godot/drivers/gles2
Lucas Ângelo 9fb60b3e4e Trunc shader function fixed
the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.

(cherry picked from commit 9f68b4fea3)
2022-07-03 03:49:13 +02:00
..
shaders Trunc shader function fixed 2022-07-03 03:49:13 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp Add buffer orphan / stream options 2021-04-14 12:08:32 +01:00
rasterizer_canvas_base_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-29 13:53:07 +02:00
rasterizer_canvas_gles2.h Batching - store parent items in default batches 2021-04-12 16:55:59 +01:00
rasterizer_gles2.cpp Fix -Wextra warnings from GCC 11 2021-10-01 07:59:41 +02:00
rasterizer_gles2.h Clear glErrors instead of crashing when initializing GLES3 2021-06-29 13:53:07 +02:00
rasterizer_scene_gles2.cpp Fixed usage of proxy textures on GLES2 sky 2021-05-09 16:16:58 +02:00
rasterizer_scene_gles2.h GLES2 fix for consistent light ordering with BVH 2021-02-24 17:25:28 +00:00
rasterizer_storage_gles2.cpp Fixed usage of proxy textures on GLES2 sky 2021-05-09 16:16:58 +02:00
rasterizer_storage_gles2.h Merge pull request #46781 from BastiaanOlij/gdn_set_interface 2021-03-26 11:27:27 +01:00
shader_compiler_gles2.cpp Make ensure_correct_normals working on GLES2 2021-04-01 16:33:35 +09:00
shader_compiler_gles2.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
shader_gles2.cpp [GLES2] Fix binding 3D Transforms to mat4 uniforms 2021-02-03 17:36:21 -06:00
shader_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00