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shaders
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Clamp negative colors regardless of the tonemapper to avoid artifacts
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2021-08-13 10:38:06 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
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Fix buffer creation in light_internal_create()
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2021-09-29 08:57:26 +02:00 |
rasterizer_canvas_base_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles3.cpp
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Fix multimesh being colored by other nodes GLES3
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2021-08-20 10:04:18 +02:00 |
rasterizer_canvas_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-29 13:53:07 +02:00 |
rasterizer_gles3.cpp
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Fix -Wextra warnings from GCC 11
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2021-10-01 07:59:41 +02:00 |
rasterizer_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-29 13:53:07 +02:00 |
rasterizer_scene_gles3.cpp
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Add setting for shadow cubemap max size
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2021-04-20 23:17:45 -07:00 |
rasterizer_scene_gles3.h
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Various light culling fixes
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2021-03-08 15:10:55 +01:00 |
rasterizer_storage_gles3.cpp
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Properly clear cubemap filter state when texture array environment disabled
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2021-09-29 08:57:24 +02:00 |
rasterizer_storage_gles3.h
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Merge pull request #46781 from BastiaanOlij/gdn_set_interface
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2021-03-26 11:27:27 +01:00 |
shader_compiler_gles3.cpp
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Batching - use FINAL_MODULATE_ALIAS in shaders
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2021-03-11 17:07:19 +00:00 |
shader_compiler_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |