168 lines
5.9 KiB
XML
168 lines
5.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNode" version="3.3">
|
|
<brief_description>
|
|
Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Currently, has no direct usage, use the derived classes instead.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_input_port">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="type" type="int" />
|
|
<argument index="2" name="name" type="String" />
|
|
<description>
|
|
Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
|
|
</description>
|
|
</method>
|
|
<method name="add_output_port">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="type" type="int" />
|
|
<argument index="2" name="name" type="String" />
|
|
<description>
|
|
Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
|
|
</description>
|
|
</method>
|
|
<method name="clear_input_ports">
|
|
<return type="void" />
|
|
<description>
|
|
Removes all previously specified input ports.
|
|
</description>
|
|
</method>
|
|
<method name="clear_output_ports">
|
|
<return type="void" />
|
|
<description>
|
|
Removes all previously specified output ports.
|
|
</description>
|
|
</method>
|
|
<method name="get_free_input_port_id" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns a free input port ID which can be used in [method add_input_port].
|
|
</description>
|
|
</method>
|
|
<method name="get_free_output_port_id" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns a free output port ID which can be used in [method add_output_port].
|
|
</description>
|
|
</method>
|
|
<method name="get_input_port_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the number of input ports in use. Alternative for [method get_free_input_port_id].
|
|
</description>
|
|
</method>
|
|
<method name="get_inputs" qualifiers="const">
|
|
<return type="String" />
|
|
<description>
|
|
Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
|
|
</description>
|
|
</method>
|
|
<method name="get_output_port_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the number of output ports in use. Alternative for [method get_free_output_port_id].
|
|
</description>
|
|
</method>
|
|
<method name="get_outputs" qualifiers="const">
|
|
<return type="String" />
|
|
<description>
|
|
Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
|
|
</description>
|
|
</method>
|
|
<method name="has_input_port" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Returns [code]true[/code] if the specified input port exists.
|
|
</description>
|
|
</method>
|
|
<method name="has_output_port" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Returns [code]true[/code] if the specified output port exists.
|
|
</description>
|
|
</method>
|
|
<method name="is_valid_port_name" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="name" type="String" />
|
|
<description>
|
|
Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader.
|
|
</description>
|
|
</method>
|
|
<method name="remove_input_port">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Removes the specified input port.
|
|
</description>
|
|
</method>
|
|
<method name="remove_output_port">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Removes the specified output port.
|
|
</description>
|
|
</method>
|
|
<method name="set_input_port_name">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="name" type="String" />
|
|
<description>
|
|
Renames the specified input port.
|
|
</description>
|
|
</method>
|
|
<method name="set_input_port_type">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="type" type="int" />
|
|
<description>
|
|
Sets the specified input port's type (see [enum VisualShaderNode.PortType]).
|
|
</description>
|
|
</method>
|
|
<method name="set_inputs">
|
|
<return type="void" />
|
|
<argument index="0" name="inputs" type="String" />
|
|
<description>
|
|
Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]).
|
|
</description>
|
|
</method>
|
|
<method name="set_output_port_name">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="name" type="String" />
|
|
<description>
|
|
Renames the specified output port.
|
|
</description>
|
|
</method>
|
|
<method name="set_output_port_type">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="type" type="int" />
|
|
<description>
|
|
Sets the specified output port's type (see [enum VisualShaderNode.PortType]).
|
|
</description>
|
|
</method>
|
|
<method name="set_outputs">
|
|
<return type="void" />
|
|
<argument index="0" name="outputs" type="String" />
|
|
<description>
|
|
Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
|
|
The size of the node in the visual shader graph.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|