35 lines
2.3 KiB
XML
35 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouseMotion" inherits="InputEventMouse" version="3.4">
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<brief_description>
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Input event type for mouse motion events.
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</brief_description>
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<description>
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Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
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[b]Note:[/b] By default, this event can be emitted multiple times per frame rendered, allowing for precise input reporting, at the expense of CPU usage. You can call [method Input.set_use_accumulated_input] with [code]true[/code] to let multiple events merge into a single emitted event per frame.
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[b]Note:[/b] If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
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</description>
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<tutorials>
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<link title="Mouse and input coordinates">https://docs.godotengine.org/en/3.4/tutorials/inputs/mouse_and_input_coordinates.html</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
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Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
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</member>
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<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
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The mouse position relative to the previous position (position at the last frame).
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[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
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</member>
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<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
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The mouse speed in pixels per second.
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</member>
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<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2( 0, 0 )">
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Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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