using alpha prepass 2020-06-26 15:16:20 -07:00
rasterizer_scene_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
rasterizer_storage_gles3.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
shader_compiler_gles3.cpp [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_compiler_gles3.h [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_gles3.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_gles3.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00